- Aug 12, 2018
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What program did u use? I would like to try too, can u give me a link for more info how to get started with it?I'm not good at drawing either. So I gave it a quick try in 3D. And I'd like to see a collared Sub Sabia in the game as well.
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Daz 3D. There's a lot of links to content and tutorials here. But it'll take some time and effort to get into it.What program did u use? I would like to try too, can u give me a link for more info how to get started with it?
April 2025? or faster in 2023?...
We're aiming for an end of April release currently, but will keep you guys updated.
Thanks, and stay safe everyone!
Its the same patreon scam everywhere. "We are adding variations to things we already have. Gonna take some time but will be worth it, trust us". After they are done with making the variations. "We are making new content but we added so many variations its taking longer and longer to make every update. We can do nothing about it now, we just have so many variations". Thus the updates take even longer with less content in them.So every one of us are waiting for new updates with new content and more frequent ones because so so so rare. And they are wasting time to make and fit outfits for the already existing content... I don't know who the hell asked them for it. End of April update means end of May because they are using some mayan calendar because not really aligned with what we have.
You call that a scam, but that's just reality. Patreon is full of small and indie devs who either didn't learn from big studios or deliberately try to go against them, because big developers avoid branching paths and variations as much as they can. It's the cost and time efficient thing to do. Branches don't add extra time to development, they multiply the required time.Its the same patreon scam everywhere. "We are adding variations to things we already have. Gonna take some time but will be worth it, trust us". After they are done with making the variations. "We are making new content but we added so many variations its taking longer and longer to make every update. We can do nothing about it now, we just have so many variations". Thus the updates take even longer with less content in them.
Cheating is not a problem with coding. If they have a main job, then let them not collect money every month without releasing updates. The last time they wrote about the update was before the end of the month (early March). At the end of March, they posted a post about how well the already made content will be redone, accompanied by a picture of boobs (thanks for that too). Maybe it will be honest not to collect finances from the patrons, without giving out the result?You call that a scam, but that's just reality. Patreon is full of small and indie devs who either didn't learn from big studios or deliberately try to go against them, because big developers avoid branching paths and variations as much as they can. It's the cost and time efficient thing to do. Branches don't add extra time to development, they multiply the required time.
In fact the last time a big developer made a game with branching paths and variations, it was called Cyberpunk and it crashed and burned on launch, because even after more than a year of delay they obviously still needed at least 2 more years to finish it.
Same here with Hreinn. Noxian Nights had no branches, choices didn't matter after the next 5 lines of dialogue, the story was linear and to the point. Likewise the development was fast and the game ended up being a lot of fun. But Hreinn wanted to try a branching structure in their next game and now we see the results.
But is it really a scam if games like KoD and a lot of others literally couldn't exist otherwise? If Nomo and Sierra decided at the start that they wanted to make things efficient and picked for example the solo-dom route, then how many of you here would have preferred if they picked another one instead?
So yeah, the development is too slow, the branches and variations spread their content thin in each patch and in my opinion criticizing that is a fair point (i also have done that), but why do you call it scam if it is the result of inexperience and design choices and not malice?
I think the bigger problem people have and feel scammed on is, the constant scraping of excuses, and lack of frequent comms. I used to be a supporter. I was fine with waiting. I totally get the complexity of branching paths, but even when they do update, they seem to toy with a lot of the wrong shit, and communicate so... well, relatively, poorly.You call that a scam, but that's just reality. Patreon is full of small and indie devs who either didn't learn from big studios or deliberately try to go against them, because big developers avoid branching paths and variations as much as they can. It's the cost and time efficient thing to do. Branches don't add extra time to development, they multiply the required time.
In fact the last time a big developer made a game with branching paths and variations, it was called Cyberpunk and it crashed and burned on launch, because even after more than a year of delay they obviously still needed at least 2 more years to finish it.
Same here with Hreinn. Noxian Nights had no branches, choices didn't matter after the next 5 lines of dialogue, the story was linear and to the point. Likewise the development was fast and the game ended up being a lot of fun. But Hreinn wanted to try a branching structure in their next game and now we see the results.
But is it really a scam if games like KoD and a lot of others literally couldn't exist otherwise? If Nomo and Sierra decided at the start that they wanted to make things efficient and picked for example the solo-dom route, then how many of you here would have preferred if they picked another one instead?
So yeah, the development is too slow, the branches and variations spread their content thin in each patch and in my opinion criticizing that is a fair point (i also have done that), but why do you call it scam if it is the result of inexperience and design choices and not malice?
Noxian Nights and KOD are sub by definition. People love them, me included because of this and we started to play with it because of this. I never played KOD in the dom version, and I don't even curious about that. Here the dom path is kind of not that kind of dom and it was not even included in the beginning. But I can see that the developers are constantly asked this that the dom to be included, then literally 1-2% of people are playing with that. I don't get why you are not playing other games which are into this more. This dom branching path is completely nonsense to me. I don't like that kind of games where you are literally watching a novel with zero options, games are games because you have options in them, at least you have the illusion. Like in real life, an illusion that you have options, while you don't. Cyberpunk fell because of this idiotic capitalism system we live in and not because of the branching. Running for profit just to run for more profit, and the management did not care if the game will be ready or not. And they sucked. And they deserved to suck. If Hreinn games just put 10% of effort, or even less in KOD than the devs did into Cyberpunk, then we would get updates every 3 months. Other thing: branching works like you have usually 2 or 3 options, then you end up on the next quest where you even have just one option, or again 2 or 3 but the world did not fell around. Here the branching started to become maybe too much, because of the 3 captains plus 1 solo paths, which I played them all through, but I think they realized that it is not necessary or too much work. 1 or 2 options are just fine. And you can make every quest, or avoid with some iterations. And there are always people who would prefer, or at least to have the option for example if you want to submit to Ornshakar or if you don't, or maybe you prefer to submit to the red haired Mistress or the Minotaur or all of them or avoid some of them. Or when you simply don't have the choice but to get fucked. I like that in the game. Not the branching that slows down the process but the laziness.You call that a scam, but that's just reality. Patreon is full of small and indie devs who either didn't learn from big studios or deliberately try to go against them, because big developers avoid branching paths and variations as much as they can. It's the cost and time efficient thing to do. Branches don't add extra time to development, they multiply the required time.
In fact the last time a big developer made a game with branching paths and variations, it was called Cyberpunk and it crashed and burned on launch, because even after more than a year of delay they obviously still needed at least 2 more years to finish it.
Same here with Hreinn. Noxian Nights had no branches, choices didn't matter after the next 5 lines of dialogue, the story was linear and to the point. Likewise the development was fast and the game ended up being a lot of fun. But Hreinn wanted to try a branching structure in their next game and now we see the results.
But is it really a scam if games like KoD and a lot of others literally couldn't exist otherwise? If Nomo and Sierra decided at the start that they wanted to make things efficient and picked for example the solo-dom route, then how many of you here would have preferred if they picked another one instead?
So yeah, the development is too slow, the branches and variations spread their content thin in each patch and in my opinion criticizing that is a fair point (i also have done that), but why do you call it scam if it is the result of inexperience and design choices and not malice?
Is the dajrab route even real? XDNoxian Nights and KOD are sub by definition. People love them, me included because of this and we started to play with it because of this. I never played KOD in the dom version, and I don't even curious about that. Here the dom path is kind of not that kind of dom and it was not even included in the beginning. But I can see that the developers are constantly asked this that the dom to be included, then literally 1-2% of people are playing with that. I don't get why you are not playing other games which are into this more. This dom branching path is completely nonsense to me. I don't like that kind of games where you are literally watching a novel with zero options, games are games because you have options in them, at least you have the illusion. Like in real life, an illusion that you have options, while you don't. Cyberpunk fell because of this idiotic capitalism system we live in and not because of the branching. Running for profit just to run for more profit, and the management did not care if the game will be ready or not. And they sucked. And they deserved to suck. If Hreinn games just put 10% of effort, or even less in KOD than the devs did into Cyberpunk, then we would get updates every 3 months. Other thing: branching works like you have usually 2 or 3 options, then you end up on the next quest where you even have just one option, or again 2 or 3 but the world did not fell around. Here the branching started to become maybe too much, because of the 3 captains plus 1 solo paths, which I played them all through, but I think they realized that it is not necessary or too much work. 1 or 2 options are just fine. And you can make every quest, or avoid with some iterations. And there are always people who would prefer, or at least to have the option for example if you want to submit to Ornshakar or if you don't, or maybe you prefer to submit to the red haired Mistress or the Minotaur or all of them or avoid some of them. Or when you simply don't have the choice but to get fucked. I like that in the game. Not the branching that slows down the process but the laziness.
Maybe the devs wanted something with Dajrab, but that is long gone and forgotten. Have no idea but nothing is there. The romance path with Rokgrid is something I would avoid too and not interested developing that at all. Romance is just meeh. I love that Sabia is this brat kind of girl, who does not want to submit, but then she still forced to do and she does with some grimacing. I like that in the game too.Is the dajrab route even real? XD
I'll say my first time I found the game, I did a solo more dom like Sabia. I liked it. BUT I THINK YOU'RE RIGHT! The entire game lends itself to when and where and how much Sabia will submit for her goals. I feel like Rokgrid is a barely worthwhile route, wth does dajrab offer? Half the time if you arent subbing you don't even get a scene!
Finally some more costumes. It|d be nice to finally get out of those rags (yeah, I'm including the orc slave costume). Though I'm hoping a chainmail bikini is in the cards.View attachment 1118728
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Hey guys, quick update.
At the moment, we're putting in and coding all the outfits and panels and testing them. There's a fair amount of them and a lot of variants. We're making sure everything fits and works. This includes all the outfit assets to go with different gropings so that we're not limited to specific outfits with the panel graphics - something we want to make sure we can do and make use of more.
The attached image with different outfits shows the new/redesigned stuff that Nomo and Nds have been working to add in so that they can be used and equipped like other clothing choices. This requires a bit of effort to rework and add to our sprites. This is a preview of some of the outfits that have been completed.
We've been setting up plot lines and characters in the last few patches - you can see this with all the characters and different factions we have at the moment. It's all working towards a pretty big clash at the end of this arc. The main quests in .12 are in pursuit of this - progressing Sabia's goals and getting more information, setting things up and looking further into what her sister and mother have been doing.
We're aiming for an end of April release currently, but will keep you guys updated.
Thanks, and stay safe everyone!