Is that what they were talking about? But they also mentioned
the revolution in that conversation like it was something else entirely. I'll take your word on it.
I should also add the whole
pink diamond (that looks like a pyramid rather than any sort of diamond shape) McGuffin is a case where something seems to come out of nowhere, but will be inexplicably important to the plot sometime in the future.
Likewise, the entire conversation with Cole is written so vaguely that it's unclear if they're talking about things the player already knows (but might have forgotten) or talking about things the player doesn't know yet, and skips time to amplify the player's confusion about what is going on. I'll admit some of that might be necessary because of the wide variety of paths and player choices - AGAIN, I LOVE THIS GAME, THAT IS WHY I AM PLAYING - but this seems
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if not completely just fisting the player with a "Remember every detail OR ELSE."
It's a beautiful game with wonderful characters and a wide variety of really interesting options.
I love it.
That's why it annoys me when it is deliberately vague.