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Member
- Aug 11, 2020
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There's some really easy fixes: remove 75% of the map locations, close down some questlines that lead nowhere and people aren't interested in, implement the quest log for all existing content, stop wasting time on those short bonus pack stories, ...I understand why people are mad at the slow progress of this development, but what are you suggesting they should do in the ideal scenario? I disagree with the take that this is pure milking regardless, the team behind this has managed to deliver Noxian Nights to completion - an excellent game.
The start of this game is also unique and excellent in many ways, but now there haven't been much progress for a long time. This phenomenon seems to be reoccuring on games here, and I can see why. I myself have considered releasing a game Im developing on my spare time and possibly having a subscribe star/patreon, but I've been reluctant to release it publically because I believe doing so might put more pressure on me than I need. In general I believe people underestimate how much work it is to develop a game, something that would increase exponentially which management of social media channels, marketing, fan responses, special rewards to patreons etc.
If I would dedicate that much time to develop games *with* my current day job I would have no spare time at all. I would also need to break up with my girlfriend to free more time. While the money seems good at first glance (I don't know how much they are making, split three ways) its most likely not good enough for you to quit your job to work on a porn game, even if you would, its a pretty big risk if patreons would disapear one day.
So these guys have developed a solid game before and are in the process of devoping another one, the problem is just that life sometimes get in the way. How do you justify to people that you need to spend all of your free time developing a porn game? Its a tricky situation. Of course they could put the game on hold, but then you would have to call out to people again to start donating if you would pick it up again? Idk, just my thoughts
The rest you're telling us is complete nonsense. They were making more than 8K dollars per month in 2017, which is more than enough to employ 2 people fulltime. The only reason why they're not making 20-40K dollars per month right now is their lazy release schedule and deep dive in writing and art quality.
"Spending all your free time on this game
Now look at what they accomplished: 1 new quest. Does the questlog work for the older content? Remains to be seen. Have they rewritten the older content to work with the modular clothing system? I highly doubt it. Does this sound like someone spent 700 hours working on the game? Or does this sound like that one kid in school who was playing computer games all evening and half-arsed his homework on the playground right before classes?