- Nov 8, 2021
- 2,115
- 2,703
Im gonna start calling you trickle crow with the way you be liking to trickle out all these spoilersThe games name has the Initials “TQA” so definitely not Karlsson….
Im gonna start calling you trickle crow with the way you be liking to trickle out all these spoilersThe games name has the Initials “TQA” so definitely not Karlsson….
Pff, The Qarlsson Academy..The games name has the Initials “TQA” so definitely not Karlsson….
The Queefing AcademyPff, The Qarlsson Academy..
I do not agree or disagree with this, but can you provide some examples, even if they are from earlier stuff?There's this way too common trope where writers (film, novels, video games, etc) have characters speak vaguely about things the audience can't know about yet - but the characters themselves presumably understand perfectly.
It's supposed to be cool and mysterious, but really it's just annoying. Especially if you do it more than once.
This game does that a lot.
This release does it waaaaaay too much.
There's also something I think of as "the J.J.Abrams rule" which I believe has been true for every series J.J.Abrams has been a part of that contained these sort of mysterious conversations. At least it was true for several of his projects. There's plenty of other cases that could be used as the example: The supposed "Plan" the cylons had in the 2004 Battlestar Gofuckyourself reboot for example.
The rule says that if the writer is deliberately vague - no matter how loudly they proclaim otherwise - they don't have a fucking clue what the mystery is and will likely botch it at the end when they're forced to finally come up with *something* to fit the hints they dropped.
Corollary to that rule is that the fans will almost always agree on a much better solution than what becomes canon, and the writers explicitly won't use that solution because the fans came up with it instead of them.
Love this game.
Hate this trope.
I hate everything you said.There's this way too common trope where writers (film, novels, video games, etc) have characters speak vaguely about things the audience can't know about yet - but the characters themselves presumably understand perfectly.
It's supposed to be cool and mysterious, but really it's just annoying. Especially if you do it more than once.
This game does that a lot.
This release does it waaaaaay too much.
There's also something I think of as "the J.J.Abrams rule" which I believe has been true for every series J.J.Abrams has been a part of that contained these sort of mysterious conversations. At least it was true for several of his projects. There's plenty of other cases that could be used as the example: The supposed "Plan" the cylons had in the 2004 Battlestar Gofuckyourself reboot for example.
The rule says that if the writer is deliberately vague - no matter how loudly they proclaim otherwise - they don't have a fucking clue what the mystery is and will likely botch it at the end when they're forced to finally come up with *something* to fit the hints they dropped.
Corollary to that rule is that the fans will almost always agree on a much better solution than what becomes canon, and the writers explicitly won't use that solution because the fans came up with it instead of them.
Love this game.
Hate this trope.
Arya killing the Night King on GoT season 8. She had nothing to do with that story, everyone expected Jon to do it, because it made sense. All of his story lead to that moment, and dumb and dumber took that away from the fans because it was too 'obvious' and they really wanted to ryan jonson us.I do not agree or disagree with this, but can you provide some examples, even if they are from earlier stuff?
The conversation between Yvette and Astrid had at least two examples:I do not agree or disagree with this, but can you provide some examples, even if they are from earlier stuff?
I think they meant from this game, but also true.Arya killing the Night King on GoT season 8. She had nothing to do with that story, everyone expected Jon to do it, because it made sense. All of his story lead to that moment, and dumb and dumber took that away from the fans because it was too 'obvious' and they really wanted to ryan jonson us.
'Somehow, Palpatine returned'.. Nuff said. Fuck jar jar abrams. He ruined Lost, he ruined Star Trek, he ruined Star Wars.
GTK.I hate everything you said.
The conversation between Yvette and Astrid had at least two examples:
View attachment 4439886
1) Something they know about, but Veronica doesn't, and which is not specified in any way to even give players a hint.
View attachment 4439888
2) Astrid's wish, which she's sure Yvette will agree to, but won't tell her what it is until after Yvette agrees... and which isn't disclosed to players - at least not as far as I've played. (However, since it is not specified, it could even be referring to their scuba diving in the next scene.)
The Arya shit was def bullshit.Arya killing the Night King on GoT season 8. She had nothing to do with that story, everyone expected Jon to do it, because it made sense. All of his story lead to that moment, and dumb and dumber took that away from the fans because it was too 'obvious' and they really wanted to ryan jonson us.
'Somehow, Palpatine returned'.. Nuff said. Fuck jar jar abrams. He ruined Lost, he ruined Star Trek, he ruined Star Wars.
Is that what they were talking about? But they also mentioned the revolution in that conversation like it was something else entirely. I'll take your word on it.You don't have permission to view the spoiler content. Log in or register now.
I'll withhold judgment until I see the game because sight unseen, its hard to judge. Hell on paper, this game wouldn't be all that appealing to me just going by the synopsisReturning to a previous conversation, I'm cautiously undecided about the game Anais makes. Maybe it's the lack of information on my part (and she stated it much clearer somewhere else), but it's hard to be excited when vague comparisons to Baldur's Gate or Mass Effect are thrown. If it means there's a lot of replay value due to different choices you can make (like in KG), then you can easily just say that. If it's the space opera feel and aestetics, again, just say so.
Vague statements usually mean that the author has weak grasp on what he/she tries to accomplish.
I love the story, and you're shitting on it for the exact reasons why I love it. I think her use of narrative and indirect exposition has been genius. Your rule doesn't make sense here because Tess has proven how absurdly meticulous she is. And the 'no matter how loudly they proclaim otherwise' bit makes even less sense because everything is obviously intentionally written to be vague and subtle. Pearls before swine.There's this way too common trope where writers (film, novels, video games, etc) have characters speak vaguely about things the audience can't know about yet - but the characters themselves presumably understand perfectly.
It's supposed to be cool and mysterious, but really it's just annoying. Especially if you do it more than once.
This game does that a lot.
This release does it waaaaaay too much.
There's also something I think of as "the J.J.Abrams rule" which I believe has been true for every series J.J.Abrams has been a part of that contained these sort of mysterious conversations. At least it was true for several of his projects. There's plenty of other cases that could be used as the example: The supposed "Plan" the cylons had in the 2004 Battlestar Gofuckyourself reboot for example.
The rule says that if the writer is deliberately vague - no matter how loudly they proclaim otherwise - they don't have a fucking clue what the mystery is and will likely botch it at the end when they're forced to finally come up with *something* to fit the hints they dropped.
Corollary to that rule is that the fans will almost always agree on a much better solution than what becomes canon, and the writers explicitly won't use that solution because the fans came up with it instead of them.
Love this game.
Hate this trope.
1) It's the revolution. They're keeping it a secret from Veronica, but as Miles pointed out, she already knows.The conversation between Yvette and Astrid had at least two examples:
View attachment 4439886
1) Something they know about, but Veronica doesn't, and which is not specified in any way to even give players a hint.
View attachment 4439888
2) Astrid's wish, which she's sure Yvette will agree to, but won't tell her what it is until after Yvette agrees... and which isn't disclosed to players - at least not as far as I've played. (However, since it is not specified, it could even be referring to their scuba diving in the next scene.)
The story doesn't work if it's not vague. Like, it doesn't work at all. Your complaints are like hating a murder mystery novel for not revealing the culprit on the first page.Is that what they were talking about? But they also mentioned the revolution in that conversation like it was something else entirely. I'll take your word on it.
I should also add the whole pink diamond (that looks like a pyramid rather than any sort of diamond shape) McGuffin is a case where something seems to come out of nowhere, but will be inexplicably important to the plot sometime in the future.
Likewise, the entire conversation with Cole is written so vaguely that it's unclear if they're talking about things the player already knows (but might have forgotten) or talking about things the player doesn't know yet, and skips time to amplify the player's confusion about what is going on. I'll admit some of that might be necessary because of the wide variety of paths and player choices - AGAIN, I LOVE THIS GAME, THAT IS WHY I AM PLAYING - but this seemsYou must be registered to see the linksif not completely just fisting the player with a "Remember every detail OR ELSE."
It's a beautiful game with wonderful characters and a wide variety of really interesting options.
I love it. That's why it annoys me when it is deliberately vague.
Only Veronica does know. Shown..in game. All routes. Can't be missed. Facts.1) Something they know about, but Veronica doesn't, and which is not specified in any way to even give players a hint.
Ah someone else fell into the trap of criticizing any aspect of this game, even after complimenting the game itself. Let's see what it was met with.... oh "you're wrong, you're whining, you're shitting on this game" hahaha classic.There's this way too common trope where writers (film, novels, video games, etc) have characters speak vaguely about things the audience can't know about yet - but the characters themselves presumably understand perfectly.
It's supposed to be cool and mysterious, but really it's just annoying. Especially if you do it more than once.
This game does that a lot.
This release does it waaaaaay too much.
There's also something I think of as "the J.J.Abrams rule" which I believe has been true for every series J.J.Abrams has been a part of that contained these sort of mysterious conversations. At least it was true for several of his projects. There's plenty of other cases that could be used as the example: The supposed "Plan" the cylons had in the 2004 Battlestar Gofuckyourself reboot for example.
The rule says that if the writer is deliberately vague - no matter how loudly they proclaim otherwise - they don't have a fucking clue what the mystery is and will likely botch it at the end when they're forced to finally come up with *something* to fit the hints they dropped.
Corollary to that rule is that the fans will almost always agree on a much better solution than what becomes canon, and the writers explicitly won't use that solution because the fans came up with it instead of them.
Love this game.
Hate this trope.