This is a great feedback, thank you very much. I'm aware of the bounty board bug but since it's pretty random, I'm not sure about what's causing it.Psycho-Dev here's my take on bugs and stuff:
1) The game ran smoothly up until I cleared the goblins for the panel quest, which inevitably leads to a random error happening every now and then. I had to reload a game where I had not completed the quest and got the reward for the game to work again.
2) Controller support is messed up. B button only works in combat, in game brings up menu, very annoying.
3) There is no controller enabled tutorial. I do not know what the buttons do, it's confusing. You have to get to a menu and then hit "spell1" and whatnot to get to the quests list and everything is like this, please just make the Dpad bring up menus, joystick for movement and just use zoom commands to switch between all menus like any other RPG. I will provide a list of commands as I would have them in the end of this comment. (that's how much I like this game and want to see it thrive to full potential)
4) please remember zoom level. If I zoom all the way out to see the whole map, I don't want it to be reset when I switch screens. This is a standard clue that tells me "an even is about to happen, here is a cutscene" Let my zoom level be remembered between screens, and have the zoom level change when a cutscene is started.
5) Dying is game over, why ? Either add scenes so that we can be rewarded with a consolation prize when we die, or else make it so that dying has consequences on the game, not just a boring, black game over screen. Especially when gameplay is this freaking difficult. Also more attacking techniques would be nice. I'll expand on that:
normal attack is weak and doesn't require timing not to miss. Add a special attack which requires timing to hit.
Example:
Select Leana-> select "normal attack"->select enemy-> don't touch the controller => enemy loses 1HP
Select Leana-> select "normal attack"->select enemy-> Hit right button slow => enemy loses 2HP
Select Leana-> select "normal attack"->select enemy-> Hit right button fast => enemy loses 4HP
Select Leana-> select "normal attack"->select enemy-> Hit wrong button => attack misses.
Select Leana-> select "special attack"->select enemy-> don't touch the controller => attack misses
Select Leana-> select "special attack"->select enemy-> Hit right button slow => enemy loses 4HP
Select Leana-> select "special attack"->select enemy-> Hit right button fast => enemy loses 8HP
Select Leana-> select "special attack"->select enemy-> Hit wrong button => attack misses and Leana loses 1 turn of action
Enemy attacks-> Hit right button fast-> Attack is dodged
Enemy attacks-> Do nothing-> Lose 1HP
Enemy attacks-> Hit wrong button-> Lose 2HP
Controller setttings:
start: open menu (defaut invetory)
LB/RB : switch pages of the menu (goes through all menus existing: character screen, settings, quest list, etc)
About controls, I'm still refining controls and adding new features, and I completely agree about how uncomfortable/confusing gamepad controls are. I'll keep your feedback in mind and improve gamepad controls.
About combat, I like those ideas. We have plans to add lots of features to combat system, classes with unique play styles and 12 skills each. To implement different ideas, we need more variety of items/skills/equipments and companions. I want some classes to completely remove skill check and depend on RNG, while some classes will depend on skill checks with huge risk/rewards factor for example. But for now, I guess I could easily implement your suggestions and I think it'd make combat lot less frustrating for everyone. I see lot's of people complaining about how hard is combat so I should probably do something about that, starting from making easy difficulty lot more easier.
Combat system is pretty rough so I added a new difficulty level for the next patch, which removes all combat encounters and let's player automatically win every cutscene triggered combat.
Dying is not always game over, but yes mostly game over. I'm kind of picky about using same things over and over again but, I guess it's better then not using it at all. I should probably add a rape scene after each death and then let player continue with low health or something, I'll think about this. I was actually waiting for more sex animations, but it might take some time with everything else ShySeel is working on so, yea.