Aedan39

Newbie
Sep 12, 2017
19
178

update post
Hey guys, just wanted to let everyone know where we are at.
.13 is very close to finished, there's a few things we want to add and still tweak and whatnot, but overall most of it is finished. We've had a good chunk of it finished for a while, and another chunk of it finished for still a fair bit. This is because our release schedule has been to complete several quests entirely, and release it as a large chunk of content.
While we do like that approach in theory, we realize it does result in longer periods with no releases. It has become more apparent as we have also begun to work on larger and more complex CGs and quests than in earlier patches. We've also heard a lot of the feedback regarding this release schedule. To that end, we want to adjust how we release our content.
Our plan is still to have a 'patch' be several quests and CGs, but instead of completing all of it and releasing it at once - which does necessarily require a longer amount of time to develop - we want to release it in smaller sections. So, for example, a patch might have 3 major quests, but we will work on, complete, and release one quest at a time. We're hoping that this will result in a faster monthly release schedule.
In regards to patreon tier rewards, they will still be relevant and based off of the whole 'patch' as opposed to each singular quest release. We will be giving an outline of what the patch will include at the start of the cycle so that everyone is on the same page as us - it is likely we will be sticking with a 3 quest per patch style.
Now - with .13, we are aiming to have it fully released by the end of June, and we will be doing the new system with it as well. The first quest in it is the Ylva quest, so we will be releasing it as soon as we have it cleaned up and finalized - early June for this. We'll then release the Vehlis one a bit later, finishing up with the Tavern quest. Once all three have been released, it will be repackaged as a full patch release with any edits/bugs fixed, and we'll begin working on the next one, along with the relevant patreon rewards.
We also have some additional repeatable scenes in the trading lodge with the shop orc that we'll add as well.
Thanks guys for all the continued support, it really is appreciated.
 

yawyeetah

Member
Jul 22, 2018
199
242

update post
Hey guys, just wanted to let everyone know where we are at.
.13 is very close to finished, there's a few things we want to add and still tweak and whatnot, but overall most of it is finished. We've had a good chunk of it finished for a while, and another chunk of it finished for still a fair bit. This is because our release schedule has been to complete several quests entirely, and release it as a large chunk of content.
While we do like that approach in theory, we realize it does result in longer periods with no releases. It has become more apparent as we have also begun to work on larger and more complex CGs and quests than in earlier patches. We've also heard a lot of the feedback regarding this release schedule. To that end, we want to adjust how we release our content.
Our plan is still to have a 'patch' be several quests and CGs, but instead of completing all of it and releasing it at once - which does necessarily require a longer amount of time to develop - we want to release it in smaller sections. So, for example, a patch might have 3 major quests, but we will work on, complete, and release one quest at a time. We're hoping that this will result in a faster monthly release schedule.
In regards to patreon tier rewards, they will still be relevant and based off of the whole 'patch' as opposed to each singular quest release. We will be giving an outline of what the patch will include at the start of the cycle so that everyone is on the same page as us - it is likely we will be sticking with a 3 quest per patch style.
Now - with .13, we are aiming to have it fully released by the end of June, and we will be doing the new system with it as well. The first quest in it is the Ylva quest, so we will be releasing it as soon as we have it cleaned up and finalized - early June for this. We'll then release the Vehlis one a bit later, finishing up with the Tavern quest. Once all three have been released, it will be repackaged as a full patch release with any edits/bugs fixed, and we'll begin working on the next one, along with the relevant patreon rewards.
We also have some additional repeatable scenes in the trading lodge with the shop orc that we'll add as well.
Thanks guys for all the continued support, it really is appreciated.
See you guys in June 2023 then.
 

Loktar27

Newbie
Mar 3, 2019
90
116

update post
Hey guys, just wanted to let everyone know where we are at.
.13 is very close to finished, there's a few things we want to add and still tweak and whatnot, but overall most of it is finished. We've had a good chunk of it finished for a while, and another chunk of it finished for still a fair bit. This is because our release schedule has been to complete several quests entirely, and release it as a large chunk of content.
While we do like that approach in theory, we realize it does result in longer periods with no releases. It has become more apparent as we have also begun to work on larger and more complex CGs and quests than in earlier patches. We've also heard a lot of the feedback regarding this release schedule. To that end, we want to adjust how we release our content.
Our plan is still to have a 'patch' be several quests and CGs, but instead of completing all of it and releasing it at once - which does necessarily require a longer amount of time to develop - we want to release it in smaller sections. So, for example, a patch might have 3 major quests, but we will work on, complete, and release one quest at a time. We're hoping that this will result in a faster monthly release schedule.
In regards to patreon tier rewards, they will still be relevant and based off of the whole 'patch' as opposed to each singular quest release. We will be giving an outline of what the patch will include at the start of the cycle so that everyone is on the same page as us - it is likely we will be sticking with a 3 quest per patch style.
Now - with .13, we are aiming to have it fully released by the end of June, and we will be doing the new system with it as well. The first quest in it is the Ylva quest, so we will be releasing it as soon as we have it cleaned up and finalized - early June for this. We'll then release the Vehlis one a bit later, finishing up with the Tavern quest. Once all three have been released, it will be repackaged as a full patch release with any edits/bugs fixed, and we'll begin working on the next one, along with the relevant patreon rewards.
We also have some additional repeatable scenes in the trading lodge with the shop orc that we'll add as well.
Thanks guys for all the continued support, it really is appreciated.
 

aa14

Member
Jul 1, 2017
163
194
I was more than halfway through that update post wondering when It would become apparent it was a joke when I realized it might actually be serious. Yikes. So expect quarter patches if/when they come out!
 

Redleg

Newbie
Apr 22, 2018
52
163
It doesn't really make sense the way they are talking about releasing for next month. Just release it all at once and then change the release process for future updates.

I guess they are so used to racking in money from their patreons they don't even have to come up with a good way to fleece people anymore.

It will probably fall into that bones tale way of doing things. He had a similar update he was supposed to release in february, he did release the first two of three but the third one is yet to be released in what is soon to be june.
 

SABIAFUCKER

Newbie
May 4, 2021
71
35
It doesn't really make sense the way they are talking about releasing for next month. Just release it all at once and then change the release process for future updates.

I guess they are so used to racking in money from their patreons they don't even have to come up with a good way to fleece people anymore.

It will probably fall into that bones tale way of doing things. He had a similar update he was supposed to release in february, he did release the first two of three but the third one is yet to be released in what is soon to be june.
So you saying Bone Tails also abandoned?? Like the game "Why Me" ??
 

chikipiki

Member
May 18, 2017
127
160
Well.... I'm listening....
Bruh. Just say it.
Sorry for the late reply. So the game I'm talking about is Hero Party Must Fail.
The game's world is generic fantasy world. Also game has netori (You play as the guy who cucks the hero) in case that's not your stuff.
But the game really really shines in the characters. I know it sounds like a generic story but the two heroines characters and their writings are on completely another level. And the corruption is really good too. No stupid shit like male character corrupting her via dicking her down or retarded blackmail. And it's art style is really unique. There's no blue balling. This is only ver 0.3 but already there are a lot of scenes and stuff. So check it out guys.
 
3.90 star(s) 76 Votes