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Jun 23, 2017
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uhm.. hi.. not sure what to do atm...
I've been making this game since the summer.. around juni the first release came... my concern now when I lost a big contributer is that I only earn 13 dollars more then I did the month after the first release.. so now I'm abit unsure about the whole game... in around 4 months... the game will be a year old.. and I know not to compare to much to other games.. but I can easily see that the income for Kendra's world is really low... so abit unsure on the interest in my game at all right now... because it takes alot of time to make it.. (my time where I could do other things if not since this is my main income) so I'm abit unsure what ppl want... those Things I heard that ppl wanted changed so far is...
dont use voice I've gotten.. (some wanted more) and that my English are not good enough.. (but I've seen games with worse English suriving better) so I could need some better pointers now.. so far each update I've made have been bigger then the previous.. and I'm kinda loosing abit moral right now since I'm doing alot of work for little Income..
I know that not everyone cant help financialy.. but there is other way to support if you really like a game.. like advertising it.. helping to get it out.. because right now.. I got almost the same Income I had the month after first release... (sorry for beeing abit down when posting this)
xoxoxo
Deamoness
please don't take anything the wrong way, because i want to see you finish a game and be happy with it. did the contributor that left, or anyone that left leave feedback, or send you an email with anything useful to poke through?

with or without other feedback, i would say look mainly at three things.
1. regular updates. if your patreon is charging monthly, backers want progress. that's generally what grows games, consistency. probably a little difficult with your life at the moment, but even bad games will grow if updated regularly (ironically).
2. quality. if you can't provide topnotch renders in a timely fashion with your setup, then something else has to make up for it. your game has to be about something else. say intriguing or interesting story, or very involving characters, or just originality and surprise (stand out from a "market" full of clones).
3. but maybe most important? what do YOU see as succeeding? what is your goal? is this a passion to create or a needed income? neither is exclusive to having a big patreon, or exclusive to each other. i've seen devs that are all one, or both. but if you're passionate about it, and just love doing it, that shows. also helps with end of #2

that's all i got. take it for what it is. =) just my 2 cents from a random pirate on a pirate forum. yar har har. looking forward to stealing and playing future updates as i do kinda like this one.
 
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Jun 26, 2017
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I'd like to chime in here:

First the positive:
  • Thanks for sharing your game with us. That takes a certain amount of fortitude and guts. Kudos to you!
Neutral:
  • I also detest RPGM games and they generally start with one strike against them.
  • The second strike was the low version number - too many teaser/unfinished games mean I won't touch a game until at least the third or fourth release. if it has promise, and usually not until at least a six releases or so. SO DON'T get too discouraged by the low numbers of support right now.
Constructive criticism:

  • Your English isn't perfect. So what. You should hear me trying to mangle the only other language I speak halfway fluently. I see native speakers make many of the same mistakes. Give yourself a break. Zippity isn't wrong about needing help with translation (for all the business reasons he laid out.) BUT your English doesn't suck either, so don't be so harsh to yourself.
  • I don't think your accent is a problem. That being said, the sounds more like you are reading from a card to an audience than talking to me, the player. Maybe you could practice talking to yourself in a mirror when you read it, or to your husband? Now I understand English isn't your first language, so it's kind of hard to say that because I can't do any better in my second language. Again, don't be harsh on yourself.
  • Are you making a game or telling a story? It seems like you are telling a story, and if so, you need to ask yourself - does making my audience do things like walk around a map add to the story, or is it a distraction they have to go through in order to "turn the page" and read the next part of the story? What I mean by that is perhaps RPGM is not the right engine for you versus perhaps Twine, Ren'Py, or similar? There are advantages and disadvantages to each choice, but RPGM is more suited for games that have a story piece to them, rather than just a story.
SUBJECTIVE feedback. (Perfectional rational people may disagree.)

  • Kenda's friend complains about the sexualization of breasts, but in the route that she fools around with Kendra... she immediately begins touching Kendra's breasts. This is not consistent behavior. It is totally possible to have a character be inconsistent because we all know people like that. It would just be good to make it clear that this was a part of her character because to me it struck me as odd. A few scenes later she rationalizes why she is going to wear a bikini this time which means she's not a totally irrational person - which just makes her earlier behavior as a believable character hard to understand.
More to come probably when i can figure out how to get around this kitchen bug.

P.S. I a married father of two so I know exactly how my wife felt about her breasts right after giving birth and beginning nursing. x'D But remember Kendra's friend is a young single girl whose breasts are for play and not feeding baby humans right now. Would that character argue that vaginas are not for sexualizing and are only for making baby humans? It doesn't seem like she would.
 

Badboll

Well-Known Member
Aug 29, 2017
1,880
2,250
here's Your walkthru... me.. almost 24/7 (discord)
there you can ask as much as you want.. but I might put in something that might explain where to go for those
that managed to skip a text to much (shouldent skip text.. the Clue is in there... haha)
I have to give you props for how easy it is to reload and hold mouse1 to go through text quickly.
I was mostly generalizing rpgm games and why they tend to be overlooked a little. Your game doesnt suffer from any of those issues aside from you have to look around a little to figure out where to go at times which isn't that bad.
but yea as others said, consistent updates is probably the best thing with ok sized updates. Not 1 scene a month like some devs do, that's borderline thieving from your patrons. Then again your game breaks patreons new ToS by having incest. Unless you change her parents to non blood related parents it might get taken down by the patreon nazi police.
 

kiteares

Well-Known Member
Nov 15, 2017
1,028
1,238
OK language 1st, I do not speak a 2nd language so bravo to you and anyone that has such a good grasp. On a forum it's fine, but if you are looking for your game to be played by native speakers then it does need to be better. Mostly I got through fine, but at times I needed to do a 2nd or 3rd take, but I pretty much got everything. I have seen a lot worse, but it can be distracting, to some it is game breaking and so they will be lost.

Renders, generally pretty good, I did find some, especially the sexual ones started to get a bit dark making it difficult to see what was going on. The model chosen, specifically the men, seemed to project the correct look. My biggest gripe about the models, I couldn't see the difference between the twins and their friend except a slight differnt hair and a bit more toned.

Tags/Genre need to be update to reflect the current content. Be careful with what is put on your patreon page though.

On and RPGM....a stopper for lots of people, myself included, I head to them on recommendation and boredom only. So far, it flows pretty well for one, please don't lose that (or better yet, jump before it's too late XD).
2 Things to help (other than walkthough/quest log that has been mentioned), an intro to the hotkeys and the ability to remove the speech box to see the full picture behind.

I think you have put in place the foundations of a good game. There is plenty of chance for different routes and diversity.

And I want to look after that stray dog too.

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Lorric17

Well-Known Member
May 25, 2017
1,153
1,254
No need to apologize. The lesbian tag is used quite lenient on this forum. Way too lenient for my taste, so basically all games that feature one or the other lesbian scenes get the tag.
Heh, I avoided this because it seemed like a game with primarily lesbian content and that doesn't interest me. So I'll give it a whirl now and see.
 

Frurose

Member
Nov 7, 2017
355
262
one is ofcourse the interest of the game in general.. and ofcourse.. With Money Income on this I can Call this my job.. (my hubby will not like if I use countless hours infront of the computer making this when I dont pull my weight on the family life thru this) so ofcourse.. some money will help and allow me to have more time to make this game..
I would most likely make games without income also... since I enjoy it at the same time.. but then it would be some time before each release ofcourse.. get a better translator is something I will try to get :) (thanx for letting me know that my English suck... I can promise you I suck better then my speach^^ hahah )
The problem I see most on Patreon, is developers that go for weeks or months without posting. People that invest money in a developer want to know that you are there. Be sure post regularly, even if you have little progress. Even when progress is slow, people will be patient if you keep them informed, within limits. If you like making large game updates every few months, it is essential to post regularly. If you make smaller updates more often, then you can get by posting less frequently. If I was a developer who was just starting out, I would try for smaller updates that are less complicated and easier to bug-fix quickly, that way people would be confident that I was continually working on the game. Also, it is very important to make regular public posts, because if all of your post are patron only, it is harder to get new backers.
 

lynx33

Member
Jun 7, 2017
307
307
I quite like this game. It's got a certain charm in the way it works that makes me endure it being RPGM. I quite enjoy the story. The English is still a bit choppy. If I get time during Easter I might go through some of the early parts and write you a sample section of how I'd polish up the language a bit, like I offered to do for you. (And I could obviously, if you do want help at some point, do this from both English scripts and ones in our native language).
 
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Mimz

Member
Game Developer
Jun 4, 2017
138
202
The problem I see most on Patreon, is developers that go for weeks or months without posting. People that invest money in a developer want to know that you are there. Be sure post regularly, even if you have little progress. Even when progress is slow, people will be patient if you keep them informed, within limits. If you like making large game updates every few months, it is essential to post regularly. If you make smaller updates more often, then you can get by posting less frequently. If I was a developer who was just starting out, I would try for smaller updates that are less complicated and easier to bug-fix quickly, that way people would be confident that I was continually working on the game. Also, it is very important to make regular public posts, because if all of your post are patron only, it is harder to get new backers.
I actualy got up that I was among the top 10 social patreons of 2017 (most comments and post)... and I started at juni I think.. so abit proud of that ^^ so I Guess I post enough ^^
 

Mimz

Member
Game Developer
Jun 4, 2017
138
202
woops.. I lied... maybe not top 10.. but...
I was more active then 95% at patreon.. (still pretty good I think^^)
 
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bobbo69

Engaged Member
Donor
Jun 18, 2017
3,991
7,489
Now I see why there ain't too many pages in this thread, it's lesbian stuff, not too many people interested in that :( we pretty much like straight and simple sex, and wow, 23 patrons since July 2017, ouch.
 

UncleVT

Låt den rätta komma in
Moderator
Jul 2, 2017
9,440
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Now I see why there ain't too many pages in this thread, it's lesbian stuff, not too many people interested in that :( we pretty much like straight and simple sex, and wow, 23 patrons since July 2017, ouch.
I never gave it the lesbian tab sorry... so it's not a lesbian game... the tags are updated at my patreon site :)
 

bobbo69

Engaged Member
Donor
Jun 18, 2017
3,991
7,489
Thanks for opening my eyes UncleVT this is much better now, you cured me :p
 

hagai2

Member
Apr 14, 2017
489
356
one is ofcourse the interest of the game in general.. and ofcourse.. With Money Income on this I can Call this my job.. (my hubby will not like if I use countless hours infront of the computer making this when I dont pull my weight on the family life thru this) so ofcourse.. some money will help and allow me to have more time to make this game..
I would most likely make games without income also... since I enjoy it at the same time.. but then it would be some time before each release ofcourse.. get a better translator is something I will try to get :) (thanx for letting me know that my English suck... I can promise you I suck better then my speach^^ hahah )
ur english is clear and loud however making mistypes and weird usage of .. etc makes the text weird xD
 
Jun 23, 2017
470
645
restarted new game. anyone getting bug where you go into house (2nd day i think), says go to kitchen. no shiny spots in kitchen. talk to dad. dad disappears, then after that nothing to do anymore or trigger?

edit: i got past it by snagging a save from 0.3 and pasting it over a save from 0.4. so got to see the new stuff at least. pretty nice. hope we see more
 
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Mimz

Member
Game Developer
Jun 4, 2017
138
202
restarted new game. anyone getting bug where you go into house (2nd day i think), says go to kitchen. no shiny spots in kitchen. talk to dad. dad disappears, then after that nothing to do anymore or trigger?

edit: i got past it by snagging a save from 0.3 and pasting it over a save from 0.4. so got to see the new stuff at least. pretty nice. hope we see more
hi.. rpgmaker have a tendency to "break" when you fast forward thru text.. I've heard before about that bug.. but only happend when ppl have fast forward to that part.. I've tried to fix it but cant find anything wrong there :s but not heard about other bugs apart from that one while fast forwarding the text
 

Prokopije

Stupidity Exterminator
Donor
Jun 5, 2017
1,724
2,531
I got that bug too. And I played lot of rpgm games with fast forwarded text and never find such a bug like in this game. So I doubt it is rpgmaker "tendency".
 

Cicica

Member
Jan 5, 2018
411
560
So basically Kendra's mom asked her to come to her room. I went in the room, mom was on the bed, they started talking (black screen, no CG) and then the game went into an infinite loop of that thing and at the end it said something like "Will add CG later on".
Is this basically the end of the version?
 

Lorric17

Well-Known Member
May 25, 2017
1,153
1,254
@Mimz A little bug report. On the second day, you go and visit Jessica. It doesn't matter if you wait or just go in? You still get to see her bent over and decide to smack her. Then she wants some lesbian action. If you say yes, you get the scene, but if you say no, you end up with the "jessica-looks-under-your-skirt" picture stuck on the screen. Doesn't even help to save and reload.

Also, the first scene on the beach. If you decide to not remove your bra, you still do it afterwards. I realize you have to do a few extra renders for this choice, but it seemed strange. Player chooses "What, are you INSANE?", but a bit later Kendra decides to take it off anyway.
 
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