For me, it's not the size, or rather not just it... let me explain.I can understand, Sabia's older proportions were perfect. They were hot and looked like an actual human, now I think I saw a paper which said that if play with breasts a lot and have a diet that consists of certain fats it can make it so that you have bigger boobs and butt, the thing is that we have not seen what Sabia eats aside from orc baby batter which who knows maybe it can inflate your tits and ass we can't verify this, or maybe all that harassment did change her proportions but it happened out of the blue, like they didn't transitioned (slowly) into their current state they just transformed like a transformer turning into a car and vice versa, only difference her tits and ass can't go back to the way they were.
I think that Sabia's best design is her standard idle pose because she is curvy, has big asssets, but she also looks fit enough to be a warrior, at least in a fantasy game. But it is also true that Nomo has always disregarded proportions when the artistic needs called for it and so, Sabia does have massive breasts and ass in several of her early scenes already. Just look at the art with Tekrok.
However that art is still one of my favorites in this game, because even tho her butt was exaggerated, i looked and "behaved" like a butt does. In the simplified style, when Sabia stands sideways towards us, her tits and ass juts out horizontally, in a 90% angle to her own body. No weight, no gravity, as if they were magically supported by something.
This was obviously done in order to make the modifications easier, since her tits are floating in the same position as if an orc was holding them there, but to me it still creates a very strong uncanny sensation when i look at it.
Same with the simplified front facing doggy style pictures. Sabia's ass is not just big, it is somehow floating upwards. Only a few kilograms of plastic could do this effect in reality. And again, it was done to make it easy to blur the image a bit and simulate the rippling without much effort, but this is the weakness of modular art.
And even all this wouldn't have to been a problem in my opinion if they just kept the simplified art as it was originally advertised: a bit of illustration to smaller, flavor scenes. But they are not inserted for a bit of sexy play between the fully drawn scenes, and they became the main focus.
After 0.11, which was released in 2020 december, there has been only 1, i repeat one full detail artwork in this game (Sabia+Ylva in the spring) and everything else has been simplified. Two and a third of a year and 3 patches with only one full blown art so far.
Nomo is extremely talented and he needs to go back to playing to his strengths, because he is working is ass of right now and only produces what is essentially just a thumb nail for a proper gallery image. This is not the best he can do, and if anyone has been telling him that it is, they don't have his best interests in mind.