Stan5851

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Oct 18, 2019
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Alright guys and girls...While we are all waiting for the final version of Ep8 pt2 to be released, I invite you to share your TOP-5 most favorite renders of the test version. Just 5 renders, no more, no less. ;) If your choice happens to coincide with someone else's, that's great too, it means you have a kindred spirit, hehe. Well, here we go. :p

And please don't forget to put them under a spoiler, respecting those people who deliberately skipped the test version and are waiting for the final.
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L7Bear

Active Member
May 29, 2017
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There's this way too common trope where writers (film, novels, video games, etc) have characters speak vaguely about things the audience can't know about yet - but the characters themselves presumably understand perfectly.
It's supposed to be cool and mysterious, but really it's just annoying. Especially if you do it more than once.
This game does that a lot.
This release does it waaaaaay too much.

There's also something I think of as "the J.J.Abrams rule" which I believe has been true for every series J.J.Abrams has been a part of that contained these sort of mysterious conversations. At least it was true for several of his projects. There's plenty of other cases that could be used as the example: The supposed "Plan" the cylons had in the 2004 Battlestar Gofuckyourself reboot for example.
The rule says that if the writer is deliberately vague - no matter how loudly they proclaim otherwise - they don't have a fucking clue what the mystery is and will likely botch it at the end when they're forced to finally come up with *something* to fit the hints they dropped.
Corollary to that rule is that the fans will almost always agree on a much better solution than what becomes canon, and the writers explicitly won't use that solution because the fans came up with it instead of them.

Love this game.
Hate this trope.
 
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MilesEdgeworth

Engaged Member
Nov 8, 2021
2,115
2,703
There's this way too common trope where writers (film, novels, video games, etc) have characters speak vaguely about things the audience can't know about yet - but the characters themselves presumably understand perfectly.
It's supposed to be cool and mysterious, but really it's just annoying. Especially if you do it more than once.
This game does that a lot.
This release does it waaaaaay too much.

There's also something I think of as "the J.J.Abrams rule" which I believe has been true for every series J.J.Abrams has been a part of that contained these sort of mysterious conversations. At least it was true for several of his projects. There's plenty of other cases that could be used as the example: The supposed "Plan" the cylons had in the 2004 Battlestar Gofuckyourself reboot for example.
The rule says that if the writer is deliberately vague - no matter how loudly they proclaim otherwise - they don't have a fucking clue what the mystery is and will likely botch it at the end when they're forced to finally come up with *something* to fit the hints they dropped.
Corollary to that rule is that the fans will almost always agree on a much better solution than what becomes canon, and the writers explicitly won't use that solution because the fans came up with it instead of them.

Love this game.
Hate this trope.
I do not agree or disagree with this, but can you provide some examples, even if they are from earlier stuff?
 

kinkyshin

Member
Jun 8, 2020
239
533
There's this way too common trope where writers (film, novels, video games, etc) have characters speak vaguely about things the audience can't know about yet - but the characters themselves presumably understand perfectly.
It's supposed to be cool and mysterious, but really it's just annoying. Especially if you do it more than once.
This game does that a lot.
This release does it waaaaaay too much.

There's also something I think of as "the J.J.Abrams rule" which I believe has been true for every series J.J.Abrams has been a part of that contained these sort of mysterious conversations. At least it was true for several of his projects. There's plenty of other cases that could be used as the example: The supposed "Plan" the cylons had in the 2004 Battlestar Gofuckyourself reboot for example.
The rule says that if the writer is deliberately vague - no matter how loudly they proclaim otherwise - they don't have a fucking clue what the mystery is and will likely botch it at the end when they're forced to finally come up with *something* to fit the hints they dropped.
Corollary to that rule is that the fans will almost always agree on a much better solution than what becomes canon, and the writers explicitly won't use that solution because the fans came up with it instead of them.

Love this game.
Hate this trope.
I hate everything you said.
 
Mar 11, 2023
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I do not agree or disagree with this, but can you provide some examples, even if they are from earlier stuff?
Arya killing the Night King on GoT season 8. She had nothing to do with that story, everyone expected Jon to do it, because it made sense. All of his story lead to that moment, and dumb and dumber took that away from the fans because it was too 'obvious' and they really wanted to ryan jonson us.

'Somehow, Palpatine returned'.. Nuff said. Fuck jar jar abrams. He ruined Lost, he ruined Star Trek, he ruined Star Wars.
 
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L7Bear

Active Member
May 29, 2017
986
1,643
I do not agree or disagree with this, but can you provide some examples, even if they are from earlier stuff?
The conversation between Yvette and Astrid had at least two examples:
1736756091715.png
1) Something they know about, but Veronica doesn't, and which is not specified in any way to even give players a hint.
1736756150474.png
2) Astrid's wish, which she's sure Yvette will agree to, but won't tell her what it is until after Yvette agrees... and which isn't disclosed to players - at least not as far as I've played. (However, since it is not specified, it could even be referring to their scuba diving in the next scene.)
 
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L7Bear

Active Member
May 29, 2017
986
1,643
Arya killing the Night King on GoT season 8. She had nothing to do with that story, everyone expected Jon to do it, because it made sense. All of his story lead to that moment, and dumb and dumber took that away from the fans because it was too 'obvious' and they really wanted to ryan jonson us.

'Somehow, Palpatine returned'.. Nuff said. Fuck jar jar abrams. He ruined Lost, he ruined Star Trek, he ruined Star Wars.
I think they meant from this game, but also true.
Lost was such a great series... until it wasn't.
 

L7Bear

Active Member
May 29, 2017
986
1,643
I hate everything you said.
GTK.
You've blocked anyone (or at least me) from seeing your profile &/or messaging, but feel free to start an "F95 conversation" with me if you would like to discuss this further.

1736756895853.png

ETA. Wait... Did you even hate the part where I said, "Love this game. Hate this trope." at the end?
 
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MilesEdgeworth

Engaged Member
Nov 8, 2021
2,115
2,703
The conversation between Yvette and Astrid had at least two examples:
View attachment 4439886
1) Something they know about, but Veronica doesn't, and which is not specified in any way to even give players a hint.
View attachment 4439888
2) Astrid's wish, which she's sure Yvette will agree to, but won't tell her what it is until after Yvette agrees... and which isn't disclosed to players - at least not as far as I've played. (However, since it is not specified, it could even be referring to their scuba diving in the next scene.)
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Arya killing the Night King on GoT season 8. She had nothing to do with that story, everyone expected Jon to do it, because it made sense. All of his story lead to that moment, and dumb and dumber took that away from the fans because it was too 'obvious' and they really wanted to ryan jonson us.

'Somehow, Palpatine returned'.. Nuff said. Fuck jar jar abrams. He ruined Lost, he ruined Star Trek, he ruined Star Wars.
The Arya shit was def bullshit.

I'll give you the first two, but star wars being ruined is all on Rian fucking Johnson who flipped protagonists and killed off the main villain for the trilogy in the middle of the fucking trilogy for shock value.
 
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Mar 11, 2023
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Returning to a previous conversation, I'm cautiously undecided about the game Anais makes. Maybe it's the lack of information on my part (and she stated it much clearer somewhere else), but it's hard to be excited when vague comparisons to Baldur's Gate or Mass Effect are thrown. If it means there's a lot of replay value due to different choices you can make (like in KG), then you can easily just say that. If it's the space opera feel and aestetics, again, just say so.

Vague statements usually mean that the author has weak grasp on what he/she tries to accomplish.
 

L7Bear

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May 29, 2017
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Is that what they were talking about? But they also mentioned the revolution in that conversation like it was something else entirely. I'll take your word on it.
ETA. That definitely begs the question why it was initially hidden from the player.

I should also add the whole pink diamond (that looks like a pyramid rather than any sort of diamond shape) McGuffin is a case where something seems to come out of nowhere, but will be inexplicably important to the plot sometime in the future.
Likewise, the entire conversation with Cole is written so vaguely that it's unclear if they're talking about things the player already knows (but might have forgotten) or talking about things the player doesn't know yet, and skips time to amplify the player's confusion about what is going on. I'll admit some of that might be necessary because of the wide variety of paths and player choices - AGAIN, I LOVE THIS GAME, THAT IS WHY I AM PLAYING - but this seems if not completely just fisting the player with a "Remember every detail OR ELSE."

It's a beautiful game with wonderful characters and a wide variety of really interesting options.
I love this game. It has a special place in my heart & my hard drive.
That's why it annoys me when it is deliberately vague and intentionally (especially if unnecessarily) confusing.
 
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MilesEdgeworth

Engaged Member
Nov 8, 2021
2,115
2,703
Returning to a previous conversation, I'm cautiously undecided about the game Anais makes. Maybe it's the lack of information on my part (and she stated it much clearer somewhere else), but it's hard to be excited when vague comparisons to Baldur's Gate or Mass Effect are thrown. If it means there's a lot of replay value due to different choices you can make (like in KG), then you can easily just say that. If it's the space opera feel and aestetics, again, just say so.

Vague statements usually mean that the author has weak grasp on what he/she tries to accomplish.
I'll withhold judgment until I see the game because sight unseen, its hard to judge. Hell on paper, this game wouldn't be all that appealing to me just going by the synopsis
 
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kinkyshin

Member
Jun 8, 2020
239
533
There's this way too common trope where writers (film, novels, video games, etc) have characters speak vaguely about things the audience can't know about yet - but the characters themselves presumably understand perfectly.
It's supposed to be cool and mysterious, but really it's just annoying. Especially if you do it more than once.
This game does that a lot.
This release does it waaaaaay too much.

There's also something I think of as "the J.J.Abrams rule" which I believe has been true for every series J.J.Abrams has been a part of that contained these sort of mysterious conversations. At least it was true for several of his projects. There's plenty of other cases that could be used as the example: The supposed "Plan" the cylons had in the 2004 Battlestar Gofuckyourself reboot for example.
The rule says that if the writer is deliberately vague - no matter how loudly they proclaim otherwise - they don't have a fucking clue what the mystery is and will likely botch it at the end when they're forced to finally come up with *something* to fit the hints they dropped.
Corollary to that rule is that the fans will almost always agree on a much better solution than what becomes canon, and the writers explicitly won't use that solution because the fans came up with it instead of them.

Love this game.
Hate this trope.
I love the story, and you're shitting on it for the exact reasons why I love it. I think her use of narrative and indirect exposition has been genius. Your rule doesn't make sense here because Tess has proven how absurdly meticulous she is. And the 'no matter how loudly they proclaim otherwise' bit makes even less sense because everything is obviously intentionally written to be vague and subtle. Pearls before swine.

The conversation between Yvette and Astrid had at least two examples:
View attachment 4439886
1) Something they know about, but Veronica doesn't, and which is not specified in any way to even give players a hint.
View attachment 4439888
2) Astrid's wish, which she's sure Yvette will agree to, but won't tell her what it is until after Yvette agrees... and which isn't disclosed to players - at least not as far as I've played. (However, since it is not specified, it could even be referring to their scuba diving in the next scene.)
1) It's the revolution. They're keeping it a secret from Veronica, but as Miles pointed out, she already knows.

2) It's just scuba diving. Veronica babies Astrid too much and would refuse to let her do it.

Is that what they were talking about? But they also mentioned the revolution in that conversation like it was something else entirely. I'll take your word on it.

I should also add the whole pink diamond (that looks like a pyramid rather than any sort of diamond shape) McGuffin is a case where something seems to come out of nowhere, but will be inexplicably important to the plot sometime in the future.
Likewise, the entire conversation with Cole is written so vaguely that it's unclear if they're talking about things the player already knows (but might have forgotten) or talking about things the player doesn't know yet, and skips time to amplify the player's confusion about what is going on. I'll admit some of that might be necessary because of the wide variety of paths and player choices - AGAIN, I LOVE THIS GAME, THAT IS WHY I AM PLAYING - but this seems if not completely just fisting the player with a "Remember every detail OR ELSE."

It's a beautiful game with wonderful characters and a wide variety of really interesting options.
I love it. That's why it annoys me when it is deliberately vague.
The story doesn't work if it's not vague. Like, it doesn't work at all. Your complaints are like hating a murder mystery novel for not revealing the culprit on the first page.

I honestly do hate your assessment, but please don't feel personally attacked by me. I'm only coming off as mean because it's written text. If we were having this conversation face-to-face you would know I've got no problem with you.

Minor edits, but I just realized you might not have played all (or even many?) of the routes because Astrid and Yvette are only revealed as major players behind the revolutions taking place are only revealed on a specific route where a Good + Dominant Kane is friends with Junko and is approached by Otto to be recruited and later contacted by Yvette and Astrid.

Now I'm wondering what sort of experience a first-time reader would have going from episode 1-8 on a single route.
 
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Maviarab

Dark Lord of the Coffee
Donor
Jul 12, 2020
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26,059
1) Something they know about, but Veronica doesn't, and which is not specified in any way to even give players a hint.
Only Veronica does know. Shown..in game. All routes. Can't be missed. Facts.

The rest of what you said...well...I won't even bother with. Another case of whining yet not actually paying attention or understanding.

Edit: I'd also add btw, Tess is a published author also, so probably knows more about how to write a compelling story than most, 'rules' or otherwise ;)
 
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Rufio

Member
Sep 4, 2017
260
342
There's this way too common trope where writers (film, novels, video games, etc) have characters speak vaguely about things the audience can't know about yet - but the characters themselves presumably understand perfectly.
It's supposed to be cool and mysterious, but really it's just annoying. Especially if you do it more than once.
This game does that a lot.
This release does it waaaaaay too much.

There's also something I think of as "the J.J.Abrams rule" which I believe has been true for every series J.J.Abrams has been a part of that contained these sort of mysterious conversations. At least it was true for several of his projects. There's plenty of other cases that could be used as the example: The supposed "Plan" the cylons had in the 2004 Battlestar Gofuckyourself reboot for example.
The rule says that if the writer is deliberately vague - no matter how loudly they proclaim otherwise - they don't have a fucking clue what the mystery is and will likely botch it at the end when they're forced to finally come up with *something* to fit the hints they dropped.
Corollary to that rule is that the fans will almost always agree on a much better solution than what becomes canon, and the writers explicitly won't use that solution because the fans came up with it instead of them.

Love this game.
Hate this trope.
Ah someone else fell into the trap of criticizing any aspect of this game, even after complimenting the game itself. Let's see what it was met with.... oh "you're wrong, you're whining, you're shitting on this game" hahaha classic.
 
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4.50 star(s) 154 Votes