- Apr 30, 2020
- 59
- 49
Ah damn that really sucks. I have the CCmod but it's honestly so complicated. I'm no slouch with modding but either I am doing something wrong or something on it is borked. I can get stuff like the condoms/pregnancy working but other things don't seem to work. Xray/cross section pic in the status/pause menu doesn't work for me at all and all sex actions in the gloryhole don't work either. I've gone through the CCmod file a hundred times and messed with it but I can't seem to get all the sex actions available in the gloryhole scene. I just want her to lose her virginity to some random mystery dudeNo. I remember there was an option a while back, but it may have been due to the ccmod stuff that change things around from old goth mod stuff(pregancy stuff, waitress flashing option, etc.) The base game you can't give up her virginity in GH, it acts on premise you already have sex to be able to have v-sex in GH. Just like in the GYM dlc, you need to already be slut out to use whatever sex there.
Stableis the gym dlc being worked on or stable now?
with several js edits it is possable, also i believe cc mod makes it possable. you would need to edit the passive requirments in rem/karrynsex for vag sex and the cost of it rem/karrynpassives and possably the desire needed.Is it possible to lose your virginity at the gloryhole?
girl you the bomb!Here's the clean steam files, enjoy!
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Yes, the edicts were at one point changed and these edicts were not kept, but they were nothing more than edicts with a fancy description and slight stat changes. There was no gameplay attached to them via exhibitionism like the ccmod is doing. That is what I am saying. Obviously edicts change during the development. Your argument is laughable that such changes count as 'unfinished work'. So everything ever created must be kept in the game?Ooops, caught lying literally in the first sentence. By the way chainchariot is the developer of original ccmod.
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Hello, I'm a developer. I like to put dialogues in my game just to tell players they can't go to certain places. You might be wondering why I don't just put a wall in those places instead of writing a dialogue. It is because this is all part of my goal. My goal is to let the players wonder if I will ever complete my game or not. I'm so smart
Ok, absolutely nothing was cut or removed from the game and even if there was something cut that thing was either not working, or it was just a test. And I'm lying, discord is lying, game's own code written by its own developer is lying.Yes, the edicts were at one point changed and these edicts were not kept, but they were nothing more than edicts with a fancy description and slight stat changes. There was no gameplay attached to them via exhibitionism like the ccmod is doing. That is what I am saying. Obviously edicts change during the development. Your argument is laughable that such changes count as 'unfinished work'. So everything ever created must be kept in the game?
So you think you have a 'gotcha' moment and disregard the rest of my comment. I don't even know why you are arguing about the devs intentions in this thread with such vigor when it is clear that you have not followed them until after release. Why do you quote mod creators and not the devs for their unfinished promises? You literally have weekly progress reports dating back 4 years. If there is so much unfinished work, it should be pretty simple to prove it, no?
And let me just give you some context about why you and others in the thread crying 'lazy devs' are getting push back. I have been following this games development for years (0.3) and being able to compare it to many other eroge's development.
With
Remtairy has set themselves apart from other games on this side by a wide margin. Of all the developers to criticize about laziness, this is not the one.
- update posts every week for years
- constant on-time updates
- immediate bugfixes all throughout the day and nights (making it clear that they are pulling all-nighters) the first days after each update
- no slow down in the amount of content/scenes over the years (last year not withstanding
Hopefully when they start development on their next game it will go a similar route. And then you can follow them yourself. And comparing it to Stardew Valley? Undertale? Hollow Night? Literally those are one-in-a-million games in the indie market. Start following some other eroge development and forget this standard you have set, because quite frankly you are never going to see it in this niche genre.
He's openly admitting level 4 is in this state because otherwise it would be bad for the player With this logic games with much more content and gameplay mechanics such as elden ring or cities skylines shouldn't exist because they would absolutely overwhelm the player, so they wouldn't work in practice. What a load of bull Yet here we are, those games are STILL being played by ~20k players every minute while KP could barely hit 1k players at its all time peak(when it launched on steam). But I know what you are going to say: "d-don't compare Remtairy to such big studios". Well guess what, I compared Remtairy to solo developers that had 0 budget and you still ignored them because you think I'm cherrypicking. There is literally no way of arguing this with you. You are completely single minded about this. You clearly see KP as a miracle and you won't accept anything else no matter what I say.Rem said:The core reasoning behind this, is that it would absolutely overwhelm the player with additional options and things to do
You are cherry picking. You can't compare KP to those titles because it is an H-game, and it is ignorant to ignore the stigma surrounding H-games. Of course more people play those games at a time right now lmao. They don't have to worry about minimizing the window when someone walks into the room. I mean I would like that stigma to go away, but it is a reality. So yea, it is intellectually disingenuous to compare this game to one of those.Ok, absolutely nothing was cut or removed from the game and even if there was something cut that thing was either not working, or it was just a test. And I'm lying, discord is lying, game's own code written by its own developer is lying.
And we should always look at the worst examples of games so we can see KP as a some sort of miracle from god. We should never ever look at the better examples of games because we might see what is missing and what might make KP better. Nope, never do that because it would also harm our little safe space where we worship KP(because it is divine blessing from the god or something like that).
Cool story and nice logic.
And since you've asked so nicely, here is something from dev's own reports. Behold, his reason for level 4's current state:
He's openly admitting level 4 is in this state because otherwise it would be bad for the player With this logic games with much more content and gameplay mechanics such as elden ring or cities skylines shouldn't exist because they would absolutely overwhelm the player, so they wouldn't work in practice. What a load of bull Yet here we are, those games are STILL being played by ~20k players every minute while KP could barely hit 1k players at its all time peak(when it launched on steam). But I know what you are going to say: "d-don't compare Remtairy to such big studios". Well guess what, I compared Remtairy to solo developers that had 0 budget and you still ignored them because you think I'm cherrypicking. There is literally no way of arguing this with you. You are completely single minded about this. You clearly see KP as a miracle and you won't accept anything else no matter what I say.
I'm done here talking about this. You can feel free continue viewing KP as a miracle from god or something.
I'm gonna go play those games where I "absolutely get overwhelmed" by the sheer amount content and gameplay mechanics instead arguing with some single minded fanboys.
I don't know why you are putting words in my mouth. I don't think KP is some miracle from God. In fact, I feel its balancing and pacing is sadly quite off. If I had I had the time I would be interested in reworking it myself but alas I understand that making a game (even just reworking a game) is a colossal task.Ok, absolutely nothing was cut or removed from the game and even if there was something cut that thing was either not working, or it was just a test. And I'm lying, discord is lying, game's own code written by its own developer is lying.
And we should always look at the worst examples of games so we can see KP as a some sort of miracle from god. We should never ever look at the better examples of games because we might see what is missing and what might make KP better. Nope, never do that because it would also harm our little safe space where we worship KP(because it is divine blessing from the god or something like that).
Cool story and nice logic.
And since you've asked so nicely, here is something from dev's own reports. Behold, his reason for level 4's current state:
He's openly admitting level 4 is in this state because otherwise it would be bad for the player With this logic games with much more content and gameplay mechanics such as elden ring or cities skylines shouldn't exist because they would absolutely overwhelm the player, so they wouldn't work in practice. What a load of bull Yet here we are, those games are STILL being played by ~20k players every minute while KP could barely hit 1k players at its all time peak(when it launched on steam). But I know what you are going to say: "d-don't compare Remtairy to such big studios". Well guess what, I compared Remtairy to solo developers that had 0 budget and you still ignored them because you think I'm cherrypicking. There is literally no way of arguing this with you. You are completely single minded about this. You clearly see KP as a miracle and you won't accept anything else no matter what I say.
I'm done here talking about this. You can feel free continue viewing KP as a miracle from god or something.
I'm gonna go play those games where I "absolutely get overwhelmed" by the sheer amount content and gameplay mechanics instead arguing with some single minded fanboys.
as has been stated many, many, many, many, many, many times, there is no such thing. if your looking for a gallery there is not one.ANYONE HAVE 100% saved game pls give me
I really like your reply. I'd like to add, that in almost all dev environments, games or otherwise, you'll start out with rough/general ideas. Some will turn out to be integral parts and become part of the roadmap, some will be abandoned - and the rest will stay as placeholders.I don't know why you are putting words in my mouth. I don't think KP is some miracle from God. In fact, I feel its balancing and pacing is sadly quite off. If I had I had the time I would be interested in reworking it myself but alas I understand that making a game (even just reworking a game) is a colossal task.
You gave me a quote but in my opinion it says exactly the same thing that I am saying: The game was implemented exactly as it was planned to be implemented from the get go. There was no rushing taking place. There is no talk of cutting a previously announced feature. Remtairy had a plan and implemented it. As I said before, that there would be no edicts on level 4 was already announced very early. That there would be 4 minigames was also announced early. There was not any kind of charade taking place with empty promises to increase subscribers.
Does the last floor feel rushed to you? That's fine. Do you wish there were more minigames? Also fine. Maybe the devs intentions were not properly implemented or you wanted something else from the game than the dev intended or you simply just want more of the game.
But these weird accusations in this thread about the dev purposely leaving out things for some nefarious purpose just sound strange to anyone following the development. The game was very steadily developed over 3 years and then was released. At this point the game was considered finished as the dev implemented the features they intended to implement. Then after 1 year of part hiatus due to sickness, part writers block and part development time a lackluster dlc was released. That's the end of the story. You and others are implying that there must have been 'something' that changed during the development, but there was nothing. You just don't like the game.
Anyway, I realize I'm just repeating what has already been said and I partly feel we are just splitting hairs about definitions at this point anyways. I've said my piece and we obviously disagree, so lets move on.
You are a god, thank you so much! I was able to lower how the cost of vag sex was calculated in rem/karrynsex and was able to accomplish my goal. Thanks!!with several js edits it is possable, also i believe cc mod makes it possable. you would need to edit the passive requirments in rem/karrynsex for vag sex and the cost of it rem/karrynpassives and possably the desire needed.
Should be all Battle Defeat Scenes unless I am forgetting something.Sorry if this has been answered but this thread is a clusterfuck trying to find anything with the search function. It's so cluttered with people asking the same basic questions over and over and people arguing for some reason.
Is there a list of lose locations/scenes? So far I've found:
Level 1:
Bar/storeroom blowbang
Karryn's room gangbang (always with guards)
Level 2:
Toilet gangbang
Level 3:
Solitary cell gangbang
Level 4:
The room with the stockade thing gangbang
Level 5:
Table gangbang
Am I missing anything?