- Sep 5, 2018
- 710
- 1,390
Kimberly didn't get to go postal but an escape and happy end will do, thank you for saving the sweet girls, good job pal.
Mhm and then years pass by, Kimberly gets old, her body changed after giving birth so now that same normal guy cheats on his ex-virgin wife with younger girl plus making her pregnant. If you mean by normal(nice); nice guys don't exist.I think most norman guys would love to take the virgin Kimberly as GF/Wife,
Netorare, sharing, swinging and all that kind of stuff is not my kink. Thats simply it. But at the same time i can not comprehend why anyone would like to do that kind of stuff.Cry me a river. It was satisfying to me and that’s all that matters.
Thanks for your comment, but the WASTE comment was unnecessary. It wasn’t a waste to a lot of people so keep your negative opinions to yourself.
Thank you very much. I appreciate you.
I agree with you there.Netorare, sharing, swinging and all that kind of stuff is not my kink. Thats simply it. But at the same time i can not comprehend why anyone would like to do that kind of stuff.
If i had a hot girlfriend like Kimberly i would never share her, especially not with creeps, baggers or other filth.
I would enjoy her myself 24/7. You and everyone else can share whatever and with whoever you want.
Just saying, i would never do that.
So in my oppinion it would be a waste of a perfectly nice woman.
It seems to me that we are no longer talking about the game, but about our own ways of living!?Mhm and then years pass by, Kimberly gets old, her body changed after giving birth so now that same normal guy cheats on his ex-virgin wife with younger girl plus making her pregnant. If you mean by normal(nice); nice guys don't exist.
Yes, the game is more of a kinetic novel if that's what you were getting at there. But I wouldn't say that it has absolutely zero gameplay value because you still get to meet an eccentric cast of characters and play out Kimberly and her cousin's respective storylines from their POV. Even if there are specific no choice-based gameplay routes, it still does present the player with some morally questionable scenes which IMO doesn't really detract from the overall gaming experience for me. But then again I'm personally into the whole fat ugly bastard (FUB) character trope, but different strokes for different folks right?This is not a game its a commic no gameplay in it,
Games with choices are no more a game than games without choices. Choices are an illusion. They are just alternative storylines. Whoever called visual novels “games” was really dumb. Choices, no choices, neither is a game.This is not a game its a commic no gameplay in it,
Well, it's like you said. Good to have closure, but I am sure you can find other games on the Zone with a similar genre to KL if you want other fat/ugly bastard and hot sexy FMC-oriented games to scratch that itch of yours.Am I happy it was wrapped up instead of abandoned?
Erm, actually the 'choice' is one of the definitions of a game / game design - 'a series of interesting choices leading to an outcome'. Yes, in the grand scheme of the universe all choice is an illusion and all magic is just a level of complex cause-and-effects that we can't predict yet, etc etc. But in the normal daily human definition of things, choices are what make something 'a game', as different from other artistic mediums. 'Gamifying' can be as simple as 'pick the right answer to win, otherwise lose', 'flip a coin and call it' (the call is a choice even though the outcome is in reality random), or 'roll a dice and try to roll a 7' (there is no way to 'try' but you can choose to believe prayer / rabbit's feet / how hard you roll makes a difference). Whatever you are doing, you are interacting with 'the game' rather than consuming (reading / watching / listening) to it play out. Which leads to a different form of immersion than when you are consuming content (like you pay attention differently in class if the teacher tends to call on people vs just lecturing - if you may have to interact with the content). It doesn't matter if they are 'false choices' or limited branches, a 'game' is about the journey not the destination.Games with choices are no more a game than games without choices. Choices are an illusion. They are just alternative storylines. Whoever called visual novels “games” was really dumb. Choices, no choices, neither is a game.
Wait what? I mean, I get paid at my job and I use it cycle through and support devs when and where I can because they're awesome. How you sign up.. I mean I suppose just look at job boards for your career of choice, resume.. its like a whole thing.Wait a minute. You are getting paid? How do I sign up? I spend way too much time on this site.
You’re entitled to your mostly wrong opinion. Aside from the part about better to put an end than abandoning.I must say that the story was never the strong point of this game. But that ending, ugh, is terribly bad. It's one of the worst Deus ex machinas I've ever seen, with the father being taken out of the ass and having it all resolved.
What I'm wondering is why such a hasty ending. Has the developer said anything? If he's tired of the project, at least it's appreciated that he gave it an ending. Mediocre or not, it's always better to put an end to a story than to abandon it.
Damn. This is the first time I've seen the mods of this site act like reddit mods lol.Delete that comment ASAP, it's on the BANNED titles list and WILL get your comment deleted and a strike on your account! Just using the name is taboo and breaks the rules. Don't ask me how I know...
Yeah I had a red hot poker shoved up my ass for asking the same thing. Glad I could help.Damn. This is the first time I've seen the mods of this site act like reddit mods lol.