BigBiggieBig

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There's always a reason to ask whether Monsinne had previous erotica work that we could read... or at least something that solidifies the basis of them being a writer or something
Honestly, that just sounds like a joke, replacing a relatively well-known writer with someone who has no tangible portfolio to check and review makes it easy to see who the main culprit behind the major flaws could be, weird how the devs are handling a profitable project like this, but then again, this is par the course for crowd-funded adult games.

What really bothers me is how much I like the game despite these obvious flaws, I'm somewhat invested into Sabia's story and would like to see where it goes from here, the game itself is quite enjoyable, but it's going to be one of those situations where I will probably forget having ever played it by the time a full release comes out, assuming I don't die of old age first. At least Roundscape will get finished sometime soon-ish, might busy myself with that despite the inferior artstyle.

Might need to go on the hunt for an adventure-type game to mess with for the time being.
 

BigBiggieBig

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Jan 6, 2019
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The story itself as journey from zero to have control over orcs to take revenge is interesting if they didn't fuck up so many times this game would be a top tier
The game can be fixed but I think they are comfortable with the current state laziness and money guaranteed from patreons
I guess if their patreons actually stopped until they put an actual effort on their updates and fixing things here and there
Story of 90% of patreon games, honestly. It's not like the game in its current state is irredeemable garbage, far from it. This game is just veering off-course slowly, if the devs put in a modicum of care and effort, they can bring it back with ease and keep things going in a way that satisfies a far larger number of players.

But again, they appear to be quite lazy and content, which is a shame cause that means there's a chance we'll never get to see a satisfying ending(s) for Sabia on her journey, I do want to see how they'd approach it, will they allow some endings to get as far as her mother/sister? Or will they just end after Sabia has a sizeable orc following? I hope we do get to see at least one actual ending before the devs get bored and move on to a new project, though their other game, NN, is fully completed with plenty of interesting endings, so that's something to consider.
 

CourierNPC

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Jul 12, 2017
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If we go to this far
There's happy endings when she took her revenge decided to take over the human region or back to live with orcs as respected part of the tribe
Or failed and she become a slave for her sister
or not bad end but not the good either
Getting revenge but accepts to be Kira's or Neve's or birs toy , being the camp whore
Or Abandon everything and go live with kia and the tentacle monster
But will we witness the end of this game....?
Bet by 2026 the damn game is still probably at version 0.20 or something
 

raptor77777

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Jun 28, 2018
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I cant seem to start the Bris vs Neve betting quest. Is there something I am missing something here? Bris already dominated Sabia and took control of the tents.
 
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BigBiggieBig

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Jan 6, 2019
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Hey, guys. Time traveler here. I came from the year of 2035 and I can finally say that Sabia has acess to other orc setlements! We celebrate but some disgruntled user still are complaining about repeated assets! Gotta go since the the portal is about to close.
I wonder how big Sabia's tits would be by then...
 
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BigBiggieBig

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Out of curiosity, is there a way to go through a sub playthrough without losing the tents to Bris? Shit just doesn't feel right, dom Sabia just whips her way through the tents and I think losing that just bothers me too much.

Side note, did anyone else feel like Bris overall felt like a better dom than Sabia at times? Maybe I'm just biased because Bris uses her heels.
 
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Jan 31, 2022
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Out of curiosity, is there a way to go through a sub playthrough without losing the tents to Bris? Shit just doesn't feel right, dom Sabia just whips her way through the tents and I think losing that just bothers me too much.

Side note, did anyone else feel like Bris overall felt like a better dom than Sabia at times? Maybe I'm just biased because Bris uses her heels.
Bris felt like a great dominatrix and tbh I like that she took over the tents. Her scenes were great and the humiliation was pretty good, just wish we saw them in higher quality, not in the repeatable format. Also what's the change for the Dom play through on these scenes? Does sabia actually whip anyone? I know Bris whips her in the sub playthrough. And no you can't not lose the tents it happens automatically.
 

BigBiggieBig

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Bris felt like a great dominatrix and tbh I like that she took over the tents. Her scenes were great and the humiliation was pretty good, just wish we saw them in higher quality, not in the repeatable format. Also what's the change for the Dom play through on these scenes? Does sabia actually whip anyone? I know Bris whips her in the sub playthrough. And no you can't not lose the tents it happens automatically.
In the dom playthrough it's more or less the opposite.

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Honestly the sub route looks like it has more effort put into it, and Bris could teach dom Sabia a thing or two. It's pretty good, but not something I would do on my 'main' playthrough of the game, that's for sure, mostly because it irks me that Bris of all people is talking smack about my Sabia.

About the repeatable format, I heavily dislike how hard they're leaning into it, tent/groping CGs are starting to get more annoying than arousing, and I'm kinda losing my patience with seeing the same orc body on every single one of them, even the humans feel like recolored orcs at times. The worst offender was the minotaur, Avion, his hand on Sabia's bum look about the same size as a human's, you'd imagine it to be twice that size at the very least.

My point is: Give Sabia a pair of high heels on the dom playthrough, thank you.
 
Jan 31, 2022
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Story of 90% of patreon games, honestly. It's not like the game in its current state is irredeemable garbage, far from it. This game is just veering off-course slowly, if the devs put in a modicum of care and effort, they can bring it back with ease and keep things going in a way that satisfies a far larger number of players.

But again, they appear to be quite lazy and content, which is a shame cause that means there's a chance we'll never get to see a satisfying ending(s) for Sabia on her journey, I do want to see how they'd approach it, will they allow some endings to get as far as her mother/sister? Or will they just end after Sabia has a sizeable orc following? I hope we do get to see at least one actual ending before the devs get bored and move on to a new project, though their other game, NN, is fully completed with plenty of interesting endings, so that's something to consider.
This game could go in even more directions in terms of an ending. Noxian nights endings were pretty much perfect because everything was covered but Kingdom of deception was intended to be even bigger. The person below you already gave a few options but I'll type what I think would be best:

Classic bad end: Sabia losses to her mother and sister in the "final battle" or however it plays out and it skips to several months/years into the future showing Sabia completely naked being used as a footstool by her sister/mother, and you could get really creative with this but the point is humiliation. Lick her boots, whip her, insult her, whore her out. You could even extent this further in time and show Sabia being visited in the whore house by these 2.
Classic good end: Sabia wins, sister and mother get railed by orcs, choice to execute them or make them whores, time jump to their new "job"
Whore end: Sabia gets broken by orc cock and chooses serving orcs instead of revenge
Kira/Bris end: title says everything, Sabia relies too much on either and is forced to become their sex slave to pay them back
Dominatrix end: this one is not possible because the Dom playthrough is dead but I'd say it's a good idea, instead or begging Kira/Bris for help, you enslave them, cutscene of the famous Kira x Sabia bad end reversed.
Surrender end: Sabia surrenders to her family, cut scene to her getting railed by minotaurs as punishment
Neve end: name speaks for itself, for the lesbian fans
Kia x tentacle end: Sabia joins these 2, tentacle scene
Ornshakar bad end: Sabia becomes his slave, she gives him a blowjob and then he orders the camp to get in line...

I can think of way more but I don't want to spam too much, but notice all of these endings contain porn, like Noxian nights, you could add more endings without porn (but I didn't because it's a porn game after all and I hate how Sabia is portrayed as not enjoying it which is another topic) or you could add endings that take part in minotaur settlements, cat girl settlements etc. They could get so creative but the work ethic isn't there so all of this is just day dreaming.
 

BigBiggieBig

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Jan 6, 2019
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Dominatrix end: this one is not possible because the Dom playthrough is dead
Right in the heart...

I'd like to think that maybe the writer will one day look up what femdom actually means so we can get some quality dom Sabia content instead of whatever this is. Honestly, the shop advertisement thing almost got a decent thing going where Sabia was going to collar/leash the shopkeep, but they didn't go through with it. Maybe they will fine-tune the Sabia x Bris thing to make it more believable? Or maybe something with breaking Priscilla in?

Hell, I'd take an ending where Sabia becomes the madame for a 'neutral' brothel that serves humans and non-humans alike, and depending on how you played the game, Kira, Bris, Priscilla, Lynn, Jasmine, and others could be there, working under Sabia. But like you said, just daydreaming at this point since I'm likely to be 60 when the game finally gets to V0.5.

They could get so creative but the work ethic isn't there so all of this is just day dreaming.
That's what I don't get, Noxian Nights was hammered out in just over a year, wasn't it? I remember it was a fairly quick development overall, and the game still had plenty of options and endings, even endings that allowed a postgame to be played (Slavery ending). So how come KoD is progressing at such a dead pace? Kind of really bothers me because I really like what they got going on here, but it seems to be heading towards becoming a shipwreck, checking the blog to see how long it's been since some updates was a mind-boggling experience.
 

CourierNPC

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Jul 12, 2017
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That's what I don't get, Noxian Nights was hammered out in just over a year, wasn't it? I remember it was a fairly quick development overall, and the game still had plenty of options and endings, even endings that allowed a postgame to be played (Slavery ending). So how come KoD is progressing at such a dead pace? Kind of really bothers me because I really like what they got going on here, but it seems to be heading towards becoming a shipwreck, checking the blog to see how long it's been since some updates was a mind-boggling experience.
This post is written with a "correct me if I'm wrong" stamp on it. Please take it with a grain of salt and do your own research! Thanks!

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TL;DR:
RPGM is easier to pick up since you don't have to code and it has premade assets so you can make your own game in no time, in general... which version is the worst, well, depending on who you ask or what version you're talking about, the answers could be different

Ren'Py on the other hand, well, it's good for building VNs and trying to learn to code thru Phyton to test your skills but the more complex the game you're trying to make, it'd be too taxing for the coder to work alone and probably the artists and designers because they had to create their own assets, be it modular or otherwise in the shape of CGs and whatnot.

With the team consisting of three people? Yeah, everyone reviews what everyone does and that takes a lot of time, hence why the development is updated every once a year
 

BigBiggieBig

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Jan 6, 2019
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Ren'Py on the other hand, well, it's good for building VNs and trying to learn to code thru Phyton to test your skills but the more complex the game you're trying to make, it'd be too taxing for the coder to work alone and probably the artists and designers because they had to create their own assets, be it modular or otherwise in the shape of CGs and whatnot.
Assuming this is the reason that development is progressing at this pace, it's fair to say that it's the coding that's the culprit, and assuming that it does take about a year to push out a single update due to coding being a daunting task...We could say that the artist and the writer finish out their work on a patch far earlier than the coder does, right? If that were the case, we'd have the entire game mapped out with only the coding needing to be done, no?

I mean, that's how I see it, coder needs a year to push out an update, but the artist/writer only need...considering that updates don't exactly carry along dozens of CGs or hundreds-of-thousands worth of words in text, maybe about 2-3 months? So that gap between when the writer/artist finish their work and wait for the coder, is it just time spent doing nothing? Is the game progressed to V0.8 in those two aspects but coding is holding it back? Or are they also behind because of some other reason?

If we assume that the artist/writer only work on the same patch that the coder is working on, then this level of polish is abysmal, repeated CGs, weak routes, forgotten characters, these are issues you wouldn't expect from someone who had enough time and then some to work on their part of the game.

Personally? I don't buy it. But it is plausible that the coding is just so difficult that it needs a full year between updates. Yeah, this engine is harder to work on than RPGM, but does it really mean this much of a time difference? NN (According to blog dates) took about over a year to go from launch to final release, KoD has been going on for over five years in comparison and we're still at V0.13 with about the same amount of content as NN if not less. I don't think the engine being difficult to work with is an excuse here, but that's just me.
 

CourierNPC

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Jul 12, 2017
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But it is plausible that the coding is just so difficult that it needs a full year between updates
Phyton is written like how you and I write the walls of texts here and the coding gets bottlenecked because there's probably someone who's a feature creep, and the coder is probably fed up with the BS. :KEK:
 

CourierNPC

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Jul 12, 2017
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If we assume that the artist/writer only work on the same patch that the coder is working on, then this level of polish is abysmal, repeated CGs, weak routes, forgotten characters, these are issues you wouldn't expect from someone who had enough time and then some to work on their part of the game.
You see, sometimes people like to relive the old times with whatever BS they gonna say about whatever they're working on and never acknowledge that the spark isn't there anymore... or better yet, the campfire extinguished a long time ago that they don't know what their goals are anymore other than producing content at a very snail-like pace. You know, like one of those Kitchen Nightmares episodes where the owner thought that they were still good but turned out the place was not successful as it was and it took a while to stay afloat with Gordon's guidance(s)?

This is what I think happened to Hreinn as a whole. Hreinn wanted good and great things to happen to them, but they don't know what to do with it once they got what they wanted. Now, the project is like trekking the Magkadigkadi Salt Flats... you don't know where to look for help and your map says nothing about it either, but keep going on to face the ultimate fate and thinking that was a good idea.
 
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