CourierNPC

Well-Known Member
Jul 12, 2017
1,126
1,044
Perhaps they lose the patreons if they do as they forget about the game and move on? Another difficulty, if the payment is monthly and your releases arent monthly, its kind of weird to have payment switched on for four months and then switched off for a month and then turned back on again for a release. Then people ironically enough might feel even more snubbed for paying for months of no release
If they lose Patrons, well, that's on them.

It may be difficult to decide to take a break, make a new plan/roadmap/what-have-you, and then decide with a big heart that it'd be best to pause payments until they think that the content is worth subscribing to again. But hey, if that renews their morale and overall enjoyment in making the content we longed for all these years, I'm not against the idea. ^^"

Also, what use for me (or anyone else) to subscribe to someone who does erotic content but then all I heard was radio silence? I'd be pretty pissed and thought I have been ripped off from behind my back.
 
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Daybyday

Newbie
Jun 14, 2017
32
73
A solid game made yesterday doesn't guarantee one's great future either if they remain the same, complacent to the task at hand, and thinking that the cards they've played still hold some relevance.
Well it does hold some relevance. From what I can see Noxian Nights is free now. Thats another confusing aspect of Patreon, I guess many are paying them as sort of a "tipping jar" for the appreciation of having developed a previous game and allowing them to play it for free. If they stopped development and abandoned KoD at the time they realized they were in over their heads, they would not have gotten any royalties at all from the completed NN. That payment model rewards dragging out the dev process of a game since as long as you are assumed to still be working on a game people will still pay you. Actually finishing a game only has downsides.

Look at "Dual Family". The guy behind it could have just finished up the game by now with the last update but chose instead to go on a metaphysical LSD-type of storytelling trip that absolutely nobody would like just to be able to continue the game on patreon. The content he produced was just as time consuming to create as finishing up the story would have been Im sure, but there were zero incentatives for doing so and many to just drag things out.

And I know some sell the games on steam and similar, but they are just a ban waiting to happen.
 

Panchromatic

Newbie
Mar 30, 2018
15
31
Maybe a bit of an odd question, but the gallery shows scenes I oughtn't to have unlocked yet as being unlocked; is there any way to fix this and return them to a locked state? I tried deleting the old saves from previous versions in "%APPDATA%\RenPy\yadda yadda" but it didn't seem to help.
 
Aug 11, 2020
349
956
Maybe a bit of an odd question, but the gallery shows scenes I oughtn't to have unlocked yet as being unlocked; is there any way to fix this and return them to a locked state? I tried deleting the old saves from previous versions in "%APPDATA%\RenPy\yadda yadda" but it didn't seem to help.
They use the file called "persistent" to store which scenes were unlocked. You can find that file in the save folder (appdata and also in the /game/saves folder).

I don't really see the problem though.
 

ahrimansiah

Member
Oct 28, 2017
247
289

update post
Hey guys, just wanted to let everyone know where we are at.
.13 is very close to finished, there's a few things we want to add and still tweak and whatnot, but overall most of it is finished. We've had a good chunk of it finished for a while, and another chunk of it finished for still a fair bit. This is because our release schedule has been to complete several quests entirely, and release it as a large chunk of content.
While we do like that approach in theory, we realize it does result in longer periods with no releases. It has become more apparent as we have also begun to work on larger and more complex CGs and quests than in earlier patches. We've also heard a lot of the feedback regarding this release schedule. To that end, we want to adjust how we release our content.
Our plan is still to have a 'patch' be several quests and CGs, but instead of completing all of it and releasing it at once - which does necessarily require a longer amount of time to develop - we want to release it in smaller sections. So, for example, a patch might have 3 major quests, but we will work on, complete, and release one quest at a time. We're hoping that this will result in a faster monthly release schedule.
In regards to patreon tier rewards, they will still be relevant and based off of the whole 'patch' as opposed to each singular quest release. We will be giving an outline of what the patch will include at the start of the cycle so that everyone is on the same page as us - it is likely we will be sticking with a 3 quest per patch style.
Now - with .13, we are aiming to have it fully released by the end of June, and we will be doing the new system with it as well. The first quest in it is the Ylva quest, so we will be releasing it as soon as we have it cleaned up and finalized - early June for this. We'll then release the Vehlis one a bit later, finishing up with the Tavern quest. Once all three have been released, it will be repackaged as a full patch release with any edits/bugs fixed, and we'll begin working on the next one, along with the relevant patreon rewards.
We also have some additional repeatable scenes in the trading lodge with the shop orc that we'll add as well.
Thanks guys for all the continued support, it really is appreciated.
So the floating plane without fuel is finally stalling.... sad... another great game going to be ruined and abandoned because the creators got the cash for free and now they dont have motivation anymore...
Thats why i love pirating! most of developers dont deserve trust, first give the complete game THEN i will give u the cash.
 
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MingXiao

Member
Aug 9, 2021
101
252
So the floating plane without fuel is finally stalling.... sad... another great game going to be ruined and abandoned because the creators got the cash for free and now they dont have motivation anymore...
Thats why i love pirating! most of developers dont deserve trust, first give the complete game THEN i will give u the cash.
Its obvious ever since Sierra left that production has massively dropped. Nomo might have the artistic side to him but there seems to be no one there putting stuff together and it gets even worse when they hire new staff midway in into the prologue. Yes I call it the prologue because it literally feels like the opening chapter of a book. We are introduced to a tribe, a bit of backstory and venture out once or twice but there's not more depth and we as the player have managed to achieve nothing in regards to impact outside the tribe and inside the tribe its very miniscule.
 

Exodusas

Newbie
Nov 18, 2016
79
137
So the floating plane without fuel is finally stalling.... sad... another great game going to be ruined and abandoned because the creators got the cash for free and now they dont have motivation anymore...
Thats why i love pirating! most of developers dont deserve trust, first give the complete game THEN i will give u the cash.
Dont see it getting abandoned any time soon. Getting ~10k for once a year update with at best half an hour of new content ? They will keep milking until the last drop
 

ahrimansiah

Member
Oct 28, 2017
247
289
Dont see it getting abandoned any time soon. Getting ~10k for once a year update with at best half an hour of new content ? They will keep milking until the last drop
thats the exact definition of abandoning in this industry, u will see less and less until there is no update for 2-3 years and bam abandoned, this is not the first time this happened, sadly...
 
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loldobngs69

Newbie
Jul 23, 2017
19
40
In regards to patreon tier rewards, they will still be relevant and based off of the whole 'patch' as opposed to each singular quest release. We will be giving an outline of what the patch will include at the start of the cycle so that everyone is on the same page as us - it is likely we will be sticking with a 3 quest per patch style.
Now - with .13, we are aiming to have it fully released by the end of June, and we will be doing the new system with it as well. The first quest in it is the Ylva quest, so we will be releasing it as soon as we have it cleaned up and finalized - early June for this. We'll then release the Vehlis one a bit later, finishing up with the Tavern quest. Once all three have been released, it will be repackaged as a full patch release with any edits/bugs fixed, and we'll begin working on the next one, along with the relevant patreon rewards.
3 patches
I think 1 week between them at best is a good estimation
3 weeks from now is 1st of July
They aren't going to meet their self-declared timeline, again.
 

Karl Speidel

Active Member
Sep 20, 2021
777
699
This game and others are very good examples why patreon should be dismantled or not used for porn industry,you see the results here and it by definiton promotes laziness.

People to fight something like this cancell all your patreon subscriptions and try to get others to do the same,this is the only way...short of kidnapping nomo and others...to make a difference and maybe to see KoD finished.
 

oshkoshdorosh

Newbie
Mar 31, 2020
43
133
They have failed to do that already. They said they would release Ylva quest by early June but it is 11th/12th June (depending on where you live) and I don't see any signs of a release yet.
On the discord this morning Nomo said NDS would finish inserting the Patch 1: Ylva content into an update in "a few days". So i'd say that 1) I'm with Shakira, Hrienn is most certainly missing their "early" in the month deadline, and 2) Jinsoyun is absolutely right that coding seems like their critical bottleneck.

I'm not saying it's NDS' fault (...though NDS has admitted their computer is a potato that can't run RPGMaker's browser form) as the team's project management skills would make me suspect that this may be a workflow issue where the art and writing is dumped at the feet of coder, who then has to hustle to get it all together last minute. Full speculation on my part here on the root of issue, i bet the blame lies squarely in the middle of this team's triangle.
 
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