The Firefox

Newbie
Jul 2, 2017
25
31
6 months, Idk what's more depressing

Me seeing time fly bye as my friend propose, get married and now has a kid on the way.

Or

Me realising I've been lurking online forums every week to see if this porn game has got an update for 6 months,

Waiting for Godot... ;)
 

Ghotter

New Member
Nov 6, 2017
7
8
Attention thread dwellers! It has been announced by Nomo that the next patch is scheduled to be released at about the same time Star Citizen is been released, thank you for you patience
 

oshkoshdorosh

Newbie
Mar 31, 2020
43
133
I see that like with every new update we're still going for a new record in a "the longest time between kod updates" category.

Lol you said it, but don't give anyone ideas about breaking a record, as we'll be waiting for months to come! The current longest gap between releases stands at 9 months either between 0.9.3>0.10.8, 0.10.5>0.11.2 or 0.11.2>0.12.4, depending on how you wanna count it. To be fair, these 9mo gaps included the outbreak of this current global pandemic, which majorly fucked up alot of stuff across plenty of lives, jobs, and content creation as people figured out new work styles and navigated family tragedies, but 9 months still stands the grandest wait and the current norm across the most recent version releases. So for anyone holding their nut or their breath, we've got about 3 more months of holding tight if this trend is anything to go by.

For anyone who wants the record of the gaps, I've listed them below. I used public release as my reference points, as the early release versions for patrons have become increasingly buggy as time goes on, sometimes necessitating a wait until lower tier patron or public versions drop with ironed out glitches in order to experience the new content:
  1. Update 0.1.2: June 01, 2017
  2. Update 0.2.2: August 03, 2017 wait time ~2months
  3. Update 0.3.3: October 14, 2017 wait time ~2months
  4. Update 0.4.2: January 26, 2018 wait time ~3months
  5. Update 0.5.2: May 30, 2018 wait time ~5months
  6. Update 0.6.4: September 23, 2018 wait time ~4months
  7. Sierra Lee's Departure announced: December 30, 2018. The post tells that Sierra left "a few months ago, just before the end of the last update" aka the last update with Sierra's work in it was v0.6. I list this here bc notably, content differences aside, Sierra's departure seems to have made no direct impact on release dates for the next several versions
  8. Update 0.7.3: January 6, 2019 wait time ~4months
  9. Update 0.8.3: April 17, 2019 wait time ~4months
  10. Update 0.9.3: September 30, 2019 wait time ~5months
  11. Update 0.10.5: March 15, 2020 wait time ~6months
  12. Update 0.10.8: July 3, 2020, it's worth noting that this version update came out, adding some stuff and bugfixes, notably a missing scene that didn't make it into 10.5 upon release. Depending on how exacting one would like to be, this could be billed as the true&complete v0.10 release, which would make the v0.10 wait time 9months if counted from 0.9.3 > 0.10.8
  13. Update 0.11.2: December 15, 2020 wait time ~9months (I'm counting from 10.5)
  14. Update 0.12.4: September 14, 2021 wait time ~9months
  15. Update 0.13.??: TBD, wait time at least 6months and counting
 

Feru452ax

Member
Nov 23, 2020
399
696
Lol you said it, but don't give anyone ideas about breaking a record, as we'll be waiting for months to come! The current longest gap between releases stands at 9 months either between 0.9.3>0.10.8, 0.10.5>0.11.2 or 0.11.2>0.12.4, depending on how you wanna count it. To be fair, these 9mo gaps included the outbreak of this current global pandemic, which majorly fucked up alot of stuff across plenty of lives, jobs, and content creation as people figured out new work styles and navigated family tragedies, but 9 months still stands the grandest wait and the current norm across the most recent version releases. So for anyone holding their nut or their breath, we've got about 3 more months of holding tight if this trend is anything to go by.

For anyone who wants the record of the gaps, I've listed them below. I used public release as my reference points, as the early release versions for patrons have become increasingly buggy as time goes on, sometimes necessitating a wait until lower tier patron or public versions drop with ironed out glitches in order to experience the new content:
  1. Update 0.1.2: June 01, 2017
  2. Update 0.2.2: August 03, 2017 wait time ~2months
  3. Update 0.3.3: October 14, 2017 wait time ~2months
  4. Update 0.4.2: January 26, 2018 wait time ~3months
  5. Update 0.5.2: May 30, 2018 wait time ~5months
  6. Update 0.6.4: September 23, 2018 wait time ~4months
  7. Sierra Lee's Departure announced: December 30, 2018. The post tells that Sierra left "a few months ago, just before the end of the last update" aka the last update with Sierra's work in it was v0.6. I list this here bc notably, content differences aside, Sierra's departure seems to have made no direct impact on release dates for the next several versions
  8. Update 0.7.3: January 6, 2019 wait time ~4months
  9. Update 0.8.3: April 17, 2019 wait time ~4months
  10. Update 0.9.3: September 30, 2019 wait time ~5months
  11. Update 0.10.5: March 15, 2020 wait time ~6months
  12. Update 0.10.8: July 3, 2020, it's worth noting that this version update came out, adding some stuff and bugfixes, notably a missing scene that didn't make it into 10.5 upon release. Depending on how exacting one would like to be, this could be billed as the true&complete v0.10 release, which would make the v0.10 wait time 9months if counted from 0.9.3 > 0.10.8
  13. Update 0.11.2: December 15, 2020 wait time ~9months (I'm counting from 10.5)
  14. Update 0.12.4: September 14, 2021 wait time ~9months
  15. Update 0.13.??: TBD, wait time at least 6months and counting
I love this game in general (yeah, there's flaws, but I enjoy the art/story a LOT despite some things), but damn, seeing the release gaps it's just sad.
Specially considering how much they're making from the game. If it was a starter and small developer, it would be 'ok', but Hreinn?...
 

oshkoshdorosh

Newbie
Mar 31, 2020
43
133
I love this game in general (yeah, there's flaws, but I enjoy the art/story a LOT despite some things), but damn, seeing the release gaps it's just sad.
Specially considering how much they're making from the game. If it was a starter and small developer, it would be 'ok', but Hreinn?...

Same, I'm still a committed patron of theirs but i've been pretty disillusioned by this increasing gap. More than anything, the dev team's intensive defensive bitterness around these gaps i've found even further offputting. Like, if it's gonna take 9months per thing from now on then that's the way it is i guess, just let us know that's the new development cycle (and then hold themselves to that).
 

zerozamm

New Member
Jan 15, 2022
2
1
Anybody know why the art seems to be progressively getting worse every update? It's not like the first couple of chapters this game had anymore. My theory is the artist must've quit or retired, thus they had to get a another one, similar to the original art style sure, but ultimately worse. Any idea if we will ever revert to the old, and much better art style?
 

Jinsoyun

Active Member
Sep 28, 2018
557
1,089
Anybody know why the art seems to be progressively getting worse every update? It's not like the first couple of chapters this game had anymore. My theory is the artist must've quit or retired, thus they had to get a another one, similar to the original art style sure, but ultimately worse. Any idea if we will ever revert to the old, and much better art style?
The artist is the same: Nomo. He is the one who comes up with the story and character designs too, by the way.
The change in the art came from a plan to make simplified, easy to mod pictures to be used in various smaller scenes. It took them quite a long time to get the assets drawn, but in theory the new art will be full quality again and the weaker ones are used as flavor illustration.
 

Anmitsu

Member
Jul 28, 2017
396
698
Lol you said it, but don't give anyone ideas about breaking a record, as we'll be waiting for months to come! The current longest gap between releases stands at 9 months either between 0.9.3>0.10.8, 0.10.5>0.11.2 or 0.11.2>0.12.4, depending on how you wanna count it. To be fair, these 9mo gaps included the outbreak of this current global pandemic, which majorly fucked up alot of stuff across plenty of lives, jobs, and content creation as people figured out new work styles and navigated family tragedies, but 9 months still stands the grandest wait and the current norm across the most recent version releases. So for anyone holding their nut or their breath, we've got about 3 more months of holding tight if this trend is anything to go by.

For anyone who wants the record of the gaps, I've listed them below. I used public release as my reference points, as the early release versions for patrons have become increasingly buggy as time goes on, sometimes necessitating a wait until lower tier patron or public versions drop with ironed out glitches in order to experience the new content:
  1. Update 0.1.2: June 01, 2017
  2. Update 0.2.2: August 03, 2017 wait time ~2months
  3. Update 0.3.3: October 14, 2017 wait time ~2months
  4. Update 0.4.2: January 26, 2018 wait time ~3months
  5. Update 0.5.2: May 30, 2018 wait time ~5months
  6. Update 0.6.4: September 23, 2018 wait time ~4months
  7. Sierra Lee's Departure announced: December 30, 2018. The post tells that Sierra left "a few months ago, just before the end of the last update" aka the last update with Sierra's work in it was v0.6. I list this here bc notably, content differences aside, Sierra's departure seems to have made no direct impact on release dates for the next several versions
  8. Update 0.7.3: January 6, 2019 wait time ~4months
  9. Update 0.8.3: April 17, 2019 wait time ~4months
  10. Update 0.9.3: September 30, 2019 wait time ~5months
  11. Update 0.10.5: March 15, 2020 wait time ~6months
  12. Update 0.10.8: July 3, 2020, it's worth noting that this version update came out, adding some stuff and bugfixes, notably a missing scene that didn't make it into 10.5 upon release. Depending on how exacting one would like to be, this could be billed as the true&complete v0.10 release, which would make the v0.10 wait time 9months if counted from 0.9.3 > 0.10.8
  13. Update 0.11.2: December 15, 2020 wait time ~9months (I'm counting from 10.5)
  14. Update 0.12.4: September 14, 2021 wait time ~9months
  15. Update 0.13.??: TBD, wait time at least 6months and counting
And this is exactly what I was reffering to.
Even since as long ago as 2018 every next update seems to take them longer to release than a previous one. Will they do a c-c-c-combo breaker this time and actually release faster than a time it takes pregnant woman?
I don't think so.
 

Jinsoyun

Active Member
Sep 28, 2018
557
1,089
I think the first few releases were deceptively (badum-tsh) fast. 2 and 3 months sound really nice, but at the time of the first patreon release, NN's final patch has been out for at least 8 months, so Hreinn had a good amount of prep time. If i remember correctly, Ylva was the first new character who's model was drawn after the 0.1 release, back in . Up to that point they already had all their art assets, their basic mechanics like stats and combat and a lot of other things prepared in advance, so they mostly "just" needed the art for the scenes and the writing.

0.5 brought the raiding, the first new mechanic since the release, so that delay shows with it's 5 months.

Based on this, if we add a few months of correction to the first few releases due to the added prep time they could ride, it seems to me that 4 months per update is the consistent time for this game. (as i wrote in my last prediction post)

New art assets and game mechanics always seem to go on top of this 4 month cycle, like the +1/+2 month for the raiding in 0.5, the human towns and NPCs in 0.10 and so on. Currently it seems like the repeatable scenes are proven to be a challenge both in terms of mechanics and assets, so a lot of the current delays might come from those.

However.

More than doubling the length of the patch cycle should not be treated as the new norm, even if one by one there was some kind of reason behind it. It's just not a good idea.
And if a random idiot on a forum, like me without any knowledge of writing, drawing or developing can clearly see and point out this pattern then the developers should be aware of it too.

It's a matter of fact that implementing new things will take time and unfortunately personal problems and tragedies inevitably happen too. And this game will still need new assets without doubt: more human stuff as we get closer to Sabia's family, elves or shamans if we explore the area / back stories a bit more, clothing and a lot more if the current several dozens of set ups are to be followed up.

The devs must know this and they need to make preparations and adjust their communication for their own good too.

Personally i still think that Hreinn would benefit from a "clean" patch next, once the current repeatable scenes are sorted out. No new mechanics, no new major asset batch, just a good old fashioned 4 month update without extra delays. Just to show their patrons and us that they can do it and 9 months won't be treated as the norm.


oshkoshdorosh :Thanks for the list, it's nice to see it with a good format.
 

sigmazx

Newbie
Jun 18, 2018
69
64
What im asking is probably a foregone conclusion, but ill try anyway:

Im trying to run a pure playthrough - i.e. no dick penetration, and it was going well until i got forced into a scene near the end, as ba'ashi alongside Bris.
That came completely out of the blue, as the game's choices until this point allowed me to opt out or prevent these situations, but this seems like an unskippable story event, which is jarring, since all this time, Sabia has been treating the orcs with what would be most accurately described as barely concealed contempt.
So did i miss something somewhere? Is this at all avoidable?
Same here.

Just finished my playthrough and was shocked by this.

I guess a virgin run is impossible?
 

Enigmanic

Active Member
Nov 4, 2019
537
686
Same here.

Just finished my playthrough and was shocked by this.

I guess a virgin run is impossible?
Technically it should be possible if (back when you finished the catgirl raids) you chose to let the catgirls go.
That is, unless Nomo and Monsinne decided to write themselves into a corner.
 

sigmazx

Newbie
Jun 18, 2018
69
64
Technically it should be possible if (back when you finished the catgirl raids) you chose to let the catgirls go.
That is, unless Nomo and Monsinne decided to write themselves into a corner.
I did let the catgirls go but once you reach the latest update, Sabia is suddenly more "open" even when my choices are all dominant and never accepted lewd stuff.

It's just weird. Is it because of the change in writer?
 

Joe9ty

Newbie
Jun 18, 2020
41
101
I did let the catgirls go but once you reach the latest update, Sabia is suddenly more "open" even when my choices are all dominant and never accepted lewd stuff.

It's just weird. Is it because of the change in writer?
I don't really follow much of the points raised here or others referenced by you to be honest. The notion that you must be able to complete a non sex play through of KoD seems arbitary and somewhat strange. Sure, if Sabia was to live out her life a thousand times in the Orc camp she might be able to get a few runs where the desire/demand for sex is avoidable but given that there are a finite amount of paths you can write in any game like this, why write one where Sabia manages to blue ball everyone?

Equally assumptions over the Kira bad end are exactly that, assumptions. Neve's character for me is still something of a mystery and she is someone I do not trust entirely. Sure, up until now she has proven a strong ally to Sabia, but the full motivation for her being in the Orc camp or for helping Sabia haven't been bottomed out and I think a twist in that tale may well be in the plans. Indeed the lack of concern following the Kira bad end may be a sneek clue to that, as yet unrevealed agenda.

For clarity, I didn't really like the Kira bad end. It was unforeseen by me, but Kira herself is the embodiment of unpredictability and maybe she thinks Sabia being her fuckslut for the rest of her days is her being useful. Besides, death by misadventure can happen in sex games too you know! :p
 

sigmazx

Newbie
Jun 18, 2018
69
64
I don't really follow much of the points raised here or others referenced by you to be honest. The notion that you must be able to complete a non sex play through of KoD seems arbitary and somewhat strange. Sure, if Sabia was to live out her life a thousand times in the Orc camp she might be able to get a few runs where the desire/demand for sex is avoidable but given that there are a finite amount of paths you can write in any game like this, why write one where Sabia manages to blue ball everyone?

Equally assumptions over the Kira bad end are exactly that, assumptions. Neve's character for me is still something of a mystery and she is someone I do not trust entirely. Sure, up until now she has proven a strong ally to Sabia, but the full motivation for her being in the Orc camp or for helping Sabia haven't been bottomed out and I think a twist in that tale may well be in the plans. Indeed the lack of concern following the Kira bad end may be a sneek clue to that, as yet unrevealed agenda.

For clarity, I didn't really like the Kira bad end. It was unforeseen by me, but Kira herself is the embodiment of unpredictability and maybe she thinks Sabia being her fuckslut for the rest of her days is her being useful. Besides, death by misadventure can happen in sex games too you know! :p
I don't mind the Kira stuff. She's crazy so I was expecting it.

But till now the game was consistent with choices and everything, you know? Now I feel like Sabia is on auto mode. Doing whatever.

Maybe it's silly of me but I was happy to do a virgin run because I love the "temptations" mind games and the challenge.
 

Joe9ty

Newbie
Jun 18, 2020
41
101
I don't mind the Kira stuff. She's crazy so I was expecting it.

But till now the game was consistent with choices and everything, you know? Now I feel like Sabia is on auto mode. Doing whatever.

Maybe it's silly of me but I was happy to do a virgin run because I love the "temptations" mind games and the challenge.

Well for what it's worth, I think managing to get Sabia to navigate a virgin route for so long is very good going!

I love this game, probably my favourite game as a concept, but I do think the dev team are struggling tbh. I would love someone like Dr Pinkcake or Mutt & Jeff (who are creating Pale Carnations) to take this project on and see what they could do with it.

My biggest issue is that the sub route (which should be the most fun) just feels like a long bad end right now and I'm guessing that is where you see the 'auto mode' Sabia being most evident.

I would love to see the sub story-line re written or an additional path added that allows Sabia to be submissive but at the same time manipulative, being used but at the same time working towards her own goals.

Nomo deserves immense credit for taking the game as far as he has but it feels like he needs help, I hope he gets it because this game could be and should be a masterpiece.
 
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