Why is it lazy?
What constructive criticisms have you raised?
(Is there a post that sums them up? If you already wrote this I don't expect you to write it again, Link or copy and paste it)
What do you mean every scene is a "rapefest" - how is that different from Noxian Night scenes when you take certain story routes?
What would you consider "back on track" ?
Problem with writing, compared to before is how sense it made in the game, not just the actions, just the way events are introduced. In the first part of the games, when Sierra was still there, story moved on by events, either timed or not. Let me give you some examples.
You start with the Trial of Sabia, you have some options regarding how you proceed, dom or sub, and the three individuals.
All choices you can make have sense. Either stick with the neutral captain, submit to the savage one or the suspiciously friendly to humans, you can even decide to be on your own. You can work hard for a few money, or reluctantly submit to the orcs for the money.
This is an important detail, Sabia does not like sucking orcs dicks, she submits for a reason and later on does the same in other situations, she submits sexually to avoid conflicts, have an easy way. It is a believable scenario.
Now compare it to later scenes, Sabia likes being ordered around and mistreated, this is true for Vehlis who gets raped until she likes it. This fits stuff like doujinshi, but is really different from what was estabilished before.
Submissive Sabia later on is horny and stupid, she acts silly forgets how to behave, from time to time she does not like being mistreated, other times she enjoys it. Player has more control in certain scenarios but her behaviour is inconsistent.
Noxian Night not only had a background for characters becoming more sexual, rape was not something featured many times there. You had rape scenes but mostly was just Riven having fun and there was not a rapey vibes in most scenes when they were fucking with monsters or Riven seducing people, it felt like she was in control almost all of the time. Scenes in the route with Dyuu for example did not have any rapey vibe.
Back on track would mean, in my opinion, going back to what feels like the original route of the game. Sabia explores the places on the maps, eventually visits other orc camps and human settlements and the story progresses from there. Raiding party or not.
At the current moment we should be working with Kira but, not really, we just mind our own business. We were supposed to investigate the Warchief being kidnapped but we are not doing that, we met this Jasmine character, but story has not gone ahead in any meaningful way, we mostly had a buildup.
When Sierra was writing game proceed by events. Catgirl raid caravan, we work on that and resolve it, next event; Horngod celebration we worn on that and resolve, next event; Redgod Arena, we work on that and resolve it, next event.
Grokhnak has not been found out, we have not taken the info we need from Kira, had no direct interaction with Jasmine, we have mostly been fucking around. we got sex scenes yes, mostly recycled CGs, already used in other parts of the game, but the story did not progress. Considering all the patches we received game clearly lost his track.
I hope this was clear. Regarding Nomo artstyle, it speaks for itself, one just needs to compare the pics in the gallery