- Jul 8, 2017
- 86
- 44
If only you'd said this six years ago...The game has so much potential I hope they don’t screw it up
dude ur late to party xDThe game has so much potential I hope they don’t screw it up
Not much is what's going on right now: several years ago, Sierra Lee left as the coder/writer of the team. Since her departure, the timeliness of updates and quality of writing and art has slowly slid downwards. Nomo is still the artist, but the team implemented redoable scenes that were supposed to be base assets for more/quicker scenes but have instead become a significant portion of each update's art. The updates are now split up by quest, so where there used to be ~2 updates a year with multiple questlines we now see ~2 quest lines per year. Nomo has recently announced that he was carrying a secret illness that has majorly affected the team's ability to produce, but take that with a grain of salt as the team has always had more and more "mitigating circumstances" around update times the last several years.Can someone give me a quick update on what's going on with the game and/or the dev? I've played this when it first came out, it had potential and I've recently 'rediscovered' it
The only logical conclusion - living in western countries with donations constantly pouring into your wallet is more dangerous for people than living in a warzone..?There's a noticably large numbers of hgame devs that seem to be cursed with every imaginable plague and forced to stop their work, then you have guys living in ukraine like the last barbarian devs who's constantly churning out content even tough his city keeps getting fucking bombed and has relocated a few times already...
It's even worst, next month will be a COMPLETE YEAR without a complete update... its just sad at this pointClose to 6 months no update. Is that a new record?
Total degradation of quality, communication, and a clear milking of patreons. Hence the reason why this is just a shit posting thread with the handful of people that are so far out of the loop they think awalkthrough is being made for the latter portions.Can someone give me a quick update on what's going on with the game and/or the dev? I've played this when it first came out, it had potential and I've recently 'rediscovered' it
The biggest difference is the actual profitability of this kind of enterprise. Westerners spend millions each year on crowd-funding platforms like Patreon and SubscribeStar. Those game devs in Russia and Ukraine make many times more money than Western devs due to the difference in the currency exchange.There's a noticably large numbers of hgame devs that seem to be cursed with every imaginable plague and forced to stop their work, then you have guys living in ukraine like the last barbarian devs who's constantly churning out content even tough his city keeps getting fucking bombed and has relocated a few times already...
Which is funny, because I know of developers who managed to escape the literal warzone and still continue to deliver updates diligently with only minor delays. Like, imagine having to find a place to live, arrange the whole thing, fund it, etc. all the while worrying about family/friends who stayed behind and your own situation in the new place and still manage to get to work on the patreon's promises in due time (while communicating and documenting every delay properly).The only logical conclusion - living in western countries with donations constantly pouring into your wallet is more dangerous for people than living in a warzone..?
Read my post above. Living in that part of the world, those devs make more than enough to relocate and cover expenses.Which is funny, because I know of developers who managed to escape the literal warzone and still continue to deliver updates diligently with only minor delays. Like, imagine having to find a place to live, arrange the whole thing, fund it, etc. all the while worrying about family/friends who stayed behind and your own situation in the new place and still manage to get to work on the patreon's promises in due time (while communicating and documenting every delay properly).
And then place that in opposition to developers who failed to deliver on pretty much every promise for the past 4 years accompanied by radio silence most of the time.
Night and day.
Oh, I wasn't writing that in contrast to your post. I'm from around ,,that world", I know how much life costs there, and how much of a difference it can make to get money like developers in the west do.Read my post above. Living in that part of the world, those devs make more than enough to relocate and cover expenses.
Good post. I agree with what you're saying.Oh, I wasn't writing that in contrast to your post. I'm from around ,,that world", I know how much life costs there, and how much of a difference it can make to get money like developers in the west do.
Although, I think living expenses and wages aren't the only thing that matter when comparing. A GPU still costs the same (or even more) around here. Food is 30% cheaper (where I live) compared to more western European countries, but we make less than half of what they do, while "luxuries" cost us the same. All paid development tools also fall into this category (in case personal costs wasn't enough).
But that is an aside, really. My post wasn't about how much that amount of money is really worth to devs A vs devs B. It was to simply illustrate that some devs are professional, while others are not. Even with western standards Hreinn wasn't doing badly in the money department (before they dropped the ball, along with their supporter count). VNs don't take several hundreds of thousands of dollars to make.
Most of my post wasn't about money, but the stress of living in that situation.
Anyone knows if she's working in any other project? I noticed the downgrade of the writing when she left, she must be pretty talented.Not much is what's going on right now: several years ago, Sierra Lee left as the coder/writer of the team. Since her departure, the timeliness of updates and quality of writing and art has slowly slid downwards. Nomo is still the artist, but the team implemented redoable scenes that were supposed to be base assets for more/quicker scenes but have instead become a significant portion of each update's art. The updates are now split up by quest, so where there used to be ~2 updates a year with multiple questlines we now see ~2 quest lines per year. Nomo has recently announced that he was carrying a secret illness that has majorly affected the team's ability to produce, but take that with a grain of salt as the team has always had more and more "mitigating circumstances" around update times the last several years.
Sierra Lee keeps busy with her own games and novels. You can follow her through Patreon and Discord.Anyone knows if she's working in any other project? I noticed the downgrade of the writing when she left, she must be pretty talented.
Three major Hreinn's weaknesses are (can be applied to any game dev you have experience with):living in western countries with donations constantly pouring into your wallet is more dangerous for people than living in a warzone..?