I hope if this game ever finishes (lol) you can reconcile subby sabia slut with ruler of the kingdom sabia (maybe high slavery stat making it so the orcs can take some sexy reparations from the new queen of lundar? Let’s be honest the game will never complete tho)
Time for my seasonal post about what I once hoped this game would be.
To me, Dom Sabia and Sub Sabia were never meant to be different characters, just different approaches Sabia could have when facing issues, ideally she would have had to master both how to act imposing and how to act subservient and then choose what was the best way to act to deceive her opponents in each situation.
In the early parts of the game, a Dom Sabia generally got better results than a Sub Sabia not because she is a better or more capable character, but because of the circumstances, and even then Dom Sabia wasn't exclusively always the best option (for example, a Dom Sabia wasn't able to properly apologize to Ylva for her prejudices against orcs, meaning a Sub Sabia got more affection points). The reason for that is that the early parts of the game are almost exclusively focused on Sabia's standing with the orcs, and it was hard to write a Sub Sabia being successful there due to their culture. Their tribal organization meant that the concept of favors or soft influence weren't very politically effective in their society, orcs generally took what they wanted when they could and they followed the strong, so Sabia being "just a hooman slut" would never further her agenda.
Tekrok's route was a way of breaking with the Dom Sabia hegemony on her dealings with the orcs, but even then it was still only meant to be a partial break, essentially, Sabia would be willing to be subservient but only as a reward to the exceptional orcs that rose above and beyond in service of Tekrok, and in return Tekrok would slowly elevate her to a position of influence as his number two in the eyes of most of the orcs. If she became a loose slut that would be trading her body for small favors with any halfwit that had something she wanted, she wouldn't be any special as a reward and she wouldn't have the prestige to be Tekrok's number two.
I think the big issue was how long the game kept the player interacting only with orcs inside the tribe, so for far too long Sub Sabia never had her time to shine. If I were to rework the game, I would weave in some sidequests after the catgirl situation but before the feast where Sabia could interact with nearby villages or orcs from outside the tribe (I always found it a bit silly that you could just pretty much buy everything you needed for the feast from the orc store and dealing with Vehlis, it would have been interesting if Sabia had to negotiate for some stuff with other traders where she being able to act charmingly submissive would land her a better deal than trying to strongarm them), also I would add the visit to the first human town before Sabia has her own raiding units (after the Red Arena she has some people that want to throw her lot in with her, but just enough to be extra muscle and escort her through dangerous roads) so that Sabia can already start investigating the situation of the Duke What's-his-name (and it goes without saying that as a spy and not a leader, Sabia being submissive would generally give her better results than being domineering).
All in all I really miss the game design in the early updates, where Dom and Sub were not mutually exclusive ways of playing the game, but just choices that became available to Sabia around a carefully balanced point system. Also I dislike that some of the newer submissive content feels like rather unstrategic decisions (working with the shaman, Sabia whoring herself for every little thing that comes up). Game kinda caved in to people that just wanted a repeat of the fetish writing from Noxian Nights (which while it was a pretty good game, it did have a rather inconsistent narrative with the girls and their relationship with the village, with them being simultaneously the last hope and saviors of the world, but also being consistent rapebait and falling prey to random sexual schemes) when the early updates of KoD promised something else, and I really don't think it needed fetish writing to still be a game with a lot of great erotic content, like to the credit of the newer content, Sabia becoming mistress and manager of the relief tents was an excellent way of meshing sexual content with her rise to power in a pretty logical way.