xhyde

Newbie
Dec 17, 2019
16
35
Yeah idk, they could have just released the update with the pre-reworked art to be honest. Then wait for some feedback on the art and then either rework or leave it as is. Now Nomo is feeling sick and they have nothing, which makes me wonder if the update was ready to be released in the first place.
That's a far too reasonable solution for them
 

CharlieV

Newbie
Mar 26, 2023
28
8
Hi,I almost get through whole game and looks like only thing I havent properly finished is that part with imprisoned Vehlis.

I get the image " "Talk to Jeran about Rukh and Vrog." and then help them with whoring Vehlis isnt good thing to do (even if she at first says it serves her well to know what orcs hates her), because in later interactions shes simply pissed off as MC and it doesnt look like it would end well.

Is there any better way to end this quest?

Thx
 

Nasty_Gary

Member
Apr 28, 2018
161
125
Can someone give me a quick update on what's going on with the game and/or the dev? I've played this when it first came out, it had potential and I've recently 'rediscovered' it
 

oshkoshdorosh

Newbie
Mar 31, 2020
45
144
Can someone give me a quick update on what's going on with the game and/or the dev? I've played this when it first came out, it had potential and I've recently 'rediscovered' it
Not much is what's going on right now: several years ago, Sierra Lee left as the coder/writer of the team. Since her departure, the timeliness of updates and quality of writing and art has slowly slid downwards. Nomo is still the artist, but the team implemented redoable scenes that were supposed to be base assets for more/quicker scenes but have instead become a significant portion of each update's art. The updates are now split up by quest, so where there used to be ~2 updates a year with multiple questlines we now see ~2 quest lines per year. Nomo has recently announced that he was carrying a secret illness that has majorly affected the team's ability to produce, but take that with a grain of salt as the team has always had more and more "mitigating circumstances" around update times the last several years.
 

dr_maricon

Newbie
Jan 9, 2019
70
128
There's a noticably large numbers of hgame devs that seem to be cursed with every imaginable plague and forced to stop their work, then you have guys living in ukraine like the last barbarian devs who's constantly churning out content even tough his city keeps getting fucking bombed and has relocated a few times already...
 

Umbra.Nox

Member
Mar 12, 2020
495
1,142
There's a noticably large numbers of hgame devs that seem to be cursed with every imaginable plague and forced to stop their work, then you have guys living in ukraine like the last barbarian devs who's constantly churning out content even tough his city keeps getting fucking bombed and has relocated a few times already...
The only logical conclusion - living in western countries with donations constantly pouring into your wallet is more dangerous for people than living in a warzone..? :WaitWhat:
 

bitchass92

Member
Dec 11, 2020
222
386
Can someone give me a quick update on what's going on with the game and/or the dev? I've played this when it first came out, it had potential and I've recently 'rediscovered' it
Total degradation of quality, communication, and a clear milking of patreons. Hence the reason why this is just a shit posting thread with the handful of people that are so far out of the loop they think awalkthrough is being made for the latter portions.
 
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Enigmanic

Active Member
Nov 4, 2019
569
726
There's a noticably large numbers of hgame devs that seem to be cursed with every imaginable plague and forced to stop their work, then you have guys living in ukraine like the last barbarian devs who's constantly churning out content even tough his city keeps getting fucking bombed and has relocated a few times already...
The biggest difference is the actual profitability of this kind of enterprise. Westerners spend millions each year on crowd-funding platforms like Patreon and SubscribeStar. Those game devs in Russia and Ukraine make many times more money than Western devs due to the difference in the currency exchange.

To put it in perspective:

- $1 USD is worth 80.29 Russian rubles or 29.43 Ukrainian hryvnia.
- $17,000 USD = 1,364,953.80 Russian rubles or 500,303.20 Ukrainian hryvnia.
- As of 2020, the average household income in the United States was $64,530 USD or $5,378 per month. Meanwhile the average household income in Russia was $10,690 USD or $891 per month. The average household income in Ukraine was $3,570 USD or $298 per month.
 

scheriel

Member
Dec 30, 2018
138
321
It actually surprises me that people still sub to their patreon despite there being no update for roughly half a year. Somebody really has to warn those poor souls before they are in a for bad surprise.
 

FireSauner0

Newbie
Nov 15, 2018
53
69
The only logical conclusion - living in western countries with donations constantly pouring into your wallet is more dangerous for people than living in a warzone..? :WaitWhat:
Which is funny, because I know of developers who managed to escape the literal warzone and still continue to deliver updates diligently with only minor delays. Like, imagine having to find a place to live, arrange the whole thing, fund it, etc. all the while worrying about family/friends who stayed behind and your own situation in the new place and still manage to get to work on the patreon's promises in due time (while communicating and documenting every delay properly).

And then place that in opposition to developers who failed to deliver on pretty much every promise for the past 4 years accompanied by radio silence most of the time.

Night and day.
 

Enigmanic

Active Member
Nov 4, 2019
569
726
Which is funny, because I know of developers who managed to escape the literal warzone and still continue to deliver updates diligently with only minor delays. Like, imagine having to find a place to live, arrange the whole thing, fund it, etc. all the while worrying about family/friends who stayed behind and your own situation in the new place and still manage to get to work on the patreon's promises in due time (while communicating and documenting every delay properly).

And then place that in opposition to developers who failed to deliver on pretty much every promise for the past 4 years accompanied by radio silence most of the time.

Night and day.
Read my post above. Living in that part of the world, those devs make more than enough to relocate and cover expenses.
 

FireSauner0

Newbie
Nov 15, 2018
53
69
Read my post above. Living in that part of the world, those devs make more than enough to relocate and cover expenses.
Oh, I wasn't writing that in contrast to your post. I'm from around ,,that world", I know how much life costs there, and how much of a difference it can make to get money like developers in the west do.

Although, I think living expenses and wages aren't the only thing that matter when comparing. A GPU still costs the same (or even more) around here. Food is 30% cheaper (where I live) compared to more western European countries, but we make less than half of what they do, while "luxuries" cost us the same. All paid development tools also fall into this category (in case personal costs wasn't enough).

But that is an aside, really. My post wasn't about how much that amount of money is really worth to devs A vs devs B. It was to simply illustrate that some devs are professional, while others are not. Even with western standards Hreinn wasn't doing badly in the money department (before they dropped the ball, along with their supporter count). VNs don't take several hundreds of thousands of dollars to make.

Most of my post wasn't about money, but the stress of living in that situation.
 

Enigmanic

Active Member
Nov 4, 2019
569
726
Oh, I wasn't writing that in contrast to your post. I'm from around ,,that world", I know how much life costs there, and how much of a difference it can make to get money like developers in the west do.

Although, I think living expenses and wages aren't the only thing that matter when comparing. A GPU still costs the same (or even more) around here. Food is 30% cheaper (where I live) compared to more western European countries, but we make less than half of what they do, while "luxuries" cost us the same. All paid development tools also fall into this category (in case personal costs wasn't enough).

But that is an aside, really. My post wasn't about how much that amount of money is really worth to devs A vs devs B. It was to simply illustrate that some devs are professional, while others are not. Even with western standards Hreinn wasn't doing badly in the money department (before they dropped the ball, along with their supporter count). VNs don't take several hundreds of thousands of dollars to make.

Most of my post wasn't about money, but the stress of living in that situation.
Good post. I agree with what you're saying.

What I meant to suggest was that if I lived in Russia or Ukraine and made several times more than my country's average household income to make an indie game, I would be very motivated to work my ass off and keep my supporters well informed so they continue pledging.
On the other hand, if I live in the US trying to make an indie game in my spare time for extra money but the income I get from supporters was nowhere near enough to live off without my regular fulltime job, I would most likely be less motivated and more lax about it.
 

Mayra

Member
Apr 15, 2018
335
210
Not much is what's going on right now: several years ago, Sierra Lee left as the coder/writer of the team. Since her departure, the timeliness of updates and quality of writing and art has slowly slid downwards. Nomo is still the artist, but the team implemented redoable scenes that were supposed to be base assets for more/quicker scenes but have instead become a significant portion of each update's art. The updates are now split up by quest, so where there used to be ~2 updates a year with multiple questlines we now see ~2 quest lines per year. Nomo has recently announced that he was carrying a secret illness that has majorly affected the team's ability to produce, but take that with a grain of salt as the team has always had more and more "mitigating circumstances" around update times the last several years.
Anyone knows if she's working in any other project? I noticed the downgrade of the writing when she left, she must be pretty talented.
 
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