- Jul 12, 2017
- 1,126
- 1,051
I heard that Ren'Py is pretty difficult to tame the more the game becomes non-linear VN, while on the other end of the spectrum, RPGM, has little-to-no coding basis and you can make your own story with its abundance of pre-made assets and it'll be ready for marketing half-way down the developmentSo it's a bad choice for engine? Hreinn make a decent chunk off of patreon bux, wouldn't they be able to hire an additional, part-time coder or someone who works in the background converting the game into a different engine so that future development isn't as slow? Feels like digging one's own grave for no reason.
For example: S.H.E.L.T.E.R. is made in Ren'Py and the developers already locked out the route right off the bat, the romance or the dom route depending on how you behave on other ladies.
Fallen: Makina and the City of Ruins is made with RPGM. The gameplay is very simple but it made branching choice a little easier to tame because the artist can utilize repeatables with one or two variants of a scene and just rewrite it for the "ending" phase of the game and you could use the pre-made assets to create NPCs, maybe lighten the load on artist's back and also the developers can think about other gameplay aspects while waiting for the artist to finish their work(s)
Correct me if I'm wrong
Last edited: