1- I'm not sure about the combat issue, I can't test it since I don't have 4K monitor but I'll add it to the bug list. If it's related to resolution, solving it should be easy but I'll try to eliminate other potential causes too. I don't think this is fixed with the last update.Commendable reaction to what was honestly an overly snippy post on my end.
Good luck with your game. It either hates my system or something else is going on, but my experience was awfully Fallout 76-ish when I tried.
- First off, on my system, the fights consistently lock up on a win 10 system on a 4k monitor, regardless of screen scale settings. What happens is that inbetween turns, the game demands I buff up, choose a character of my own or the enemy character. Very regularly, the enemy characters become completely and utterly unclickable with no gameplay behavioral changes, sometimes multiple turns in. I thought it was triggered by left clicking early while an animation was still playing, but that ended up not being the case. I have not tried the latest bugfix update.
- The save within a save wasn't actually game breaking. It just looped the game's save screen preview picture into an infinite void. It was funny, but caused no harm.
- The right click crash was while I was holding an item. Namely, I had left the tutorial zone, was curious if the dress could be dropped - and right clicked with the dress still selected, over the grass rather than an inventory menu directly. That CTD'd me, created an automatic save, aaand... the dress was gone when I reloaded.
2- Last UI improvement I did was a rough upgrade over the already existing systems, this will be probably fixed when we designed the whole main menu from scratch later on. I'm glad it's not game breaking.
3- That makes sense, I didn't calculate that possibility and I can replicate it easily. I'll fix it in the next update.
Thanks, I'd be furious too if game broke non-stop when I'm trying to play, but sometimes it's just a normal part of the development process. Unfortunately we can't know something is broken until it breaks, I fix tons of bugs each time I play the game myself, but even then there are things that I never tried in game, or it's just simply depends on the hardware of the players and it requires experience and/or different setups to test the game on. Not to mention developing it for 3 different platforms at the same time can make things much more complicated.