- Jan 6, 2019
- 334
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Assuming this is the reason that development is progressing at this pace, it's fair to say that it's the coding that's the culprit, and assuming that it does take about a year to push out a single update due to coding being a daunting task...We could say that the artist and the writer finish out their work on a patch far earlier than the coder does, right? If that were the case, we'd have the entire game mapped out with only the coding needing to be done, no?Ren'Py on the other hand, well, it's good for building VNs and trying to learn to code thru Phyton to test your skills but the more complex the game you're trying to make, it'd be too taxing for the coder to work alone and probably the artists and designers because they had to create their own assets, be it modular or otherwise in the shape of CGs and whatnot.
I mean, that's how I see it, coder needs a year to push out an update, but the artist/writer only need...considering that updates don't exactly carry along dozens of CGs or hundreds-of-thousands worth of words in text, maybe about 2-3 months? So that gap between when the writer/artist finish their work and wait for the coder, is it just time spent doing nothing? Is the game progressed to V0.8 in those two aspects but coding is holding it back? Or are they also behind because of some other reason?
If we assume that the artist/writer only work on the same patch that the coder is working on, then this level of polish is abysmal, repeated CGs, weak routes, forgotten characters, these are issues you wouldn't expect from someone who had enough time and then some to work on their part of the game.
Personally? I don't buy it. But it is plausible that the coding is just so difficult that it needs a full year between updates. Yeah, this engine is harder to work on than RPGM, but does it really mean this much of a time difference? NN (According to blog dates) took about over a year to go from launch to final release, KoD has been going on for over five years in comparison and we're still at V0.13 with about the same amount of content as NN if not less. I don't think the engine being difficult to work with is an excuse here, but that's just me.