We already know the last 2 enemy types the game will have and they are Werewolf and Yeti.So far the game has been very vanilla in terms of enemy design (humans, midget green humans and huge green humans mostly), hopefully the cave will change something.
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This is Sachinama.
"Karinzu Prison" progress report!
Sober work continues this week as well.
Don't take this away from us.Guys, yesterday was 1st April. so... i mean..
I mean... KALIN'prison diary 69... come on guys. come onDon't take this away from us.
Use "Allow drinks" to make her be able to get sips from the prisoners drinks and you'll get fucked if you get wasted or raise arousals.Can anyone answer me two question ? How can I make karryn drink at the bar ? And How can I make her get fucked at the bar ?
ThanksUse "Allow drinks" to make her be able to get sips from the prisoners drinks and you'll get fucked if you get wasted or raise arousals.
should post it with what ya got then update it when the new one comes out i thinkHi. I started working on a list of NPCs tips and Edicts for version 0.7B.p.
It is a sort of wiki, where articles are linked, so they can be recursively opened (for example Advanced Guard Training requires Basic Guard Training, which requires Pamphlet Training and so on, you can check everything from the same place) and tagged (so if you want to check all edicts that require Level 2 is Subjugated you can have a list with just one click).
At the moment there are 368 articles and 338 categories, 4.17MB (1.20 compressed), growing.
There problem is, the more content I add, the farther the finish line seems to be.
Most tips are done, and while I'm working on the Training edicts, the Specialization/Research/Insurance edicts are still missing.
With version 0.8 closer every week, I was wandering if it is better to publish the file after I finish the edicts census (hardly before May) or post it now with what I have already done and update it later, so people can somehow benefit from it earlier and suggest material/features.
Any suggestion?
Ok. I will keep updating the attachment in the previous post.should post it with what ya got then update it when the new one comes out i think
The hero we don't deserveHi. I started working on a list of NPCs tips and Edicts for version 0.7B.p.
It is a sort of wiki, where articles are linked, so they can be recursively opened (for example Advanced Guard Training requires Basic Guard Training, which requires Pamphlet Training and so on, you can check everything from the same place) and tagged (so if you want to check all edicts that require Level 2 is Subjugated you can have a list with just one click).
At the moment there are 368 articles and 338 categories, 4.17MB (1.20 compressed), growing.
There problem is, the more content I add, the farther the finish line seems to be.
Most tips are done (edit, I forgot the tips of the Guard Quarters), and while I'm working on the Training edicts, the Specialization/Research/Insurance edicts are still missing.
With version 0.8 closer every week, I was wandering if it is better to publish the file after I finish the edicts census (hardly before May) or post it now with what I have already done and update it later, so people can somehow benefit from it earlier and suggest material/features.
Any suggestion?
edit: attached the provisional notes after the feedback; Training Edicts are finished, I will add the tips from the Guard Quarters next
Only ending currently is the Bad End from reaching 0 Order. There should be other endings someday, but they don't exist at the moment so nobody knows the prerequisites yet.Does anyone know what the conditions are to unlock different endings? Would be nice to know when I'm planning my build. Thanks!
Sorry if I wasn't clear, I meant as in, is it possible to make it so that, even toys are inserted, it doesn't counted and losing her virginity?Indirectly already answered two pages back: here
If they can't use toys, she can't lose her virginity from them![]()
Other than a bad end if you let Order fall to 0, the game currently 'ends' in a "thanks for playing!" message once you beat Level 3 (level 3 is then put back into anarchy so you can keep playing the save and fight the enemies there). Don't expect endings to be implemented until after level 4 and 5 are implemented.Does anyone know what the conditions are to unlock different endings? Would be nice to know when I'm planning my build. Thanks!