Well, people have grown so used to text heavy H-RPGMaker games, it is hard for them to imagine that things can be done differently. I personally am often bored with these supposedly lewd descriptions of the obvious. 'Show, don't tell' is one of the golden rules of narration. Do you really need to be able to click on a broken mirror, which will do nothing apart from a few lines of text with their flavour affected by current slut level: 'oh, a broken mirror, these prisoners are filthy savages!'; oh, a broken mirror'; 'oh, a mind-broken cumbucket in a broken mirror'? It would make sense, for example, if some areas would require a certain slut level for the Warden to be accessible, so a line or two explaining why she'll not go in there would feel natural and not overexpository. But I don't need further explanation of increasing popularity of the Bar, when I can clearly see it getting crowdier and crowdier. Or the Reception queues. Or the toilet stalls constantly occupied. Or the long line by the class room.This is a personal opinion, but I feel like the game needs development on the in-game maps.
Usually in most games, we have thoughts and descriptions of the objects and feelings of the characters when they enter certain areas. Something like in resident evil when you pressed an random object on the map, it would launch a brief dialogue about what is that object and how is it perceived. In some RPGs, almost everything on the maps has this characteristic and you feel the MC thoughts a little more.
It doesn't happen almost anywhere here at Karryn's. Take for example the public bathroom on the second floor. Here we have a lot of objects that clearly the Karryn of the beginning would take with disgust such as urinals, the floor and broken mirrors, etc. But when you walk in, absolutely nothing happens except for the glory hole job that takes 99% of the dialogue in this place.
Even now with the scandalous mode, I thought new dialogue would have been added to the cum covered posters but it keeps repeating the same old thing (or a miss something) and it feels like Karryn really doesn't give a shit about his surroundings.
I have no idea if the dev made a clarification on this aspect or not. The game is still in development but I feel like the maps are being relegated with the idea of "nobody cares about this when everyone comes for the porn". Well, the dialogue could just change depending on the slut level if you want a little more sauce for example.
90% of this game is played in battles and minigames with similar battle mechanics. Map exploration is kept to minimum and there are no fetch quests or press button in area A to activate door in area B puzzles. With such setup, it's kinda no big deal that the surroundings are primarily serving as background, mute and with limited interactivity, barebones as them oldschool games used to be. It is in the battles is where you'll read so much smut your eyes will bleed.