- Jul 12, 2017
- 1,154
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Three major Hreinn's weaknesses are (can be applied to any game dev you have experience with):living in western countries with donations constantly pouring into your wallet is more dangerous for people than living in a warzone..?
a) Being feature creep that wants to implement things outside the scope of what the whole team is set to do,
b) Lack of motivation and driving force after hitting enough supporters and donation amount or losing a pivotal team member after some disagreements
c) Generally, someone is a lazy person whose aim is unclear and had no idea what to do when the game slumped, stuck, and have no clear way when will it's going to finish -- thus lacking in pre-planning and "questioning your ideas and implementation"
To be fair, whether or not you're living comfortably somewhere, it's always the demons inside you that tried their best to took control for what you stand up for (e.g. getting information out, produced as much update as possible, introducing new stuff while figure out how to best implement it, etc.). If Hreinn members living in three or more countries apart (as in one in Europe, one in the US, and the last member is living in South America or any Asian countries), the stress level can be different -- some can be pretty lax, some demand a lot of attention or wanting to do a faster pace in which these cases for the development team have to adapt with as time goes on with the development cycle
Adaptability is one of the keys