You don't need to apologize one bit. I make games to discuss them and when people come and pour their thoughts out in such a way it makes my day! (It also helps that you heaped on the praise haha!)
Thanks. ^^ A lot of times when I type I tend to go down the full stream of thought rabbit hole and end up getting out over my skis with how much I type. Glad you enjoyed it and also appreciate you taking the time to read all of it. Says a lot about you as a dev.
I don't think there is much else in that specific genre. Anything else that I thought might be close has a different feel entirely. My main goal was to make an adult "combat" game that was skill based and then the thought of a 2 handed adult game was too funny to pass up. I set out to make the most impressive thing I could in that engine after I learned it so well with TOTS and had a team of fans willing to help. Looking back I don't know if I should have invested so much in EOS considering how much better I think I could have done in a standalone engine with coding help.
Sadly you are right about that. After getting hooked on your two games I poked around looking for things similar and there is most definitely not, lol. Interesting thing as well about that is that I actually hadn't heard of EOS before. At various times over the years I've hobby'd around with 3D modeling, graphic design and animation, light script modding, and more recently SD AI in Automatic1111. Always had a "maybe, we'll see" idea of creating a game of some sort at some point and many moons ago took a half-hearted stab at making one in the Visionaire Studio engine (the two ladies in my avatar were character assets to be used in it; shout out to Nenad Asonovic and his wonderful Willy D game for the inspiration to do so). Although like a lot of side projects I get jazzed up about like that, over time I got side-tracked into other hobby endeavors and it sits to this day as an unplayable dream on one of my SSDs, haha. Point is, I like learning about game engines that I'm not familiar with so your games got me poking around a bit into EOS and it's capabilities and limitations. I'm by no means an expert on that engine after doing so, but I must say I'm incredibly impressed with what you've pulled off using it to make these two games. Definitely above and beyond what it was intended to be used to create, so I think it's pretty rad that you took it upon yourself to do so.
I can't start a project if it isn't a unique experience to me. TOTS actually isn't unique enough but I only did that because I didn't kno how to "code" anything else at the time. I tried to really push the needle on how much sheer content I could fit in an adult choose your own adventure game and still have it function to inject some uniqueness down the line.
I can identify with that. I work as a metal fabricator and I gave up on taking commission orders on our bikes as a lot of the time my heart wasn't into the design request of somebody else. I do much better when the idea is from my own mind's eye as when the project feels like it's my own, I pour a lot more effort into it. Like I said in the previous post, this game is totally unique compared to so many of the other adult games that feel the same, function the same, and follow the same basic overall premise. The idea alone of the girls actually being a virus is unlike any premise I've seen in any gaming genre. Couple that with it having the battle mechanics you spoke of while being tied to the tease and temptation theme and it really feels like one of a kind playing it. Can definitely tell this project meant a lot to you personally and that you put a lot of thought into it. That's what creation of any kind is all about - having an idea that's all your own and making it a reality.
I am ALL about popups for QOL but sadly EOS doesn't allow for them. I might make an in-between level hint screen though for these. I think the only reason I was reluctant to do it is I originally wanted them to be a bit mysterious to let the replay value shine. I usually go too far in that direction though.
No problem there. After looking into EOS I figured that was probably the case. I can see your point about keeping the afflictions, etc. a bit of mystery. I like when games make me think instead of just spoon-feeding every little thing to me for the most part. Thinking back on it, when I first played I was able to figure those out pretty well. The thing that I remember now being baffled about for a bit when I first started was the icons next to the file corruption %. The lips etc. is what I'm talking about. Figured out that it was just the girl's stability rating after playing a while, but maybe those could be something touched on in the tutorial with Liya as new players might be confused as to whether those are inventory things or status values etc. Not a big deal by any means.
Sadly I think I already spread myself a bit thin with the current categories. The more of them I have the less you will feel the impact of each one. It also exponentially increases the amount of coding interaction required with each one I introduce. If those weren't true I entirely agree!
Understandable. I imagine with each category that gets introduced it would mean having to add extra code to the mechanic that picks the next girl for the player to interact with, plus extra coding criteria for the game to continue to evolve the player's preferences over the course of playing. Booty's my must-have physical trait when lady shopping so I figured it was worth a shot bringing up. It made it in as a category in Trials of the Succubi so I'm good. Gotta love those dreams and television appearances, haha!
Yeah, Opera has been broken for about a year now with Milovana stuff. I sadly have no control over this.
Yeah, I figured it was probably a browser or engine issue rather than a dev issue. Browser stuff usually is that way. Kind of ironic that Opera promotes the GX browser as a "gaming browser" (wtf exactly would that even be, lol?). I do use it as my main anyway though as it does have a lot of useful features that the other mainstream browsers don't. Having a deals aggregator on the home page for gaming prices and sales is nice as well. In other words, it's great for actual web browsing. Gaming? Not so much (again they promote it in their ads as the "gaming browser" though, lol).
I didn't just read the entire wall, I savored it! I'm glad you like it so much but I know I can still do better!
Again, I'm glad to hear that. A shit ton goes into making a game, especially when it's a small indie dev team. I lurk and read a lot of the posts on this site and sometimes it irritates me that there's so many "you don't have this" and "hey, can you add this super specific thing to the game to suit my personal tastes?" posts and not necessarily enough praising the good work and features that are already in the game and what we enjoyed about playing it. Not gonna completely shit on the naysayers and requesters, as that's an integral and necessary part of developing too, but I also feel like there could be a bit more pats on the back being handed out once in a while to all of you devs who put yourselves out there and make these lewd games. Lord knows AAA companies are never gonna do it, haha. Anyways, thanks again for the great games. I have a blast playing them.
Yeah, purify, one of the butterfly hacks does that.
That's the one! A truly helpful lil' bugger!