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Silvertongued

Newbie
Jul 7, 2019
18
34
149
I feel like this game is fairly well made but that a huge amount of the effort has been put into creating something that is ultimately fighting itself - either that or I've missed some fundamental mechanic.

As a porn game you only access the "porn" elements by failing at the game. However you also only access new porn scenes by succeeding at the game. Plus if you fully explore a scene it basically ensures you'll lose everything else later on, so... what's the point?

Then the gameplay itself is more frustrating than not because you need to click a button in order to start a timed typing section rather than having it automatically select the text box or even just being able to trigger the button with a keyboard key, interrupting the flow of gameplay more.

You've then got mechanical elements which are placed on out-of-the-way UI completely disconnected from the typing - the thing you're supposed to focus on - that need to be clicked in order to engage with all of the other (honestly pretty interesting/clever) mechanics, meaning you have to be paying attention to two sections of the screen at any given time in addition to the smut that is supposedly the draw of the game.

Of course there's also the extra hacks which aren't explained or described or even hinted at what resources they use, along with random ones you might unlock during the course of a run which are explained but only them for some reason. You can't check these mid-run, either, only between levels. So you have to memorise these things, the resources they use, and what they do, in a timed typing game where you sometimes have only a couple of seconds to type.

Finally when you complete the game you... have to refresh the entire page because there's no ability to restart. For some reason.


Like.. It's well made in terms of what's there, and in terms of coming up with entertaining twists on the content, but the actual core mechanisms of the game are just sort of baffling to me from a game design perspective because I'm not really sure what my goal in it is.

Don't get me wrong, either - I think it's an interesting concept, a sort of typing of the dead premise but with contextual abilities. You could make something with that. But the execution is deeply confusing for me because it seems like half the time you're fighting the UI and mechanics rather than the game itself, all for no meaningful reward because winning means defeating the purpose of playing a NSFW game.

It's frustrating, I think, just because there's so much there that kinda works and is creative and interesting.
 

Reapergod36

Well-Known Member
Jun 23, 2017
1,219
1,196
365
Honestly, I think you just have a skill issue ahahahah

I never had issue's with the sound, and i'm pretty sure that it said in the patch notes that you will be able to play it fully with keyboard now instead of using your mouse to start the prompt.
Yeah, I tried the keyboard thing, it doesn't work. To type a prompt you have to click the type option. Also, the sound is awful to begin with. There is a boss that literally increases your volume, quote, 'Oh you tried to disable my distraction by turning the volume off, well that won't work, and it's only going to get louder!' I disabled the sound because the sounds in the game suck ass.
 

Reapergod36

Well-Known Member
Jun 23, 2017
1,219
1,196
365
I feel like this game is fairly well made but that a huge amount of the effort has been put into creating something that is ultimately fighting itself - either that or I've missed some fundamental mechanic.

As a porn game you only access the "porn" elements by failing at the game. However you also only access new porn scenes by succeeding at the game. Plus if you fully explore a scene it basically ensures you'll lose everything else later on, so... what's the point?

Then the gameplay itself is more frustrating than not because you need to click a button in order to start a timed typing section rather than having it automatically select the text box or even just being able to trigger the button with a keyboard key, interrupting the flow of gameplay more.

You've then got mechanical elements which are placed on out-of-the-way UI completely disconnected from the typing - the thing you're supposed to focus on - that need to be clicked in order to engage with all of the other (honestly pretty interesting/clever) mechanics, meaning you have to be paying attention to two sections of the screen at any given time in addition to the smut that is supposedly the draw of the game.

Of course there's also the extra hacks which aren't explained or described or even hinted at what resources they use, along with random ones you might unlock during the course of a run which are explained but only them for some reason. You can't check these mid-run, either, only between levels. So you have to memorise these things, the resources they use, and what they do, in a timed typing game where you sometimes have only a couple of seconds to type.

Finally when you complete the game you... have to refresh the entire page because there's no ability to restart. For some reason.


Like.. It's well made in terms of what's there, and in terms of coming up with entertaining twists on the content, but the actual core mechanisms of the game are just sort of baffling to me from a game design perspective because I'm not really sure what my goal in it is.

Don't get me wrong, either - I think it's an interesting concept, a sort of typing of the dead premise but with contextual abilities. You could make something with that. But the execution is deeply confusing for me because it seems like half the time you're fighting the UI and mechanics rather than the game itself, all for no meaningful reward because winning means defeating the purpose of playing a NSFW game.

It's frustrating, I think, just because there's so much there that kinda works and is creative and interesting.
I agree with a lot of your points and it feels like a troll game.
 

qweeegdfsh

New Member
Jul 10, 2022
1
0
114
Yeah, I tried the keyboard thing, it doesn't work. To type a prompt you have to click the type option. Also, the sound is awful to begin with. There is a boss that literally increases your volume, quote, 'Oh you tried to disable my distraction by turning the volume off, well that won't work, and it's only going to get louder!' I disabled the sound because the sounds in the game suck ass.
Use numeric keys like 1 to trigger buttons instead of clicking on type buttons with the mouse
 

Cedo0099

Member
Jun 29, 2019
193
279
230
I feel like this game is fairly well made but that a huge amount of the effort has been put into creating something that is ultimately fighting itself - either that or I've missed some fundamental mechanic.

As a porn game you only access the "porn" elements by failing at the game. However you also only access new porn scenes by succeeding at the game. Plus if you fully explore a scene it basically ensures you'll lose everything else later on, so... what's the point?

Then the gameplay itself is more frustrating than not because you need to click a button in order to start a timed typing section rather than having it automatically select the text box or even just being able to trigger the button with a keyboard key, interrupting the flow of gameplay more.

You've then got mechanical elements which are placed on out-of-the-way UI completely disconnected from the typing - the thing you're supposed to focus on - that need to be clicked in order to engage with all of the other (honestly pretty interesting/clever) mechanics, meaning you have to be paying attention to two sections of the screen at any given time in addition to the smut that is supposedly the draw of the game.

Of course there's also the extra hacks which aren't explained or described or even hinted at what resources they use, along with random ones you might unlock during the course of a run which are explained but only them for some reason. You can't check these mid-run, either, only between levels. So you have to memorise these things, the resources they use, and what they do, in a timed typing game where you sometimes have only a couple of seconds to type.

Finally when you complete the game you... have to refresh the entire page because there's no ability to restart. For some reason.


Like.. It's well made in terms of what's there, and in terms of coming up with entertaining twists on the content, but the actual core mechanisms of the game are just sort of baffling to me from a game design perspective because I'm not really sure what my goal in it is.

Don't get me wrong, either - I think it's an interesting concept, a sort of typing of the dead premise but with contextual abilities. You could make something with that. But the execution is deeply confusing for me because it seems like half the time you're fighting the UI and mechanics rather than the game itself, all for no meaningful reward because winning means defeating the purpose of playing a NSFW game.

It's frustrating, I think, just because there's so much there that kinda works and is creative and interesting.

Great analysis i went for a basic problem of those typing games but i agree 100%. I despise QTE in porn game for the same reason i'm not enjoying the scene... same here.
 

Reapergod36

Well-Known Member
Jun 23, 2017
1,219
1,196
365
Use numeric keys like 1 to trigger buttons instead of clicking on type buttons with the mouse
Huh, that might work, I'm not going to give the game another shot though. The changelog said right after the 'keyboard only' thing, was that spacebar accesses the first prompt instead of having to click it.
 

TheCrimsonF

New Member
Jul 19, 2017
3
0
205
I feel like this game is fairly well made but that a huge amount of the effort has been put into creating something that is ultimately fighting itself - either that or I've missed some fundamental mechanic.

As a porn game you only access the "porn" elements by failing at the game. However you also only access new porn scenes by succeeding at the game. Plus if you fully explore a scene it basically ensures you'll lose everything else later on, so... what's the point?

Then the gameplay itself is more frustrating than not because you need to click a button in order to start a timed typing section rather than having it automatically select the text box or even just being able to trigger the button with a keyboard key, interrupting the flow of gameplay more.

You've then got mechanical elements which are placed on out-of-the-way UI completely disconnected from the typing - the thing you're supposed to focus on - that need to be clicked in order to engage with all of the other (honestly pretty interesting/clever) mechanics, meaning you have to be paying attention to two sections of the screen at any given time in addition to the smut that is supposedly the draw of the game.

Of course there's also the extra hacks which aren't explained or described or even hinted at what resources they use, along with random ones you might unlock during the course of a run which are explained but only them for some reason. You can't check these mid-run, either, only between levels. So you have to memorise these things, the resources they use, and what they do, in a timed typing game where you sometimes have only a couple of seconds to type.

Finally when you complete the game you... have to refresh the entire page because there's no ability to restart. For some reason.


Like.. It's well made in terms of what's there, and in terms of coming up with entertaining twists on the content, but the actual core mechanisms of the game are just sort of baffling to me from a game design perspective because I'm not really sure what my goal in it is.

Don't get me wrong, either - I think it's an interesting concept, a sort of typing of the dead premise but with contextual abilities. You could make something with that. But the execution is deeply confusing for me because it seems like half the time you're fighting the UI and mechanics rather than the game itself, all for no meaningful reward because winning means defeating the purpose of playing a NSFW game.

It's frustrating, I think, just because there's so much there that kinda works and is creative and interesting.
This game was made specifically for a community of people that have denial/teasing kinks, The game is perfect in that context but most of us don't have those kinks, WE are the ones that don't get it
 

Silvertongued

Newbie
Jul 7, 2019
18
34
149
This game was made specifically for a community of people that have denial/teasing kinks, The game is perfect in that context but most of us don't have those kinks, WE are the ones that don't get it
While teasing is listed in the tags on the thread it's also listed beside a dozen other things that are given equal weight.
The OP genre list, similarly, lists it waaay in the back behind a dozen other elements.
Nothing in the game really indicates that it's denial-oriented, either, given that all the tags for the various locations are about practically every kink other than denial.

If it is supposed to be about denial that should probably listed somewhere so that people who don't share that kink know it's intended to be that way. As it stands nothing in the game - or in the OP - really indicate that that the point of the game is to be frustrating.

That kind of thing should be a tad more explicit, IMO, so randos who aren't into that kink don't find it and end up being frustrated by the seemingly contradictory design. Especially if it is the actual focal point. Like an NTR game being up front that the point of the game is focused on NTR, or a sissification game being up front about being focused on sissification; being clear on the intent of the game helps manage expectations a lot. Otherwise you'll just end up with people who end up very confused about what the game is trying to do, and if it's even executing that effectively.
 
Last edited:

indyc

Member
Game Developer
Jun 15, 2017
400
825
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Wow, it's tough to read all these comments while unable to find the time to respond. Honestly the number of people who don't know what to do is quite disheartening. I'll do my best to shine a light on my intentions and what might help things be a more enjoyable experience.

How is there NTR in a typing game? If you're too slow you get cucked?
It's a minority of the scenes but a few encounters have NTR options decided by your decisions in between any potential typing. I don't recall making any of them that make it happen through poor typing.

Okay, interesting concept, but deceptive description of fights (It is said that to type is to win. No, it isn't. If you do - some enemies go through you HP in a few types. What am I supposed to do with them, if typing hurts me and not typing hurts me?), and enemies who just keep attack you even if you perfectly type makes this game unbearable for me. I don't like games where you always fail if you don't do something that is not explisitly explained. :(
Bayonetta cosplayer was the most hardcore for now. You not only have to type faster than time - you have to type faster than HER attacks. Which are strong. :(
I'm actually surprised that the experience you had made you feel like typing wasn't the way to win. My best guess is that some girls are "strong" against certain strategies. For example I know one of them in the neon nights does a small amount of damage to you each round regardless of your typing or not. Some of the encounters in the cosplay convention have attack patterns that you need to find out. For example one of them hits you back when you type correctly both times in a row. Another one is charging up big attacks that are also ticking down while you are reading dialog or taking your time.

The cosplay convention has some of the most complicated girls and they are all meant to be "mini-bosses". My guess guess is that this difficulty spike hit when the rest of the game understanding was relatively low and you didn't have many hacks (much less understand them at this time). I really meant for each play of the game to be better and better but it sounds like I'm losing people before that point.

I don't explicitly explain attack patterns because I wanted everything to be an experience to discover and learn from. If any area feels like you need to "type faster than time" then the game SHOULD be auto adjusting to your difficulty, and that section shouldn't last long. No one girl should be able to end a run. Not typing is nearly always something that will shorten your run even if it is the most fun thing to do in general. Find the mix that works best for you and explore whatever paths you get the furthest in - there are a TON!
 
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TheCrimsonF

New Member
Jul 19, 2017
3
0
205
While teasing is listed in the tags on the thread it's also listed beside a dozen other things that are given equal weight.
The OP genre list, similarly, lists it waaay in the back behind a dozen other elements.
Nothing in the game really indicates that it's denial-oriented, either, given that all the tags for the various locations are about practically every kink other than denial.

If it is supposed to be about denial that should probably listed somewhere so that people who don't share that kink know it's intended to be that way. As it stands nothing in the game - or in the OP - really indicate that that the point of the game is to be frustrating.

That kind of thing should be a tad more explicit, IMO, so randos who aren't into that kink don't find it and end up being frustrated by the seemingly contradictory design. Especially if it is the actual focal point. Like an NTR game being up front that the point of the game is focused on NTR, or a sissification game being up front about being focused on sissification; being clear on the intent of the game helps manage expectations a lot. Otherwise you'll just end up with people who end up very confused about what the game is trying to do, and if it's even executing that effectively.
The game is about teasing and denial, their previous game was too, the website that hosts it is all about that and every game on it is about that, to my disappointment because I actually like the way the developer makes stuff but I am not into the kink. You are not wrong about making sure people understand that this is indeed the whole point of the game, but that is a problem on F95 as a whole
 

indyc

Member
Game Developer
Jun 15, 2017
400
825
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I'll give it another shot, last time I played there was so little feet content and a lot of vanilla.
This is difficult to respond to without knowing exactly what you're looking for. I certainly tried to kick things off a bit vanilla and ramp up to other things over time. However I'm surprised by this because I consider the end result more foot and non-vanilla centric than the average F95zone game.

I regret giving it another shot, forcing the volume up higher when I have it muted(because all the sounds are crunchy and awful). Then again, the content is really lacking besides just basic vanilla stuff. The game itself is kind of annoying in the sense that it's not keyboard only, it's literally keyboard, then every prompt has to use mouse. Feels like the game was made to be annoying rather than an enjoyable game.
Yeah, I tried the keyboard thing, it doesn't work. To type a prompt you have to click the type option. Also, the sound is awful to begin with. There is a boss that literally increases your volume, quote, 'Oh you tried to disable my distraction by turning the volume off, well that won't work, and it's only going to get louder!' I disabled the sound because the sounds in the game suck ass.
Yes this is a terrible engine for a typing game but I was trying (with tons of coding help) to push the engine to it's absolute limits. The keyboard only mode is space to skip dialog, number keys 1-9 to select buttons. It now autofocuses on the typing area. I need to make a new version of the game that has (1) by the options etc but sadly keyboard only mode is only possible in the offline versions. Why did I use the engine? It is the only one that someone with no coding experience understood. Even now I can't get much running in RenPy to save my life.

Regarding the sound, all the effects and music were from royalty free sources that honestly were better than I expected. In fact, I made donations to many of the artists because I thought they were so good.

Yeah, one of the Neon Night's bosses that you are referring to can adjust the volume control, however it should only be the music, not the sound effects. (I thought it was a clever mechanic to play with considering she is a DJ. It's like Chronos from Hades 2 that
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Huh, that might work, I'm not going to give the game another shot though. The changelog said right after the 'keyboard only' thing, was that spacebar accesses the first prompt instead of having to click it.
I agree with a lot of your points and it feels like a troll game.
At most, I was trying experiment and to give a sense of exploration and discovery. I'm really sad that it landed for you so poorly that you thought I was trolling. I certainly am not. However, it seems like I am clearly missing the mark for you. I never intended it to be for everyone but perhaps I can explain things better for those who wanted to understand the game I've worked so hard on.
 
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indyc

Member
Game Developer
Jun 15, 2017
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huh... it's not loading all the way... I can't start the game. I have no idea why this is happening. The older version and the other game seems to be fine.
I hope this got cleared up for you! I have no solutions - especially if you already know how to open it through the bat file but maybe someone with more skill can help.

To answer the intro in the game presentation, nope you didn't have to invent a concept worst than milovana and their bad habits of having you jerk to the sound of bips. Now you can't at all because you need to type? no thank you!
Hmmm... I was a F95zone enjoyer years before Milovana and even I don't understand 95% of what they put out. (Notice that I don't do their metronome JOI with long waits)

You can win without typing prompts. Of course there is Godmode, no typing mode etc, but you can still do it from the standard typing mode. The more you play the less you have to type. Think of it like a roguelike.

That is my main problem with the game and I have played most versions. I personally like the writing, the characters coming up and the themes, but I often struggle with what am I supposed to do. If keep winning, you "deny" yourself, if you lose you deny yourself as you "die", if you keep the balance you might see something, but you lose things. It is just overall weird and then you have to find hacks and use them in the right way, without the game giving you any real help. Most fights are puzzles without a clear route for them, that I can see from within the game.
I've heard this concern before that people feel like they are lacking direction. Maybe someone needs to explain how I can do better on this end but my intention was that I created a huge playground - Just go explore! Try whatever and find what you like doing!

I didn't want to spell every situation out completely in order to make it more of a discovery experience but I'm also surprised that it comes across as lacking clarity as you claim. Virtually every pattern is something simple and nearly every hack outside of the sets have spelled out costs and results. Not to mention I'm nearly always on here to answer anything more.

If you all have ideas for how I can present these things better I'm all for changing things but I need to hear more specifics on where I'm messing up. It sounds like I've made the experience too frustrating for most and that was not my intention.

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indyc

Member
Game Developer
Jun 15, 2017
400
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I feel like this game is fairly well made but that a huge amount of the effort has been put into creating something that is ultimately fighting itself - either that or I've missed some fundamental mechanic.

As a porn game you only access the "porn" elements by failing at the game. However you also only access new porn scenes by succeeding at the game. Plus if you fully explore a scene it basically ensures you'll lose everything else later on, so... what's the point?
You could be right but I feel like this is asking for conversation in further depth to dig out the truth.

You access the most "porn" elements by failing but this is not the only road. Usually when people are critical about my Milovana projects I hear a lot of white and black, pass and fail. The way I play I just time my failures in the moments I am most tempted or interested to see what is on offer. Think of it like a currency to spend where you want it the most.

Then the gameplay itself is more frustrating than not because you need to click a button in order to start a timed typing section rather than having it automatically select the text box or even just being able to trigger the button with a keyboard key, interrupting the flow of gameplay more.

You've then got mechanical elements which are placed on out-of-the-way UI completely disconnected from the typing - the thing you're supposed to focus on - that need to be clicked in order to engage with all of the other (honestly pretty interesting/clever) mechanics, meaning you have to be paying attention to two sections of the screen at any given time in addition to the smut that is supposedly the draw of the game.
You are not alone in hating the engine and I do too. Sadly it was the only one I was able to get this far with and I'm still trying and failing at RenPy. (In other news, my third project is done in construct 3 which doesn't have this issue at all!)

The good news is that now it DOES automatically select the text box AND you can select buttons using the numbers on the keyboard! (The offline mode only sadly though...)

Of course there's also the extra hacks which aren't explained or described or even hinted at what resources they use, along with random ones you might unlock during the course of a run which are explained but only them for some reason. You can't check these mid-run, either, only between levels. So you have to memorise these things, the resources they use, and what they do, in a timed typing game where you sometimes have only a couple of seconds to type.
What extra hacks are you referring to? I thought I listed costs on all of them that take bugs but maybe I didn't explain something well.

I wish you could check hacks mid run but I couldn't find a way to pull that off.

Finally when you complete the game you... have to refresh the entire page because there's no ability to restart. For some reason.


Like.. It's well made in terms of what's there, and in terms of coming up with entertaining twists on the content, but the actual core mechanisms of the game are just sort of baffling to me from a game design perspective because I'm not really sure what my goal in it is.

Don't get me wrong, either - I think it's an interesting concept, a sort of typing of the dead premise but with contextual abilities. You could make something with that. But the execution is deeply confusing for me because it seems like half the time you're fighting the UI and mechanics rather than the game itself, all for no meaningful reward because winning means defeating the purpose of playing a NSFW game.

It's frustrating, I think, just because there's so much there that kinda works and is creative and interesting.
I thought I had added a start over thing after winning but if it's not the there it's because it was breaking the save or something.

My goals in this game were the following:
1. See if I could make a skill based combat game in the milovana engine that pushes it to it's absolute limit. (Because the engine is basically only setup to have dialog, choices, and a metranome).
2. Tempt the player into failing.
3. Have tons of content and variety to explore however you want to explore it.

I knew the typing would be contentious but isn't the vast majority of F95zone already filled with the same old type of thing being released over and over? Honestly I think the idea still has lots of merit in a better engine but I don't have the time, resources, or skill to pull that off the way it should be.

Thanks so much for all the time you took to give your thoughts in a constructive manner! I'll be really curious what you think about my upcoming project I've put 2 years into.
 
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indyc

Member
Game Developer
Jun 15, 2017
400
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Great analysis i went for a basic problem of those typing games but i agree 100%. I despise QTE in porn game for the same reason i'm not enjoying the scene... same here.
Play on casual mode. Go as slow or fast as you wish! Also, if you are interested, I'm always happy to walk someone through how to minimize the typing even outside of using the Godmode or non-typing modes.

This game was made specifically for a community of people that have denial/teasing kinks, The game is perfect in that context but most of us don't have those kinks, WE are the ones that don't get it
While teasing is listed in the tags on the thread it's also listed beside a dozen other things that are given equal weight.
The OP genre list, similarly, lists it waaay in the back behind a dozen other elements.
Nothing in the game really indicates that it's denial-oriented, either, given that all the tags for the various locations are about practically every kink other than denial.

If it is supposed to be about denial that should probably listed somewhere so that people who don't share that kink know it's intended to be that way. As it stands nothing in the game - or in the OP - really indicate that that the point of the game is to be frustrating.

That kind of thing should be a tad more explicit, IMO, so randos who aren't into that kink don't find it and end up being frustrated by the seemingly contradictory design. Especially if it is the actual focal point. Like an NTR game being up front that the point of the game is focused on NTR, or a sissification game being up front about being focused on sissification; being clear on the intent of the game helps manage expectations a lot. Otherwise you'll just end up with people who end up very confused about what the game is trying to do, and if it's even executing that effectively.
The game is about teasing and denial, their previous game was too, the website that hosts it is all about that and every game on it is about that, to my disappointment because I actually like the way the developer makes stuff but I am not into the kink. You are not wrong about making sure people understand that this is indeed the whole point of the game, but that is a problem on F95 as a whole
Woah woah woah... If this is true, (that my games are primarily about teasing and denial), then someone needs to explain to me because that's not at all how I see it or what I was trying to do.

I've said it a few times before but I played F95zone games years before I ever even stumbled into Milovana. Milovana's super easy to use engine was the only reason I got started creating there. I don't share much in common with what the Milovana community wants especially when you consider how much time I've poured into those games. Keystroke being beat in Tease of the Month polls TWICE by games that took a fraction of the time is also a testament to that. Trials of the Succubi took years more work than anyone else was putting in just to get it to eventually stay in the top 10.

I don't personally like denial that much and think it should be used VERY sparingly and as a surprise. What I DO like making is building up tension and desire over time with that ramping up what you experience as you progress through a game.

If by teasing you mean a lot of softcore stripping that does not end in sex I just thought I was adding in more variety. I also wanted to use those as a tool for the aforementioned softcore to hardcore gradual ramp up.

I kind of always assumed the gradual buildup of sexual desire was something that was nearly universal within most well regarded adult games. It is pretty likely that I am completely misunderstanding the terms and am doing something that is going against expected conceptions in an unintended way.

I've been taking feedback and making game adjustments for over a decade now and it's not often that I get this confused by a consensus - I really think I'm missing something right now. If more than one person tells you that you have an issue they are right.

I don't think I created the best adult games ever nor that I have the skill to pull that off. However, I will stand by the fact that the experiences and the variety I've created through a ridiculous amount of effort are enough to hopefully overlook deficits on the UI/Engine end and that there are worlds of content to go exploring without getting lost or having tons of pointless text/tasks.

Thank you all for trying it and the discussions! I really hope to make this all better!
 

Doomeye

Member
May 7, 2018
128
219
228
I hope this got cleared up for you! I have no solutions - especially if you already know how to open it through the bat file but maybe someone with more skill can help.
I found out that it was just requiring more system resources than before. On old pc running off hard drive, load time is super high. On laptop, after doing the windows update (despite not having clicked download, it was still lagging me up in the bg and stopping the game from loading), it does load but it seems to slow load on my browser (firefox). Haven't tried on another browser because it still loads faster than on the old hard drive PC, I just get multiple "if you want to stop this slow processs" popups. I'm sure it'd work a lot better on better systems, I just have two potatos of different varieties that both ran into issues for different reasons.
 

TheCrimsonF

New Member
Jul 19, 2017
3
0
205
Play on casual mode. Go as slow or fast as you wish! Also, if you are interested, I'm always happy to walk someone through how to minimize the typing even outside of using the Godmode or non-typing modes.





Woah woah woah... If this is true, (that my games are primarily about teasing and denial), then someone needs to explain to me because that's not at all how I see it or what I was trying to do.

I've said it a few times before but I played F95zone games years before I ever even stumbled into Milovana. Milovana's super easy to use engine was the only reason I got started creating there. I don't share much in common with what the Milovana community wants especially when you consider how much time I've poured into those games. Keystroke being beat in Tease of the Month polls TWICE by games that took a fraction of the time is also a testament to that. Trials of the Succubi took years more work than anyone else was putting in just to get it to eventually stay in the top 10.

I don't personally like denial that much and think it should be used VERY sparingly and as a surprise. What I DO like making is building up tension and desire over time with that ramping up what you experience as you progress through a game.

If by teasing you mean a lot of softcore stripping that does not end in sex I just thought I was adding in more variety. I also wanted to use those as a tool for the aforementioned softcore to hardcore gradual ramp up.

I kind of always assumed the gradual buildup of sexual desire was something that was nearly universal within most well regarded adult games. It is pretty likely that I am completely misunderstanding the terms and am doing something that is going against expected conceptions in an unintended way.

I've been taking feedback and making game adjustments for over a decade now and it's not often that I get this confused by a consensus - I really think I'm missing something right now. If more than one person tells you that you have an issue they are right.

I don't think I created the best adult games ever nor that I have the skill to pull that off. However, I will stand by the fact that the experiences and the variety I've created through a ridiculous amount of effort are enough to hopefully overlook deficits on the UI/Engine end and that there are worlds of content to go exploring without getting lost or having tons of pointless text/tasks.

Thank you all for trying it and the discussions! I really hope to make this all better!
Your games are awesome IMO, even if they are not the type of sexual content I prefer, but I am surprised you don't see denial as a fundamental core of the games, I mean at the end of the day a player can only interact with things through gameplay and when said gameplay only provides denial when played "correctly" one can only assume as to developer intentions, In general I think you should search answers in your own thoughts, complaints about no keyboard only mode are valid but you are the developer and as such the creative vision you hold matters more than what any of us dumbos have to say. I apologize for misrepresenting your vision however, and I will always at least try anything you do cause you are one of the few developers actually making games with gameplay on this god forsaken site
 

indyc

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Jun 15, 2017
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Your games are awesome IMO, even if they are not the type of sexual content I prefer, but I am surprised you don't see denial as a fundamental core of the games, I mean at the end of the day a player can only interact with things through gameplay and when said gameplay only provides denial when played "correctly" one can only assume as to developer intentions, In general I think you should search answers in your own thoughts, complaints about no keyboard only mode are valid but you are the developer and as such the creative vision you hold matters more than what any of us dumbos have to say. I apologize for misrepresenting your vision however, and I will always at least try anything you do cause you are one of the few developers actually making games with gameplay on this god forsaken site
I appreciate the context. The following is not a challenge but is why I'm having trouble seeing it as primarily denial: If denial is less sexy stuff when you are beating encounters quickly - is that not like nearly every adult game with combat in it?

I think the big difference here is the addition of censorship. I put it in both to make things more unique and to tempt the player into giving in. The game would actually have been 4x easier to make if I didn't include it haha.

Thank you for being a fan even if the tastes aren't aligning!


Emmm started but deleted, pass.
While I'm curious to hear what didn't land for you, I appreciate you trying it!
 
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