A path maker for this game would take a colossal amount of dev time, be prone to bugs, and generally just isn't needed. The questionnaire itself would need branching based on some of the flags used and I'd much rather Tess devote her time to new content and existing fixing bugs. Personal experience using the College Kings path maker has ruined my hope of a dev ever getting one of those right.
Also, it takes less than a few hours to get to 0.8. Ctrl-skip your way through and make your choices. I maintain multiple saves and sometimes just replay the game for the hell of it to look for new/missed info. The only runs that would take a decent amount of time are runs where I'm literally experiencing new content, like a fresh sub route run where I'm actively trying to pay attention to everything. Even then, it's less than an afternoon for a route.