DirectXD1943

Member
Dec 9, 2022
140
1,469
266
Veronica has been poking at it with a science stick.
Thanks for the explanation! I doubted it would just randomly occur, but for the life of me couldn't remember anything
But it's still an odd flip from his previous scenes being all sub, both the SPH scene with Reyes and Kiyomi and the body worship scene when Olivia lent him to Kiyomi.

(I had him turn down the scene on my quick test playthrough because after the constant abuse from everyone he has no reason to trust (and a lot of reasons to distrust) these people, but the conversation between Veronica and Astrid ignores that currently, as noted above.)
I'm glad you agree with me that the change is very strange and unprovoked, cause I felt like I was the only one who was just totally confused at the 180. I mean I don't particularly care for femdom and humiliation anyway, but that was irrelevant when it was an important part of the story. Now he just gets a decent-sized dick and bangs twins? Why?

Positive is at least Kane seems to actually show some frustration with is predicament now, instead of just nodding and going along.
 

Sancho1969

Message Maven
Modder
Donor
Jan 19, 2020
12,382
49,478
892
can someone share link download compressed for season 1?
I strongly recommend you use the the compressed v0.7b from last year which I linked in my post here. I mean no offense to Cirelc or Bob69 but the compression done last year is perfectly done and doesn't require anything else to be done (their efforts were really for nothing as a proper compressed version already exists).

DL whatever you want but I can confirm the one I linked to is confirmed proper and you will have zero issue(s).

Regards.
 

Bob69

Uploading the World
Uploader
Donor
Compressor
Mar 2, 2019
22,925
308,716
998
I strongly recommend you use the the compressed v0.7b from last year which I linked in my post here. I mean no offense to Cirelc or Bob69 but the compression done last year is perfectly done and doesn't require anything else to be done (their efforts were really for nothing as a proper compressed version already exists).

DL whatever you want but I can confirm the one I linked to is confirmed proper and you will have zero issue(s).

Regards.
Cirelc bamboozled me. If I knew b was already compressed, I would have saved my time lol.
 
  • Sad
Reactions: Cirelc

Sancho1969

Message Maven
Modder
Donor
Jan 19, 2020
12,382
49,478
892
There is a logic bug I found.
You don't have permission to view the spoiler content. Log in or register now.
Not really a logic bug per se since that Astrid/Veronica scene convo has no logic in it at all.

It would require some logic code to be actually added to rephrase this bit if Bro(Seth) didn't interact with Justine/Kim:
Python:
    ast "Thanks sis! I'd like to tell you about [pname4]. I tested him with Justine and Kim."
    ast "His testosterone is at fifty percent, and his semen count is even nearing thirty five percent. It's incredible."
I'm simply posting this for clarification regarding the issue. The dialogue requires logic so that the previous choice is considered... but you'll find things like this throughout Season 1 and Season 2 tbh. This is far from a 100% tight dialogue script in it's current state.
 

Sancho1969

Message Maven
Modder
Donor
Jan 19, 2020
12,382
49,478
892
Latest progress update for SanchoMod can be found here if desired.

To summarize, I'm done with all the Dom pathing forks (including SanchoGallery population and all other mod features) and now have to grit my teeth and bare through the Sub arcs. It will take more than a few whiskeys for me to tolerate but reckon it must be done.
I've added more features for Ep8 as I progress through the final runs of Sub forks (Dom is complete). One of the dynamic information groups I've added are the Pods. In Season 1 I gave you info for Pod W2 via the Dom route (but now contains a new column for "Desire" which is a new attribute), but now we must track Pod 4 for the Sub route. This will automatically be detected by the mod and the info switched according to your data import or Ep8 save file load and (like always) data changes will be reflected in realtime. Here's a visual to make it clear:

Dom (K9 in this case):
1706977596798.png

Sub (K4 in this case):
1706977645119.png

The mod will attempt to inform the Player that this information is available via the first Choice menu block (for those that read SanchoNotes). Example:
1706978083585.png

There's tons of features in the mod but thought I'd spotlight this one in particular since it might be easily missed by some folks not knowing the information is there and will change dynamically depending on previous choices, etc.

Pod W2 tracks each alt-character's MC Favor and Desire. Pod 4 tracks each character's Strength and Dexterity. Of course there's pages of other stats for you to reference if/when desired as well.

Regards.
 
Last edited:

Maviarab

Doing Mafia Helmet Things....
Donor
Jul 12, 2020
14,359
35,502
997
I've added more features for Ep8 as I progress through the final runs of Sub forks (Dom is complete). One of the dynamic information groups I've added are the Pods. In Season 1 I gave you info for Pod W2 via the Dom route (but now contains a new column for "Desire" which is a new attribute), but now we must track Pod 4 for the Sub route. This will automatically be detected by the mod and the info switched according to your data import or Ep8 save file load and (like always) data changes will be reflected in realtime. Here's a visual to make it clear:

Dom (K9 in this case):
View attachment 3322734

Sub (K4 in this case):
View attachment 3322735

The mod will attempt to inform the Player that this information is available via the first Choice menu block (for those that read SanchoNotes). Example:
View attachment 3322764

There's tons of features in the mod but thought I'd spotlight this one in particular since it might be easily missed by some folks not knowing the information is there and will change dynamically depending on previous choices, etc.

Pod W2 tracks each alt-character's MC Favor and Desire. Pod 4 tracks each character's Strength and Dexterity. Of course there's pages of other stats for you to reference if/when desired as well.

Regards.
Awesome stuff Sancho...and thank you for your time spent on this. I rarely play with mods but KG is one that I always will so I hope you never let this one go (I understand why mod makers do drop VN's though). The work you put into this one is second to none and highly valuable.

Thank you. Hope you having a great weekend.
 

SonsOfLiberty

Community Champion
Compressor
Sep 3, 2022
30,043
275,498
957
Karlsson's Gambit [v0.7b Final - Season 1] [Grym Gudinna Games]

NOTE: This was posted in another thread, but moved it to here, there was a reason why it wasn't posted here at the time.


COMPRESSED:

Win/Linux:
- - -

Mac:
- - -

-------------------------------------------------------------------

UPDATE: Links refreshed as well as of 02/03/2024 :coffee:


Karlsson's Gambit [v0.8 Test Part I] [Grym Gudinna Games]

NOTE: Since there is no MAC, and here is a lot smaller compressed version.

COMPRESSED:

Win/Linux:
- MEGA - PIXELDRAIN - WORKUPLOAD

Mac:
- MEGA - PIXELDRAIN - WORKUPLOAD
 
Last edited:

Sancho1969

Message Maven
Modder
Donor
Jan 19, 2020
12,382
49,478
892
Some folks dwell in the land of unicorns and rainbows bud. :ROFLMAO:

Let's get some of those folks back into reality: I can assure you that if it's taking me three days solid to update SanchoMod for Season 2 there's no chance in hell that "Final" will drop this weekend (unless Tess simply doesn't fix anything such as the massive amount of fucked-up music transitions during scene transitions, etc.). This "Test" build is far from being the completed product if Tess's past efforts are any indication of what she pushes out. I'd guess 2 weeks at best (if she works 16+ hrs/day) and up to 6 weeks or so (considering the new image/animation rendering time required). There's still a lot that needs to be done to call Ep8 "fully baked" and ready to take out of the oven.

My 2 pesos, for whatever it's worth.
 

gregers

Forum Fanatic
Dec 9, 2018
5,334
6,954
767
Not really a logic bug per se since that Astrid/Veronica scene convo has no logic in it at all.

It would require some logic code to be actually added to rephrase this bit if Bro(Seth) didn't interact with Justine/Kim:
Python:
    ast "Thanks sis! I'd like to tell you about [pname4]. I tested him with Justine and Kim."
    ast "His testosterone is at fifty percent, and his semen count is even nearing thirty five percent. It's incredible."
I'm simply posting this for clarification regarding the issue. The dialogue requires logic so that the previous choice is considered... but you'll find things like this throughout Season 1 and Season 2 tbh. This is far from a 100% tight dialogue script in it's current state.
Ideally the Seth/Justine/Kim scene would set a specific story variable to hang a dialogue variant off of, rather than (as now) just incrementing broastridtrust by one. Although since I believe that variable is first used here, it could just check for broastridtrust = 0 during the Astrid-Veronica scene. Still better to set specific markers for specific decision points though.
 

Stan5851

Forum Fanatic
Oct 18, 2019
4,565
9,512
658
Some folks dwell in the land of unicorns and rainbows bud. :ROFLMAO:

Let's get some of those folks back into reality: I can assure you that if it's taking me three days solid to update SanchoMod for Season 2 there's no chance in hell that "Final" will drop this weekend (unless Tess simply doesn't fix anything such as the massive amount of fucked-up music transitions during scene transitions, etc.). This "Test" build is far from being the completed product if Tess's past efforts are any indication of what she pushes out. I'd guess 2 weeks at best (if she works 16+ hrs/day) and up to 6 weeks or so (considering the new image/animation rendering time required). There's still a lot that needs to be done to call Ep8 "fully baked" and ready to take out of the oven.

My 2 pesos, for whatever it's worth.
With all due respect, I suggest waiting for the Sunday devlog, where the approximate timeline for the final version will be (I hope) more clearly stated. But I don't think we can talk about 6 weeks, and everything will be done much faster (2-4 weeks max). BTW, as far as I know, all animations and renders are already done, so it won't take extra time to rendering... Anyway, that's what we have so far,
Mistress Tess
I will try and speak on Sunday's weekly update about my expected timeline, but usually I am aiming for a week or so to be sure it all works ok.
..but 1 week is too good to be true (?), so we'll see what Tess has to say.
 

Sancho1969

Message Maven
Modder
Donor
Jan 19, 2020
12,382
49,478
892
Ideally the Seth/Justine/Kim scene would set a specific story variable to hang a dialogue variant off of, rather than (as now) just incrementing broastridtrust by one. Although since I believe that variable is first used here, it could just check for broastridtrust = 0 during the Astrid-Veronica scene. Still better to set specific markers for specific decision points though.
Using the existing var is indeed the most efficient way. There's no other reason for that var to be there other than for dialogue changes anyway (it ways no bearing on the story itself). So I concur. We'll see if it's altered in final... but you'll find many of these little dialogue issues tbh.

With all due respect, I suggest waiting for the Sunday devlog, where the approximate timeline for the final version will be (I hope) more clearly stated. But I don't think we can talk about 6 weeks, and everything will be done much faster (2-4 weeks max). BTW, as far as I know, all animations and renders are already done, so it won't take extra time to rendering... Anyway, that's what we have so far,

..but 1 week is too good to be true (?), so we'll see what Tess has to say.
I take no offense but, I'm obviously offering an educated guesstimate in my post regarding timelines as I'm not involved with the VN's development. I know there are more render to still do according to her own words in the "test" build:
Python:
z "Hi this is Tess! You've reached the end of the Test Version! I'll be adding at least four to five scenes and an ending here for the Final Version!"
z "I would recommend that you make your final saves for Episode 8, Part II with the Final Version since I am likely to add a few new choice flags in prior scenes."
z "Also, please feel free to send me feedback about the minor surprise hunter...it's not my intent to make myself a major character but it's a special request from my biggest slave."
z "Just going to have a little fun with it...but it will only be an optional small branch and not impact the main hunting narrative."
z "Anyway, hope you had a really great time! I will write a much more in depth outro for the Final Version, have a great day all!"
So, according to that there's "at least four to five scenes and an ending here" to be added, plus "I will write a much more in depth outro for the Final Version", etc.

Rending takes time, and if it were done then she would have included those images/animations in the Test build since the dialogue takes significantly much less time to knock out than rendering or coding.

Again, this is all speculation on my part but I work with many dev teams and have a feel for approximating timelines... I feel my projected 1-6 weeks is appropriate considering the circumstances. On the lower end if nothing much at all is fixed and the product is rushed out, and toward the higher end if proper final development (including all the stated items to be added by the dev herself) are to be correctly implemented.... not to mention all the existing code tweaking that is still needed for proper scene transitions, dialogue corrections, etc.

I'm not debating anything here... I'm just offering the evidence I used to calculate my speculation. I don't see how anyone would read my previous post to be anything other than my opinion... but I reckon there could a few that might knowing this site ;)
 
4.30 star(s) 172 Votes