In games like these, where the main theme is corruption, where the choices you make decide how pure the MC remains, or how degraded the MC gets, I like to have multiple options. I usually start out going as far away from "good" as possible, to really test the limits of the game and to see where the MC ends up after a while. Then, I'd like to "beat the shit" out of the people trying to corrupt the MC, just to see how far I can push the MC into destroying them, whether that be physically, mentally, financially, politically, or socially. When I'm done with that I'd like to explore ways to combine the two, so I'd eventually end up happy, most likely with someone else than who I started with, but only after having destroyed the main antagonists in the story.