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SonsOfLiberty

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Sep 3, 2022
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Karlsson's Gambit [v0.7b Final - Season 1] [Grym Gudinna Games]

NOTE: This was posted in another thread, but moved it to here, there was a reason why it wasn't posted here at the time.


COMPRESSED:

Win/Linux:
- - -

Mac:
- - -

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UPDATE: Links refreshed as well as of 02/03/2024 :coffee:


Karlsson's Gambit [v0.8 Test Part I] [Grym Gudinna Games]

NOTE: Since there is no MAC, and here is a lot smaller compressed version.

COMPRESSED:

Win/Linux:
- MEGA - PIXELDRAIN - WORKUPLOAD

Mac:
- MEGA - PIXELDRAIN - WORKUPLOAD
 
Last edited:

Sancho1969

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Jan 19, 2020
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Some folks dwell in the land of unicorns and rainbows bud. :ROFLMAO:

Let's get some of those folks back into reality: I can assure you that if it's taking me three days solid to update SanchoMod for Season 2 there's no chance in hell that "Final" will drop this weekend (unless Tess simply doesn't fix anything such as the massive amount of fucked-up music transitions during scene transitions, etc.). This "Test" build is far from being the completed product if Tess's past efforts are any indication of what she pushes out. I'd guess 2 weeks at best (if she works 16+ hrs/day) and up to 6 weeks or so (considering the new image/animation rendering time required). There's still a lot that needs to be done to call Ep8 "fully baked" and ready to take out of the oven.

My 2 pesos, for whatever it's worth.
 

gregers

Forum Fanatic
Dec 9, 2018
4,856
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Not really a logic bug per se since that Astrid/Veronica scene convo has no logic in it at all.

It would require some logic code to be actually added to rephrase this bit if Bro(Seth) didn't interact with Justine/Kim:
Python:
    ast "Thanks sis! I'd like to tell you about [pname4]. I tested him with Justine and Kim."
    ast "His testosterone is at fifty percent, and his semen count is even nearing thirty five percent. It's incredible."
I'm simply posting this for clarification regarding the issue. The dialogue requires logic so that the previous choice is considered... but you'll find things like this throughout Season 1 and Season 2 tbh. This is far from a 100% tight dialogue script in it's current state.
Ideally the Seth/Justine/Kim scene would set a specific story variable to hang a dialogue variant off of, rather than (as now) just incrementing broastridtrust by one. Although since I believe that variable is first used here, it could just check for broastridtrust = 0 during the Astrid-Veronica scene. Still better to set specific markers for specific decision points though.
 

Stan5851

Engaged Member
Oct 18, 2019
3,267
6,746
Some folks dwell in the land of unicorns and rainbows bud. :ROFLMAO:

Let's get some of those folks back into reality: I can assure you that if it's taking me three days solid to update SanchoMod for Season 2 there's no chance in hell that "Final" will drop this weekend (unless Tess simply doesn't fix anything such as the massive amount of fucked-up music transitions during scene transitions, etc.). This "Test" build is far from being the completed product if Tess's past efforts are any indication of what she pushes out. I'd guess 2 weeks at best (if she works 16+ hrs/day) and up to 6 weeks or so (considering the new image/animation rendering time required). There's still a lot that needs to be done to call Ep8 "fully baked" and ready to take out of the oven.

My 2 pesos, for whatever it's worth.
With all due respect, I suggest waiting for the Sunday devlog, where the approximate timeline for the final version will be (I hope) more clearly stated. But I don't think we can talk about 6 weeks, and everything will be done much faster (2-4 weeks max). BTW, as far as I know, all animations and renders are already done, so it won't take extra time to rendering... Anyway, that's what we have so far,
Mistress Tess
I will try and speak on Sunday's weekly update about my expected timeline, but usually I am aiming for a week or so to be sure it all works ok.
..but 1 week is too good to be true (?), so we'll see what Tess has to say.
 

Sancho1969

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Ideally the Seth/Justine/Kim scene would set a specific story variable to hang a dialogue variant off of, rather than (as now) just incrementing broastridtrust by one. Although since I believe that variable is first used here, it could just check for broastridtrust = 0 during the Astrid-Veronica scene. Still better to set specific markers for specific decision points though.
Using the existing var is indeed the most efficient way. There's no other reason for that var to be there other than for dialogue changes anyway (it ways no bearing on the story itself). So I concur. We'll see if it's altered in final... but you'll find many of these little dialogue issues tbh.

With all due respect, I suggest waiting for the Sunday devlog, where the approximate timeline for the final version will be (I hope) more clearly stated. But I don't think we can talk about 6 weeks, and everything will be done much faster (2-4 weeks max). BTW, as far as I know, all animations and renders are already done, so it won't take extra time to rendering... Anyway, that's what we have so far,

..but 1 week is too good to be true (?), so we'll see what Tess has to say.
I take no offense but, I'm obviously offering an educated guesstimate in my post regarding timelines as I'm not involved with the VN's development. I know there are more render to still do according to her own words in the "test" build:
Python:
z "Hi this is Tess! You've reached the end of the Test Version! I'll be adding at least four to five scenes and an ending here for the Final Version!"
z "I would recommend that you make your final saves for Episode 8, Part II with the Final Version since I am likely to add a few new choice flags in prior scenes."
z "Also, please feel free to send me feedback about the minor surprise hunter...it's not my intent to make myself a major character but it's a special request from my biggest slave."
z "Just going to have a little fun with it...but it will only be an optional small branch and not impact the main hunting narrative."
z "Anyway, hope you had a really great time! I will write a much more in depth outro for the Final Version, have a great day all!"
So, according to that there's "at least four to five scenes and an ending here" to be added, plus "I will write a much more in depth outro for the Final Version", etc.

Rending takes time, and if it were done then she would have included those images/animations in the Test build since the dialogue takes significantly much less time to knock out than rendering or coding.

Again, this is all speculation on my part but I work with many dev teams and have a feel for approximating timelines... I feel my projected 1-6 weeks is appropriate considering the circumstances. On the lower end if nothing much at all is fixed and the product is rushed out, and toward the higher end if proper final development (including all the stated items to be added by the dev herself) are to be correctly implemented.... not to mention all the existing code tweaking that is still needed for proper scene transitions, dialogue corrections, etc.

I'm not debating anything here... I'm just offering the evidence I used to calculate my speculation. I don't see how anyone would read my previous post to be anything other than my opinion... but I reckon there could a few that might knowing this site ;)
 

DoverDad

Active Member
Oct 16, 2021
649
1,634
Using the existing var is indeed the most efficient way. There's no other reason for that var to be there other than for dialogue changes anyway (it ways no bearing on the story itself). So I concur. We'll see if it's altered in final... but you'll find many of these little dialogue issues tbh.


I take no offense but, I'm obviously offering an educated guesstimate in my post regarding timelines as I'm not involved with the VN's development. I know there are more render to still do according to her own words in the "test" build:
Python:
z "Hi this is Tess! You've reached the end of the Test Version! I'll be adding at least four to five scenes and an ending here for the Final Version!"
z "I would recommend that you make your final saves for Episode 8, Part II with the Final Version since I am likely to add a few new choice flags in prior scenes."
z "Also, please feel free to send me feedback about the minor surprise hunter...it's not my intent to make myself a major character but it's a special request from my biggest slave."
z "Just going to have a little fun with it...but it will only be an optional small branch and not impact the main hunting narrative."
z "Anyway, hope you had a really great time! I will write a much more in depth outro for the Final Version, have a great day all!"
So, according to that there's "at least four to five scenes and an ending here" to be added, plus "I will write a much more in depth outro for the Final Version", etc.

Rending takes time, and if it were done then she would have included those images/animations in the Test build since the dialogue takes significantly much less time to knock out than rendering or coding.

Again, this is all speculation on my part but I work with many dev teams and have a feel for approximating timelines... I feel my projected 1-6 weeks is appropriate considering the circumstances. On the lower end if nothing much at all is fixed and the product is rushed out, and toward the higher end if proper final development (including all the stated items to be added by the dev herself) are to be correctly implemented.... not to mention all the existing code tweaking that is still needed for proper scene transitions, dialogue corrections, etc.

I'm not debating anything here... I'm just offering the evidence I used to calculate my speculation. I don't see how anyone would read my previous post to be anything other than my opinion... but I reckon there could a few that might knowing this site ;)
Do you want me to send you the script rpa file when the final comes out?
Sancho1969
 
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Sancho1969

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Jan 19, 2020
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Using the existing var is indeed the most efficient way. There's no other reason for that var to be there other than for dialogue changes anyway (it ways no bearing on the story itself). So I concur. We'll see if it's altered in final... but you'll find many of these little dialogue issues tbh.


I take no offense but, I'm obviously offering an educated guesstimate in my post regarding timelines as I'm not involved with the VN's development. I know there are more render to still do according to her own words in the "test" build:
Python:
z "Hi this is Tess! You've reached the end of the Test Version! I'll be adding at least four to five scenes and an ending here for the Final Version!"
z "I would recommend that you make your final saves for Episode 8, Part II with the Final Version since I am likely to add a few new choice flags in prior scenes."
z "Also, please feel free to send me feedback about the minor surprise hunter...it's not my intent to make myself a major character but it's a special request from my biggest slave."
z "Just going to have a little fun with it...but it will only be an optional small branch and not impact the main hunting narrative."
z "Anyway, hope you had a really great time! I will write a much more in depth outro for the Final Version, have a great day all!"
So, according to that there's "at least four to five scenes and an ending here" to be added, plus "I will write a much more in depth outro for the Final Version", etc.

Rending takes time, and if it were done then she would have included those images/animations in the Test build since the dialogue takes significantly much less time to knock out than rendering or coding.

Again, this is all speculation on my part but I work with many dev teams and have a feel for approximating timelines... I feel my projected 1-6 weeks is appropriate considering the circumstances. On the lower end if nothing much at all is fixed and the product is rushed out, and toward the higher end if proper final development (including all the stated items to be added by the dev herself) are to be correctly implemented.... not to mention all the existing code tweaking that is still needed for proper scene transitions, dialogue corrections, etc.

I'm not debating anything here... I'm just offering the evidence I used to calculate my speculation. I don't see how anyone would read my previous post to be anything other than my opinion... but I reckon there could a few that might knowing this site ;)
FYI - Here's another missing scene for Sub she even notes the Player about in Test build:
Python:
    ...
    z "Hello everyone! You're reached one of the scenes that is not in the Test Version, but planned for the Final Version!"
    z "I would suggest making a save right before this choice and then coming back when the Final Version is out!"
    z "Sending you to the other choice for now, hope you're having fun!"
    ...
So there's definitely more renders to generate.
 

Sancho1969

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Jan 19, 2020
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Do you want me to send you the script rpa file when the final comes out?
Sancho1969
Indeed. I hope to have the mod update for Season 2 Test out by end of today latest. I'm ~75% done with Sub fork, 100% done with Dom fork... so I'll have something for folks to really get their arms around what choices are doing what in Ep8 to date.
 

Maviarab

Dark Lord of the Coffee
Donor
Jul 12, 2020
10,589
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I came here to sign a Petition : LETS GET TESS NAKED! (in the Game, not IRL) :LOL: Holy smoke...she IS HOTTT! :p
Well..was nice knowing ya Cheese...

Who knows...might nod at you as I walk past while you're licking some floor...don't be upset if I don't though, I'm probably staring at some hot sisters ass on the way to the pool. Chin up fella :ROFLMAO:
 

gregers

Forum Fanatic
Dec 9, 2018
4,856
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Game devs putting their own avatars in the game is always a bad idea, although Tess' end-game note that in-game Tess is not intended to be a major character is slightly reassuring.
 
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PickerLewd

Well-Known Member
Dec 22, 2022
1,750
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How easy it is to get lost in the pages of this forum :eek:!
I start by looking at Sancho's profile to see what games he supports with his mods, and end up in the thread with the awards for the best femdom games of the year (Karlsson's Gambit wins in several categories) :ROFLMAO:.
 

Sancho1969

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Jan 19, 2020
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Something wicked is coming...

See final update progress here. I've implemented some rather fancy-assed code in this update, including a new auto-save naming function (one slot for a Dom fork, one slot for a Sub with KLvl included).

Everything has been updated: The Stat screens, the MiniStat and it's dynamic controls (including category show/hide toggles), ChoiceGuide code and stability due to a now massive amount of vars I'm tracking, SanchoGallery Dom/Sub category toggle along with the standard mod's scene filtering options to isolate exactly what types of scenes you seek, etc, etc.

I'm back to it... there's a ton of code cleanup to do before I compile a retail build for distribution.

Here's a teaser of SanchoGallery with both the Dom & Sub toggled (those scenes that don't fall into either category are in both):
1707001118352.png 1707001131727.png
 

Sancho1969

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Jan 19, 2020
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Something wicked this way comes....

SanchoMod proudly presents:
Karlsson's Gambit - MultiMod Edition (Season 2, Episode 8T Part I Update)
KG_SM_Cover.jpg
Go get you some.
( Simply click on the banner image above )

1707005571954.png 1707005593376.png 1707005605915.png
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Please enjoy. Mod core is updated to the latest v7b with even more features. I hope you find at least one feature beneficial to your experience. Remember absolutely everything can be toggled on/off as desired and on the fly. Complete information and exhaustive previews can be found on the mod's thread (simply click the banner above). Regards and be well.

- Sancho

Special thanks to DoverUK25 for having my back, and all of you VN fans for the moral support as I work to provide you the best I have to offer... all for the overinflated price of free.
 
Last edited:

MilesEdgeworth

Well-Known Member
Nov 8, 2021
1,885
2,380
mod for the test edition thanks for the hard work sir.

my only question to test players is do we get any pod action this time around
 
4.50 star(s) 151 Votes