Commendable reaction to what was honestly an overly snippy post on my end.
- First off, on my system, the fights consistently lock up on a win 10 system on a 4k monitor, regardless of screen scale settings. What happens is that inbetween turns, the game demands I buff up, choose a character of my own or the enemy character. Very regularly, the enemy characters become completely and utterly unclickable with no gameplay behavioral changes, sometimes multiple turns in. I thought it was triggered by left clicking early while an animation was still playing, but that ended up not being the case. I have not tried the latest bugfix update.
- The save within a save wasn't actually game breaking. It just looped the game's save screen preview picture into an infinite void. It was funny, but caused no harm.
- The right click crash was while I was holding an item. Namely, I had left the tutorial zone, was curious if the dress could be dropped - and right clicked with the dress still selected, over the grass rather than an inventory menu directly. That CTD'd me, created an automatic save, aaand... the dress was gone when I reloaded.
Good luck with your game. It either hates my system or something else is going on, but my experience was awfully Fallout 76-ish when I tried.
1- I'm not sure about the combat issue, I can't test it since I don't have 4K monitor but I'll add it to the bug list. If it's related to resolution, solving it should be easy but I'll try to eliminate other potential causes too. I don't think this is fixed with the last update.
2- Last UI improvement I did was a rough upgrade over the already existing systems, this will be probably fixed when we designed the whole main menu from scratch later on. I'm glad it's not game breaking.
3- That makes sense, I didn't calculate that possibility and I can replicate it easily. I'll fix it in the next update.
Thanks, I'd be furious too if game broke non-stop when I'm trying to play, but sometimes it's just a normal part of the development process. Unfortunately we can't know something is broken until it breaks, I fix tons of bugs each time I play the game myself, but even then there are things that I never tried in game, or it's just simply depends on the hardware of the players and it requires experience and/or different setups to test the game on. Not to mention developing it for 3 different platforms at the same time can make things much more complicated.