DrakeWasHere2

Active Member
Jun 8, 2017
587
981
Regardless of it's really is cut content doesn't matter. You are actually just a moron if you think a game is unfinished because there is cut content. Every game on Earth is unfinished by your stupid ass logic.
You sound like one of those folks that will buy content that should of been in a base game that was cut. Like.. That notorious demon Asura Wrath game or Deus Ex that made fans buy the DLC to get the full game experience. There were probably other shady companies that did similar behavior. But these two are the shaddiest of examples where the only way to get the full completed game expierence was to buy the DLC(AKA true ending to games.)

Of course that doesn't give K-Prison a free pass either. Just because there is a final boss doesn't make it finished. Again, take a look at Floor Four. No Edicts beyond the one you get for clearing it. Nothing to help control. Pretty funny seeing there are werewolves and yetis there, but again nothing to 'control' them or that floor in general. You know what that floor does have? An actual game over CG. Game over CG but no edicts. But I digress. It surely gets a free pass huh?
 

Purple_Heart

Engaged Member
Oct 15, 2021
2,302
3,784
Ok while I'll agree with you that the game is unfinished, where is your proof that they wanted to implement all those things and weren't just testing them?
I didn't make a claim they weren't testing ideas.
But someone claimed they were all tests. So I'm simply asking for a proof for that claim. Proof for every removed feature being just a test.
 
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fart1111

Member
Oct 31, 2019
274
592
You sound like one of those folks that will buy content that should of been in a base game that was cut. Like.. That notorious demon Asura Wrath game or Deus Ex that made fans buy the DLC to get the full game experience. There were probably other shady companies that did similar behavior. But these two are the shaddiest of examples where the only way to get the full completed game expierence was to buy the DLC(AKA true ending to games.)

Of course that doesn't give K-Prison a free pass either. Just because there is a final boss doesn't make it finished. Again, take a look at Floor Four. No Edicts beyond the one you get for clearing it. Nothing to help control. Pretty funny seeing there are werewolves and yetis there, but again nothing to 'control' them or that floor in general. You know what that floor does have? An actual game over CG. Game over CG but no edicts. But I digress. It surely gets a free pass huh?
There are no edicts because there is 1 battle left (Yasu doesn't even count tbh). Floor 4 was your endurance test of narrow corridors with basically impossible to avoid fights. And the last battle is a single gauntlet of dozens of enemies in a single fight. Floor 4 is endurance and fatigue management. You complete it and then move on to the final battle which is to test if your build can actually beat a long drawn out battle. Floors 1-3 build you up to the last 2 challenges, you're not going to get anything else after that. Do or die.
 

DrakeWasHere2

Active Member
Jun 8, 2017
587
981
There are no edicts because there is 1 battle left (Yasu doesn't even count tbh). Floor 4 was your endurance test of narrow corridors with basically impossible to avoid fights. And the last battle is a single gauntlet of dozens of enemies in a single fight. Floor 4 is endurance and fatigue management. You complete it and then move on to the final battle which is to test if your build can actually beat a long drawn out battle. Floors 1-3 build you up to the last 2 challenges, you're not going to get anything else after that. Do or die.
Once more, there is nothing forcing you to go to the final fight right away. Riots can still happen on every floor, including floor four(unless you got the third floor edict to make riots never happen again.) In fact, once you clear floor four(which I just did in a save) you end up waking up back in your room. You get out, get your reward like you did with every other floor once dude congratulates you. There is no timer saying GO BEAT THE BOSS RIGHT AWAY, you basically have freedom to do whatever.

Furthermore, the problem here is, the fact they built every floor with edicts and some way to balance riots with more control or generate income. Then you are on floor four, you beat it, look it up, and just that one edict. There is nothing. It is a dead floor. There is visual content you can see with the pool, farm, yeti place, but again nothing.

Like the creator couldn't come up with something to control the Werewolves with farming or Yetis with ice cystals. The options of controlling every other unit is there, minus slimes(which could be questionable too.) Do they get an ignore pass because they are monsters?

Speaking of which, with humanoid monsters you still have lizardfolk and orcs jumping in the various sidejobs. Also I am pretty sure you have a control means to Lizardfolk as monster race as well. Though not Yeti or Werewolves.

Also with the sidejobs, I will give Rem the very benefit of doubt to rule out Yetis due to size difference and maybe he was treating it the same as a rare monster class like Slimes. But Werewolves? They are basically orc size and probably not much bigger than such with their visual portrayal. But you have no activities or encounters with them outside of fighting them. I don't even think the gameover CG on that floor has them(or does it?) However you still have Orc and Lizardfolk encounters within the various jobs, including the GH and its DLC 2.0 equivalent.

So lets sum it up shall we.
Floors with Edicts
Floor 1
Floor 2
Floor 3
Prisoner Control Edicts
F1: Thug/Goblin
F2: Nerd/Rogue
F3: Lizardfolk/Orc
Sidejob Encounter
Basically every unit BUT Yeti, Werewolf, Slime
I can't remember if GH2.0 has Lizardfolk as lackluster that job was.
Sex Scenes
All races.
Sound
Only became complete with GYM DLC. (Non attack moves or skills like guard, cautious, lady stance, so on finally got a line to them and that is having to get additional, paid content.)

What does that leave?
No Edicts for Floor 4
No Prisoner Control methods for Yeti, Werewolf, Slime, Hobo, Prisoner(had to edit, forgot those last two, so easily missed.)
No Sidejob Encounters for Yeti, Werewolf, Slime. Or more importantly, Werewolf as it is still humanoid/big as Orc.
No additional voicelines for her secondary abilities/non-combat moves outside of GYM DLC.

Solution
Give Floor 4 edicts as simple as options of control method for Yeti and Werewolf.
Alternatively, add third addition of control for other units. F1: Thug/Goblin/Prisoner. F2: Nerd/Rogue/Slime. F3. Lizardfolk/Orc/Hobo. That just leaves F4 with odd 2 out or it could of better arrange them if just want to focus on unit control altogether in a 2 by 2 by 2 by 4 with floor layout. At least that way Floor 4 would have something to show for it, even if it is controling 4 different units behavior vs nothing at all.
Voicelines should of really been there, but hey I guess without them GYM would be complete flop.

If it had that, even if it didn't support a sidejob for that floor, I would say it would be closer to more complete than it is. But it has nothing there. Instead I guess Rem leaving it up to the fans to create content that should really be there in first place, like how fans made self inserts with the mods with the hair/eye color ones(before Rem more or less copy it into a DLC) or pregancy mods.
 
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GR3ddy

New Member
Jan 23, 2018
3
0
Hey man thanks for sharing this! I tried to make it work but for some reason I cant. I tried copy pasting your file directly and I get a bit longer animations that stop after 8s and I tried also to change the text manually like you said but nothing happens in that case. Is this no longer working in the newest version or am I missing something?

Thanks in advance!


I always wanted the cut-in animations to keep looping and there was about it which I was following in hopes that someone figures it out.
But since, it never went anywhere, I decided to give it a try myself and mess around with APNGs/settings only to find out that it was way simpler than I thought after I did some digging inside the actual plugins responsible for handling them.

All you have to do is edit the plugin file "ApngPicture.js" inside the folder "Karryn's Prison\www\js\plugins" and replace it with the following code:-
(OR: just download the archive attached below and extract it directly into the base-game directory.)
(OR: If you own the game on Steam, get the latest mod from . Also available .)

Inside _createPixiApngAndGif function:
Code:
const pixiApng = new PixiApngAndGif(this._fileHash[name], ApngLoader._resource);

const loopCount = 0; /*(this._options[name].LoopTimes >= 0)
? this._options[name].LoopTimes
: param.DefaultLoopTimes;*/
pixiApng.play(loopCount);

const sprite = pixiApng.sprite;
sprite.pixiApng = pixiApng;
sprite.pixiApngOption = this._options[name];

return sprite;
Inside Sprite.prototype.getLoopTimes function:
Code:
return 0; /*if (this._apngSprite.pixiApngOption.LoopTimes >= 0) {
return this._apngSprite.pixiApngOption.LoopTimes;
} else {
return param.DefaultLoopTimes;
}*/
I always wanted the cut-in animations to keep looping and there was about it which I was following in hopes that someone figures it out.
But since, it never went anywhere, I decided to give it a try myself and mess around with APNGs/settings only to find out that it was way simpler than I thought after I did some digging inside the actual plugins responsible for handling them.

All you have to do is edit the plugin file "ApngPicture.js" inside the folder "Karryn's Prison\www\js\plugins" and replace it with the following code:-
(OR: just download the archive attached below and extract it directly into the base-game directory.)
(OR: If you own the game on Steam, get the latest mod from . Also available .)

Inside _createPixiApngAndGif function:
Code:
const pixiApng = new PixiApngAndGif(this._fileHash[name], ApngLoader._resource);

const loopCount = 0; /*(this._options[name].LoopTimes >= 0)
? this._options[name].LoopTimes
: param.DefaultLoopTimes;*/
pixiApng.play(loopCount);

const sprite = pixiApng.sprite;
sprite.pixiApng = pixiApng;
sprite.pixiApngOption = this._options[name];

return sprite;
Inside Sprite.prototype.getLoopTimes function:
Code:
return 0; /*if (this._apngSprite.pixiApngOption.LoopTimes >= 0) {
return this._apngSprite.pixiApngOption.LoopTimes;
} else {
return param.DefaultLoopTimes;
}*/
 

RedAISkye

Well-Known Member
Apr 10, 2017
1,097
2,492
Hey man thanks for sharing this! I tried to make it work but for some reason I cant. I tried copy pasting your file directly and I get a bit longer animations that stop after 8s and I tried also to change the text manually like you said but nothing happens in that case. Is this no longer working in the newest version or am I missing something?

Thanks in advance!
It is working fine on the latest version. Are you sure you installed it correctly?
 

Bomber Steve

Newbie
Jul 11, 2019
36
22
Karryn's Prison feels similar, in a few ways, to Knights of the Old Republic 2: The Sith Lords. There are consistent themes, story beats, setting up of expectations, foreshadowing to other things going on, and then... final planet is mook rush, regular ass fight with the character who wanted to dismantle everything about how the Jedi and Sith operate, and then the planet blows up

The game was released "finished", but there was very obviously missing content. When the final stretch of game falls off, or outright becomes opposite of what it was building to, something clearly happened behind the scenes. In KotOR2, it was rushed for the holidays. In KP's case, it was one dude who said fuck it, good enough. An author can write a book, perhaps the best book in human existence, but come the final stretch, hammers it out in a few paragraphs - this is obviously unfinished. Yes, the author called it quits, but it very obviously wasn't the intended outcome. If GRRM decides that his GoT TV show money is enough and fuck finishing the series, well, I guess the series is by definition done, right?

The cut content in KotOR2 has been restored by modders, and the game is better for it. I imagine that KP would be much the same. This is also the arguments some of had re: DLC; Rem could theoretically flesh it out via DLC, but burnout seems to be the stumbling block.
 
Sep 1, 2020
34
119
Karryn's Prison feels similar, in a few ways, to Knights of the Old Republic 2: The Sith Lords. There are consistent themes, story beats, setting up of expectations, foreshadowing to other things going on, and then... final planet is mook rush, regular ass fight with the character who wanted to dismantle everything about how the Jedi and Sith operate, and then the planet blows up

The game was released "finished", but there was very obviously missing content. When the final stretch of game falls off, or outright becomes opposite of what it was building to, something clearly happened behind the scenes. In KotOR2, it was rushed for the holidays. In KP's case, it was one dude who said fuck it, good enough. An author can write a book, perhaps the best book in human existence, but come the final stretch, hammers it out in a few paragraphs - this is obviously unfinished. Yes, the author called it quits, but it very obviously wasn't the intended outcome. If GRRM decides that his GoT TV show money is enough and fuck finishing the series, well, I guess the series is by definition done, right?

The cut content in KotOR2 has been restored by modders, and the game is better for it. I imagine that KP would be much the same. This is also the arguments some of had re: DLC; Rem could theoretically flesh it out via DLC, but burnout seems to be the stumbling block.
I understand the reference. There are differences for me here, one is that Obsidian is a massive studio and this is a two man project. Another is that KotOR 2 was directly competing with a much better game in KotOR 1. Karryn's prison is groundbreaking in a gaming genre that is notorious for forsaking gameplay entirely. Context really matters here imo. It isn't fair to compare Karryn's prison to the entire gaming industry. Rather it is a tremendous complement to the Karryn's Prison that we are even attempting to hold it to that standard.

No, there is a difference between "rushed" and "finished" they are not the same word. GRRM in you scenario decides not to finish the series. By definition that would be unfinished. This is finished. It has an ending, you might not like it I am inclined to agree it feels rushed. The ending of GoT tv show is rushed. Show is still finished. Just because the ending sucks doesn't mean I don't recognize what the show did well over the course of the series, and recognize it is a significant touchstone in TV history.

Rushed, disappointing, empty. All valid criticisms. Unfinished, abandoned, that line of thought is just people being histrionic.
 

Purple_Heart

Engaged Member
Oct 15, 2021
2,302
3,784
The cut content in KotOR2 has been restored by modders, and the game is better for it. I imagine that KP would be much the same.
Ccmod is already doing that. It has onlyfans edict because that edict has existed in the vanilla game at some point. And it did not exist behind closed doors, people were actually playing with this back when game was at version ~0.5. Though I'm not sure(code wise) if ccmod is restoring the removed edict or if it is just creating a new one based on the idea of old, removed edict.
 

NoxUberholen

Newbie
May 8, 2021
51
106
how do i get lewd gym dlc scenes while doing the sadist route? i like her defiant voice better than the slutty voice and ive been replaying the gym dlc for a while now with 153 slut level but the remove shorts/demonstrate skills wont unlock (i only got them to work on the slutty route with 300+ slut level). is slut route the only way to get lewd gym dlc scenes?
 

Neriel

Well-Known Member
Jan 19, 2018
1,017
1,054
how do i get lewd gym dlc scenes while doing the sadist route? i like her defiant voice better than the slutty voice and ive been replaying the gym dlc for a while now with 153 slut level but the remove shorts/demonstrate skills wont unlock (i only got them to work on the slutty route with 300+ slut level). is slut route the only way to get lewd gym dlc scenes?
You need to have the Sex Skills.
 
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GR3ddy

New Member
Jan 23, 2018
3
0
Yeah, i just copy pasted the file you attached in its designated folder. I made a backup folder in the game folder for the original version to keep it just in case but I dont think that should interfere since its completely in a different place compared to where it should be.
It is working fine on the latest version. Are you sure you installed it correctly?
 

RedAISkye

Well-Known Member
Apr 10, 2017
1,097
2,492
Yeah, i just copy pasted the file you attached in its designated folder. I made a backup folder in the game folder for the original version to keep it just in case but I dont think that should interfere since its completely in a different place compared to where it should be.
If you installed it correctly then there shouldn't be any issues with it.

Maybe try again in a clean install of the game and see if the issue persists or not.
 

Shinobikun

Member
Oct 5, 2017
140
328
The ccmod is not restoring any kind of gameplay feature that has been removed. The edicts simply have always offered very imaginative descriptions, but obviously they are not implemented via gameplay and scenes, otherwise the development will take a hundred years.

All this critique by new people about an 'unfinished' game is honestly hilarious. And yes, I say 'new' here because everyone who has been following the update posts by the devs for years knows that they implemented exactly what they promised. You can critique the game obviously, but don't go calling it 'unfinished' when Remtairy has implemented their planned content exactly as they said they would.

For all the people here let me clear some things up:

1. The dogeiza pose image was datamined some years ago in what must have been version 0.4 or 0.5 or something. As far as I remember it was not even mentioned in any update post. It was obviously just some left over code of a concept idea that was not implemented for whatever reason. Ideas get scrapped during developement, is this news to you? There is probably a bunch more concept images and code that didn't accidently get leaked, so what?

2. Right from the start there were 4 minigames planned. 2 for the first floor and one each for floor 2 and 3. What was not planned was the kind of job that would be implemented. Remtairy left that up to whatever inspired them in the future. Obviously they implemented all kinds of rooms for all kinds of possible ideas and possible dlc (which we did get, albeit with disappointing gameplay). Why implement no minigames on the fourth floor? Because from the get go it was planned that after finishing the fourth floor there would only be the boss left, so there is no incentive to keep managing the prison. It's not designed to be an endless prison simulator. It is designed for the player to try to as quickly as possible clear the game. Before order reaches zero and, hopefully, without corrupting Karryn.

3. The same goes for edicts. Bth, it was already announced that level 4 would have no edicts when they were working on the level 3 edicts (feel free to dig up the development posts for me). Even then Remtairy said that that the level 3 edicts would be the last. For the same reason as explained in 2)

You want more minigames? You want to manage the prison forever? Too bad, cause that was never the goal for the game. The vision Remtairy had was that the player would try their best to keep Karryn uncorrupted while advancing in the prison, having to manage order vs karryn's corruption. You fight to lower order, but every fight slowly increases Karryn's corruption. When keeping this in mind, the decisions made make sense.

Now, was this vision actually properly realized and do players actually play the way as envisioned? Those are the questions you should ask and I agree that unfortunately the answer to both is no. There is a lot to critique. But stop it with that uninformed 'unfinished' game nonsense as if they had made promises that they didn't deliver on. The only thing would be the rework of the DLC which never came due to writers blog/a weird pride issue.
 

zarqupang

Forum Fanatic
Nov 2, 2017
5,952
1,678
well for me it's just a game. i did not pay a dime for it so i will not say any thing but i will state we can't make tem do anything they do not wish to do.
 
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Kakarrotho

Newbie
Jun 1, 2022
53
13
Never got around to playing this one because of the unrealistic tit and ass size. Any mod that can help change the sizes?
 

DudeBro79

Member
Jun 8, 2020
359
249
Never got around to playing this one because of the unrealistic tit and ass size. Any mod that can help change the sizes?
All of the art is drawn, so no. Considering the sheer amount of poses the main character is in, it'd take a pretty ridiculous effort to redraw it all.
 

Purple_Heart

Engaged Member
Oct 15, 2021
2,302
3,784
The ccmod is not restoring any kind of gameplay feature that has been removed. The edicts simply have always offered very imaginative descriptions, but obviously they are not implemented via gameplay and scenes, otherwise the development will take a hundred years.
Ooops, caught lying literally in the first sentence. By the way chainchariot is the developer of original ccmod.
Untitled (3).PNG
Untitled (2).PNG
Untitled.PNG
Too bad, cause that was never the goal for the game.
Hello, I'm a developer. I like to put dialogues in my game just to tell players they can't go to certain places. You might be wondering why I don't just put a wall in those places instead of writing a dialogue. It is because this is all part of my goal. My goal is to let the players wonder if I will ever complete my game or not. I'm so smart :geek:
 
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