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Noxian Nights and KOD are sub by definition. People love them, me included because of this and we started to play with it because of this. I never played KOD in the dom version, and I don't even curious about that. Here the dom path is kind of not that kind of dom and it was not even included in the beginning. But I can see that the developers are constantly asked this that the dom to be included, then literally 1-2% of people are playing with that. I don't get why you are not playing other games which are into this more. This dom branching path is completely nonsense to me. I don't like that kind of games where you are literally watching a novel with zero options, games are games because you have options in them, at least you have the illusion. Like in real life, an illusion that you have options, while you don't. Cyberpunk fell because of this idiotic capitalism system we live in and not because of the branching. Running for profit just to run for more profit, and the management did not care if the game will be ready or not. And they sucked. And they deserved to suck. If Hreinn games just put 10% of effort, or even less in KOD than the devs did into Cyberpunk, then we would get updates every 3 months. Other thing: branching works like you have usually 2 or 3 options, then you end up on the next quest where you even have just one option, or again 2 or 3 but the world did not fell around. Here the branching started to become maybe too much, because of the 3 captains plus 1 solo paths, which I played them all through, but I think they realized that it is not necessary or too much work. 1 or 2 options are just fine. And you can make every quest, or avoid with some iterations. And there are always people who would prefer, or at least to have the option for example if you want to submit to Ornshakar or if you don't, or maybe you prefer to submit to the red haired Mistress or the Minotaur or all of them or avoid some of them. Or when you simply don't have the choice but to get fucked. I like that in the game. Not the branching that slows down the process but the laziness.You call that a scam, but that's just reality. Patreon is full of small and indie devs who either didn't learn from big studios or deliberately try to go against them, because big developers avoid branching paths and variations as much as they can. It's the cost and time efficient thing to do. Branches don't add extra time to development, they multiply the required time.
In fact the last time a big developer made a game with branching paths and variations, it was called Cyberpunk and it crashed and burned on launch, because even after more than a year of delay they obviously still needed at least 2 more years to finish it.
Same here with Hreinn. Noxian Nights had no branches, choices didn't matter after the next 5 lines of dialogue, the story was linear and to the point. Likewise the development was fast and the game ended up being a lot of fun. But Hreinn wanted to try a branching structure in their next game and now we see the results.
But is it really a scam if games like KoD and a lot of others literally couldn't exist otherwise? If Nomo and Sierra decided at the start that they wanted to make things efficient and picked for example the solo-dom route, then how many of you here would have preferred if they picked another one instead?
So yeah, the development is too slow, the branches and variations spread their content thin in each patch and in my opinion criticizing that is a fair point (i also have done that), but why do you call it scam if it is the result of inexperience and design choices and not malice?