RPGM Katalist [v0.097.6] [Tearycian]

4.80 star(s) 34 Votes

LexiTV

Active Member
Jan 24, 2018
536
892
Teary is now asking Patreons if they prefer that he will skip 0.99 and go to 0.1 instead.
He wants to create a larger update featuring macky, new bosses and main plot progression. Also wants to clean up old Spaghetti code and replace old (bad) art.
Patreons can decide to reject in and instead demand 0.99 which will be a smaller update.
 
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jaggedlunch

Member
Aug 9, 2019
194
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Teary is now asking Patreons if they prefer that he will skip 0.99 and go to 0.1 instead.
He wants to create a larger update featuring macky, new bosses and main plot progression. Also wants to clean up old Spaghetti code and replace old (bad) art.
Patreons can decide to reject in and instead demand 0.99 which will be a smaller update.
the vote is also in favor of skip
 

lnppo

Active Member
Jun 23, 2018
803
1,990
Teary is now asking Patreons if they prefer that he will skip 0.99 and go to 0.1 instead.
He wants to create a larger update featuring macky, new bosses and main plot progression. Also wants to clean up old Spaghetti code and replace old (bad) art.
Patreons can decide to reject in and instead demand 0.99 which will be a smaller update.
the vote is also in favor of skip
So next update in mid 2025?
 
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Evizzy89

Well-Known Member
Aug 1, 2021
1,171
1,849
Teary is now asking Patreons if they prefer that he will skip 0.99 and go to 0.1 instead.
He wants to create a larger update featuring macky, new bosses and main plot progression. Also wants to clean up old Spaghetti code and replace old (bad) art.
Patreons can decide to reject in and instead demand 0.99 which will be a smaller update.
there is no old bad art, as he has updated the art would this be his (4th?) or third time?
 

LexiTV

Active Member
Jan 24, 2018
536
892
there is no old bad art, as he has updated the art would this be his (4th?) or third time?
He himself called it was amateurish. So expect a few changes to old CG & scenes.

"A lot of the old code I made when I was a noob is coming back to slow me down from how spaghetti-ish it is, and the same can be said for many CGs and scenes."
 

Evizzy89

Well-Known Member
Aug 1, 2021
1,171
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Noo is bad, as is Ayleen at the start, Miki could use a few touch ups too. The rest is fine imo.
He himself called it was amateurish. So expect a few changes to old CG & scenes.

"A lot of the old code I made when I was a noob is coming back to slow me down from how spaghetti-ish it is, and the same can be said for many CGs and scenes."
no shit?
I was being serious when I asked how many times hes remade the same scenes and CG -_-

edit: I took 2 minutes to check myself and its 6 times, but I also noticed a few times unaccounted for so its more and Noo has been re-done at least 3 times
 
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Jun 26, 2023
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No. Those cheap models & graphics would ruin the entire vibe.
This is as scenic as Fear & hunger and both games would be ruined by cheap 3D attempts.
You assume much. RPG Maker is extremely limited and convoluted, an engine switch would open up so many different options. All the current art can be re-used, just the RPGM assets would need to be replaced with stuff.
 

LexiTV

Active Member
Jan 24, 2018
536
892
You assume much. RPG Maker is extremely limited and convoluted, an engine switch would open up so many different options. All the current art can be re-used, just the RPGM assets would need to be replaced with stuff.
You asked a question. I gave you an honest but negative reply. You do not accept my opinion.
Just state your opinion that you like 3D and want to butcher this game but do not pretend to ask the community if it likes your idea. Nobody will like your 3D project which you will never really start with in the first place since Katalist is such a huge game you would need years to get the basics down. Let's talk once you have produced something and then maybe return here to get told that it looks shitty and is totally not suitable for this project.
 

lnppo

Active Member
Jun 23, 2018
803
1,990
I wonder if anyone would be interested in seeing this game re-made in ue, with 3d graphics/models.
I suspect he wouldn't have developed the game in RPGM in the first place if he had actual programming experience.
Remaking the game in 3D would also just needlessly complicate development and require a shitload of time.
 
4.80 star(s) 34 Votes