Shakira

Newbie
Nov 16, 2017
60
132
People didn't believe me when I said that they are deliberately milking their patrons, so here you go. It seems like from now, we will probably see one update in a year that will be broken into several smaller patches.

I am curious to see the amount h-scene content this 'update' will have. I want to be optimistic but I feel that it's going to be very disappointing proportional to the amount of time they spent working on this update. We will probably see 4-6 unique CG's with tons of repetitive boring CG's. I was hoping to see some Sabia x Kira/Vehlis action but that seems like unlikely now as well.

I do wish that my speculation about the h-scene content is wrong and we finally get to see some great stuff after such a long wait. Let us just hope that this update doesn't bleed into July now.
 

Jinsoyun

Active Member
Sep 28, 2018
582
1,131
Ho, boy. Let's start with the obvious one first.

What the hell has been their coder doing for almost a year? And from this point on he is officially just a coder not a programmer, since that's a title he didn't live up to at all.
The art and writing for Ylva's and Vehlis's scenes were done in february and Sabia's scene by 6th of april. And now 2 months after everything else is ready we are told that the coding isn't finished for the first quest yet? If it is as ready as they claim, then release it and start the new schedule in the next patch, because right now they are just walking back on their promises to their patrons in order to buy some time and try to communicate it as a bonus for everyone.

The good course of action would be to release the Ylva and Vehlis quests now and finish the bar quest by the end of june.

Nomo, Monsinne: i know you are not reading this, but it seems like at least 6 months of your works is actively being shat on by your teammate. If you didn't agree to it, then think of a solution. If you agreed, then why?

Not to mention that this patch was supposed to have 4 parts at least: the missing content from 0.12, and the 3 new ones.

Damn, i'll try to put the rant aside, but it's not going to be easy.

I honestly think that in ideal circumstances this new schedule can be the right choice.
It could provide a much needed structure for the dev team.
It could mean that the patrons get something guaranteed for each month.
It could mean faster updates, since even if we add a buffer month after each 3-quest-cycle, that would be 3-4 month/patch.
It could improve communication, since they'd have to post the releases more frequently.
It could improve transparency by the expectations and plans being more grounded: 1 month, 1 quest, go. Currently it's just "there will be a patch which will have something in it and it will be released sometime".
It could increase the number of average patrons by making directly donating to certain kind of content easier. And by doing so, it could give the devs some actual real feedback on what people want to see.
It could improve flexibility and response time for said feedback with the shorter cycles.

But even if i didn't read the posts after the news, it wouldn't take magic to figure everyone's thoughts out: Will they actually stick to a schedule for the first time since this project started?

Apparently we did get to the point where even the patrons raised their voices against the single 0.12 release since forever... According to their blog 0.11 public version came out in 2020 december, so that's 17+ months with only one patch. So now we will have to wait another 3 months for "0.13" to drop as well if they stay their current course. That will probably be the record for the slowest release, right?

On the positive side: Ylva looks good. That's about it.
 

Gutsandguts

Active Member
Dec 9, 2017
653
761
Ah, I totally forgot this game existed. I feel like this game and a lot of others tend to bite off way more than they can chew. If you're going to have a million different routes that all bleed in to each other then you're just adding exponentially more work and if you're not creative enough to make everything interesting...well it just doesn't work.

Are there even any stans that actually care about the story at this point?
 
Oct 8, 2018
129
120
Ah, I totally forgot this game existed. I feel like this game and a lot of others tend to bite off way more than they can chew. If you're going to have a million different routes that all bleed in to each other then you're just adding exponentially more work and if you're not creative enough to make everything interesting...well it just doesn't work.

Are there even any stans that actually care about the story at this point?
I care about the story of Sabia getting stuffed by all kinds of cocks. ;)
 

Daybyday

Newbie
Jun 14, 2017
32
73
I understand why people are mad at the slow progress of this development, but what are you suggesting they should do in the ideal scenario? I disagree with the take that this is pure milking regardless, the team behind this has managed to deliver Noxian Nights to completion - an excellent game.

The start of this game is also unique and excellent in many ways, but now there haven't been much progress for a long time. This phenomenon seems to be reoccuring on games here, and I can see why. I myself have considered releasing a game Im developing on my spare time and possibly having a subscribe star/patreon, but I've been reluctant to release it publically because I believe doing so might put more pressure on me than I need. In general I believe people underestimate how much work it is to develop a game, something that would increase exponentially which management of social media channels, marketing, fan responses, special rewards to patreons etc.

If I would dedicate that much time to develop games *with* my current day job I would have no spare time at all. I would also need to break up with my girlfriend to free more time. While the money seems good at first glance (I don't know how much they are making, split three ways) its most likely not good enough for you to quit your job to work on a porn game, even if you would, its a pretty big risk if patreons would disapear one day.

So these guys have developed a solid game before and are in the process of devoping another one, the problem is just that life sometimes get in the way. How do you justify to people that you need to spend all of your free time developing a porn game? Its a tricky situation. Of course they could put the game on hold, but then you would have to call out to people again to start donating if you would pick it up again? Idk, just my thoughts
 
Aug 11, 2020
349
957
I understand why people are mad at the slow progress of this development, but what are you suggesting they should do in the ideal scenario? I disagree with the take that this is pure milking regardless, the team behind this has managed to deliver Noxian Nights to completion - an excellent game.

The start of this game is also unique and excellent in many ways, but now there haven't been much progress for a long time. This phenomenon seems to be reoccuring on games here, and I can see why. I myself have considered releasing a game Im developing on my spare time and possibly having a subscribe star/patreon, but I've been reluctant to release it publically because I believe doing so might put more pressure on me than I need. In general I believe people underestimate how much work it is to develop a game, something that would increase exponentially which management of social media channels, marketing, fan responses, special rewards to patreons etc.

If I would dedicate that much time to develop games *with* my current day job I would have no spare time at all. I would also need to break up with my girlfriend to free more time. While the money seems good at first glance (I don't know how much they are making, split three ways) its most likely not good enough for you to quit your job to work on a porn game, even if you would, its a pretty big risk if patreons would disapear one day.

So these guys have developed a solid game before and are in the process of devoping another one, the problem is just that life sometimes get in the way. How do you justify to people that you need to spend all of your free time developing a porn game? Its a tricky situation. Of course they could put the game on hold, but then you would have to call out to people again to start donating if you would pick it up again? Idk, just my thoughts
There's some really easy fixes: remove 75% of the map locations, close down some questlines that lead nowhere and people aren't interested in, implement the quest log for all existing content, stop wasting time on those short bonus pack stories, ...

The rest you're telling us is complete nonsense. They were making more than 8K dollars per month in 2017, which is more than enough to employ 2 people fulltime. The only reason why they're not making 20-40K dollars per month right now is their lazy release schedule and deep dive in writing and art quality.

"Spending all your free time on this game :cry:" is not even close to what they're doing right now. Let's do some simple maths to illustrate: imagine if they work 2 hours a day during the week and 5 hours on a weekend day. This really isn't much, even when you have a family life. This comes to 20 hours a week. We've had no update for about 35 weeks now, which puts the grand total of invested time at 700 hours per person.

Now look at what they accomplished: 1 new quest. Does the questlog work for the older content? Remains to be seen. Have they rewritten the older content to work with the modular clothing system? I highly doubt it. Does this sound like someone spent 700 hours working on the game? Or does this sound like that one kid in school who was playing computer games all evening and half-arsed his homework on the playground right before classes?
 

Daybyday

Newbie
Jun 14, 2017
32
73
There's some really easy fixes: remove 75% of the map locations, close down some questlines that lead nowhere and people aren't interested in, implement the quest log for all existing content, stop wasting time on those short bonus pack stories, ...

The rest you're telling us is complete nonsense. They were making more than 8K dollars per month in 2017, which is more than enough to employ 2 people fulltime. The only reason why they're not making 20-40K dollars per month right now is their lazy release schedule and deep dive in writing and art quality.

"Spending all your free time on this game :cry:" is not even close to what they're doing right now. Let's do some simple maths to illustrate: imagine if they work 2 hours a day during the week and 5 hours on a weekend day. This really isn't much, even when you have a family life. This comes to 20 hours a week. We've had no update for about 35 weeks now, which puts the grand total of invested time at 700 hours per person.

Now look at what they accomplished: 1 new quest. Does the questlog work for the older content? Remains to be seen. Have they rewritten the older content to work with the modular clothing system? I highly doubt it. Does this sound like someone spent 700 hours working on the game? Or does this sound like that one kid in school who was playing computer games all evening and half-arsed his homework on the playground right before classes?
I dont really know what in my message prompted this agressive reply, but this is exactly what I mean by unreasonable work schedule. No, working 40 h + 20 h is not sustainable in the long run with or without family life as you suggest. You can only do so for limited spaces of time, which Im sure the developers have been doing from time to time. Eventually you’re going to burn out.

I’m not defending the developers not living up to their assumed comittments, but in a way, that is kind of the nature of the business model with patreon regardless?

90% or more of the games here end up abandoned or milking their patreons. Very few simply deliver their game and then close their patreon permanently. In this case they did deliver their game and started a new one. Are they just going to continue working 20 h extra every week for all eternety as you suggest? Im just trying to be realistic
 
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