kinkyshin
Member
- Jun 8, 2020
- 365
- 818
I love the story, and you're shitting on it for the exact reasons why I love it. I think her use of narrative and indirect exposition has been genius. Your rule doesn't make sense here because Tess has proven how absurdly meticulous she is. And the 'no matter how loudly they proclaim otherwise' bit makes even less sense because everything is obviously intentionally written to be vague and subtle. Pearls before swine.There's this way too common trope where writers (film, novels, video games, etc) have characters speak vaguely about things the audience can't know about yet - but the characters themselves presumably understand perfectly.
It's supposed to be cool and mysterious, but really it's just annoying. Especially if you do it more than once.
This game does that a lot.
This release does it waaaaaay too much.
There's also something I think of as "the J.J.Abrams rule" which I believe has been true for every series J.J.Abrams has been a part of that contained these sort of mysterious conversations. At least it was true for several of his projects. There's plenty of other cases that could be used as the example: The supposed "Plan" the cylons had in the 2004 Battlestar Gofuckyourself reboot for example.
The rule says that if the writer is deliberately vague - no matter how loudly they proclaim otherwise - they don't have a fucking clue what the mystery is and will likely botch it at the end when they're forced to finally come up with *something* to fit the hints they dropped.
Corollary to that rule is that the fans will almost always agree on a much better solution than what becomes canon, and the writers explicitly won't use that solution because the fans came up with it instead of them.
Love this game.
Hate this trope.
1) It's the revolution. They're keeping it a secret from Veronica, but as Miles pointed out, she already knows.The conversation between Yvette and Astrid had at least two examples:
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1) Something they know about, but Veronica doesn't, and which is not specified in any way to even give players a hint.
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2) Astrid's wish, which she's sure Yvette will agree to, but won't tell her what it is until after Yvette agrees... and which isn't disclosed to players - at least not as far as I've played. (However, since it is not specified, it could even be referring to their scuba diving in the next scene.)
2) It's just scuba diving. Veronica babies Astrid too much and would refuse to let her do it.
The story doesn't work if it's not vague. Like, it doesn't work at all. Your complaints are like hating a murder mystery novel for not revealing the culprit on the first page.Is that what they were talking about? But they also mentioned the revolution in that conversation like it was something else entirely. I'll take your word on it.
I should also add the whole pink diamond (that looks like a pyramid rather than any sort of diamond shape) McGuffin is a case where something seems to come out of nowhere, but will be inexplicably important to the plot sometime in the future.
Likewise, the entire conversation with Cole is written so vaguely that it's unclear if they're talking about things the player already knows (but might have forgotten) or talking about things the player doesn't know yet, and skips time to amplify the player's confusion about what is going on. I'll admit some of that might be necessary because of the wide variety of paths and player choices - AGAIN, I LOVE THIS GAME, THAT IS WHY I AM PLAYING - but this seemsYou must be registered to see the linksif not completely just fisting the player with a "Remember every detail OR ELSE."
It's a beautiful game with wonderful characters and a wide variety of really interesting options.
I love it. That's why it annoys me when it is deliberately vague.
I honestly do hate your assessment, but please don't feel personally attacked by me. I'm only coming off as mean because it's written text. If we were having this conversation face-to-face you would know I've got no problem with you.
Minor edits, but I just realized you might not have played all (or even many?) of the routes because Astrid and Yvette are only revealed as major players behind the revolutions taking place are only revealed on a specific route where a Good + Dominant Kane is friends with Junko and is approached by Otto to be recruited and later contacted by Yvette and Astrid.
Now I'm wondering what sort of experience a first-time reader would have going from episode 1-8 on a single route.
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