VN with combat? Renpy combat at that? Are you confusing this for a "design the worst game concept" competition or what? Thing is Renpy "with gameplay" always ends up being a shitty early 90s adventure game with only the dialogue and terrible fighting systems those games had and none of the actual exploration and puzzling, and let me tell you no one in their right mind likes the fighting systems in old 90s adventure games.VN with or without combat -> use Ren'Py
Renpy combat tends to be all the worst elements of turn-based combat and none of the interesting out-of-combat min-maxing that is actually the meat of games with good turn based combat (combat generally only really the platform to showcase/flaunt a build in turn-based games imo)