- Jan 6, 2019
- 106
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So, version numbers aren't consistent with different developers using different numbering schemes, so it's not a good / safe method to go by if you don't know what their version numbering is.they have been working on the game since 2017 and its still 0.12?? What do they want to create there, a new "war and peace"? Smells a bit like money milking. It remindes me something...crescenta,fraudsu
Man that's a simple decimal numeration system which represents progress unless the dev has its own mathsSo, version numbers aren't consistent with different developers using different numbering schemes, so it's not a good / safe method to go by if you don't know what their version numbering is.
But you're not wrong in this case, which has been discussed at length in the thread already, so i won't go into that again.
When the crab farts on the hillSteam release when?
Like I said, in this case you're right. My point is it doesn't apply to all developer's version numbering, especially if they change version numbering systems between updates.Man that's a simple decimal numeration system which represents progress unless the dev has its own maths
I understand that creative process is hard to calculate. Thats why sometimes we see v1.01+ with a complete tag and I understand that.But when you see 10% progress made in 4 years thats kinda...query? disturbing? tense?
even if there's no consistency you can always get an approximate picture in your mind of the overall progress and dev's plans based on version and changelogs. I just don't see any point for devs to use decimal to show its progress hereLike I said, in this case you're right. My point is it doesn't apply to all developer's version numbering, especially if they change version numbering systems between updates.
I've seen developers use something like Version_2015.05.12, where the version number is literally just the release date, not having anything to do with the number of releases they've done.
I've seen alpha releases listed as version 0.102, which doesn't really mean anything but by decimal numeration implies it's the 102nd release, but in that case I've seen it as the literal first release of the game.
There have been some where they do version 10.4, where they do many updates as version 10.(some number) before they reach a milestone and increase to version 11.(some number). Again, by decimal numeration you might assume there've only been 10 releases if you see the version 10.4, but depending on the developer it could be many more.
My point is that there's no consistency in version numbering, since there's limited standardization in professional coding. Add in amateur coders, and you really can't assume anything just from just 1 or 2 of their version numbers.
Version numbers don't matter past 0.9. If the version has only one major number, then you could assume it's possibly around 90% complete, at the very least we are getting real close.Man that's a simple decimal numeration system which represents progress unless the dev has its own maths
I understand that creative process is hard to calculate. Thats why sometimes we see v1.01+ with a complete tag and I also understand that.But when you see 10% progress made in 4 years thats kinda...query? disturbing? tense?
why would writter leave?But at some point Sierra left the team
I'd love that tooanyone knows a walkthrough for the game ? One that is free ?
Creative differences. Nomo and NDS didn't like what she had in mind for the longterm scope of the story and they argued over it.why would writter leave?
THE ORCS HAVE TAINTED THE WATER! IT'S MAKING THE HUMAN WOMEN SUBMISSIVE AND BREEDABLE!!Looking at the og preview pics and some of the latest CGs... Sabia's proportions have gone way out of whack now in a lot of them