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Negativpro0

Member
May 23, 2020
243
443
Sorry there are no save files available, you are the first person in 123 pages and 6 years of discussions to ask for save files. Nobody before you asked for save files for this game, you can take a look with the search option of the forum and find out that nobody else ever did. Better luck next time.
Here is a link to the save files plus instructions

 

scheriel

Member
Dec 30, 2018
138
323
I am still waiting for them to come forward and say, that they are going to halt the patreon payments until they release the next update. Even then it would be waaaaaaay too late already, because they pretty much did nothing for the last 5 months in my opinion.
 

Frogperson

Member
Jan 15, 2019
287
236
They started on NN in July 2015 and the last version was out September of 2016. So 14 months.
The first version of KoD was out in May 2017 and we are now in August 2023. That comes to 76 months.
That is well over 5 times as long. What has changed between NN and KoD to cause this? I understand it's a small team and there are issues and all that, but there are children that have been born when this game started that are now in primary school.
I am not sure what the timeframe is for it, but I'd almost say it ought to be labelled on hold.
 

Jinsoyun

Active Member
Sep 28, 2018
647
1,245
What has changed between NN and KoD to cause this?
The concept was a bit tricky right from the start. None of the original team knew how to work with renpy and from the first patch there was the sub/dom and the3 captains+solo routes. 6 possible variations for a lot of things. NN gave us a bit of freedom to choose the order of certain things, but the game was still quite linear.
The way Hreinn started it, they needed to put in at least 6 times the work to give us the same amount of content as in NN.

This kind of shift in scales needs expert planning and a team with steady output and Hreinn has neither.

Despite all the negative things i write here, i still don't think that this game is unsalvageable or that everything is over, but once Nomo gets better, they need to get back to their their strengths and do what they are good at.
 

xhyde

Newbie
Dec 17, 2019
16
35
They started on NN in July 2015 and the last version was out September of 2016. So 14 months.
The first version of KoD was out in May 2017 and we are now in August 2023. That comes to 76 months.
That is well over 5 times as long. What has changed between NN and KoD to cause this? I understand it's a small team and there are issues and all that, but there are children that have been born when this game started that are now in primary school.
I am not sure what the timeframe is for it, but I'd almost say it ought to be labelled on hold.
Initially, it was because they went to Renpy from RPG maker, so took more time programming. There's also sub/dom routes so it did take longer (but since most graphics are just slight variations, I don't personally see why it took much longer but w.e)

But the bigger issue was Patreon votes. whenever there were votes about if they wanted faster updates with less content or slower updates with bigger chunks, Patreons always voted for slower and more content per update.

Now, early on, this wasn't as big of an issue as they were coming from a time when updates every 2 months (with occasional 3 month bursts) happened regularly. However, slowly 3 months turned into 4, then 5, and now as far as 6.

To make matters worse, in the old days with Sierra Lee, there was a ton more communication with fans. now, yeah wait 6 months, and they will only make an update when they feel like it. The recent Nomo sickness? not a fucking word until there were people constantly complaining about it on the discord. Then they have the gal to blame the issues on Nomo's health, like no one else on this team sucking up money was able to just log into Patreon and post an update about the situation, what development is like, etc.

The most insulting thing IMO, is that even with the massively extended development time, updates are pretty much just as small as they've ever been.

Frankly, while writing this out, it definitely seems like everyone other than Nomo is just straight-up dead weight at this point. If they were really doing anything, it would be insanely easy to just make an update post saying "Coding and quest lines are completed for up to this point etc, just waiting on Nomo's art to pop in and release the update. in the meantime we're working on bug fixes, testing, etc).

Fans would have something to look forward too, wouldn't be complaining so much, and know that their monthly Patreon payments are actually being used for something other than Nomo pumping out art, and the others just taking their cheques and enjoying the free cash.

At this point, I really wish Nomo just leaves Hreinn, rejoins Sierra, and they go back to making games together. (assuming there were no like, internal issues that lead to them parting ways)
 
Apr 6, 2020
122
122
I'll just give an example from my side.
Never interested in the development team, did not know about any Sierra Lee , got acquainted with the game when there was an act with the preparation of the arena. Then it was necessary to choose which of the orcs to support, bring them booty, alcohol, a tent and all that.
I really liked the game, tracked every update. And once I saw the news that they were late with the update, but DO NOT WORRY, WE HAVE GRAND PLANS, and they presented a map of the entire territory. That there will be many characters, we will see different races, then even then I thought that they would not master it. I assume that it was then that Sierra Lee left them. They decided to do a project that was too much for them. Attention began to be paid not to the development of the main plot, a bunch of third-party characters began to be added, tons of meaningless text, the scenes became less interesting, with each update the game began not to develop, but to degrade. For me, so far, the plot has ended with the fact that the Orc Chief has disappeared, and now we need to do something about it. And we've been doing this for who knows how many years, without progressing through the story. Just the loss of one person from the development team has caused huge damage to this project, and further actions of the developers are slowly finishing off the remaining potential. It would be better if they just started a new game on an RPG maker, since it is so difficult / long for them to write a game in renpy. I don't know what can save this project, if the fans start making their own version of this game, I'm sure it will turn out even better.
 

Frogperson

Member
Jan 15, 2019
287
236
The concept was a bit tricky right from the start. None of the original team knew how to work with renpy and from the first patch there was the sub/dom and the3 captains+solo routes. 6 possible variations for a lot of things. NN gave us a bit of freedom to choose the order of certain things, but the game was still quite linear.
The way Hreinn started it, they needed to put in at least 6 times the work to give us the same amount of content as in NN.

This kind of shift in scales needs expert planning and a team with steady output and Hreinn has neither.

Despite all the negative things i write here, i still don't think that this game is unsalvageable or that everything is over, but once Nomo gets better, they need to get back to their their strengths and do what they are good at.
Sounds like Star Citizen
On the point of negativity, there is quite a bit around, but I would argue this is because NN was really good. Because KoD already has a bunch of great content in it. If it was all rubbish to begin with, then nobody would care if the game died.
 
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Oct 26, 2022
35
23
can anyone help here,please,i cannot rescue Vehlis, when she is captured by Jasmine,ans when i go to save her,Jasmine is always there,and triggers GAME OVER..
 

souldead341

Engaged Member
Oct 16, 2017
2,268
2,349
can anyone help here,please,i cannot rescue Vehlis, when she is captured by Jasmine,ans when i go to save her,Jasmine is always there,and triggers GAME OVER..
Read the walkthrough carefully. You have to do the quest in a limited number of days otherwise you fail.
 

Webemperor

New Member
Jan 18, 2018
1
0
At this point, I really wish Nomo just leaves Hreinn, rejoins Sierra, and they go back to making games together. (assuming there were no like, internal issues that lead to them parting ways)
I believe Sierra mentioned in her game's server that she mostly left because she didn't like how rape-y the game got and wanted to remove the sub/non-con aspects and make the game entirely about dom route and a battlesim. Nomo didn't feel the fans of NN would like that direction, so they just broke things off in the end.
 

Negativpro0

Member
May 23, 2020
243
443
I believe Sierra mentioned in her game's server that she mostly left because she didn't like how rape-y the game got and wanted to remove the sub/non-con aspects and make the game entirely about dom route and a battlesim. Nomo didn't feel the fans of NN would like that direction, so they just broke things off in the end.
I can confirm that is part of the reason, there was something else more personal going between Sierra and Nomo too, Sierra refused to comment about it though. Her community made it clear that the rape-y part of the sex scenes was part of it though.
 

xhyde

Newbie
Dec 17, 2019
16
35
I can confirm that is part of the reason, there was something else more personal going between Sierra and Nomo too, Sierra refused to comment about it though. Her community made it clear that the rape-y part of the sex scenes was part of it though.
Damn, that's a real shame. I definitely think the sub writing could have been changed a bit to make it less rape-y, but still appealing. I mean assuming the stuff already in NN wasn't already too far, Nomo really fucked up considering that's a lot to work with.

That being said, we since we don't know what the other issues were, it might not have even been the biggest reason why she left. Hopefully it's something that can mended though and they do work together again at some point.
 

lostone2

Member
Jul 1, 2017
123
90
Damn, that's a real shame. I definitely think the sub writing could have been changed a bit to make it less rape-y, but still appealing. I mean assuming the stuff already in NN wasn't already too far, Nomo really fucked up considering that's a lot to work with.

That being said, we since we don't know what the other issues were, it might not have even been the biggest reason why she left. Hopefully it's something that can mended though and they do work together again at some point.
From what Sierra had said about future collaborations, it's pretty unlikely that she will be involved with Nome or anyone else for that matter.
 

bitchass92

Member
Dec 11, 2020
222
387
Eh, I get that rape fantasies are definitely not for everyone but in the context of both NN (even if it was just monster rape) or KOD I think they kinda work. i mean if you can suspend your disbelief for orcs, cat girls, magic, and elastic assholes fuck to bits taht don't bleed or shit everywhere on any given day taht Ranakh shows up (or anyone one of a hundred mfers) Why not belief that some of these apprently porn star level champions take it against their will and after a day or two get back on the .... orc? Eh you get the expression.

But I wouldn't believe that THAT is the biggest reason. I think lots of people (its been said for YEARS now) seem to believe there was a major difference in work ethic. But I'd be willing to believe it may not have been one BIG thing and maybe several little things.

I do think the best parts of the game (I always talk about how my first run was a solo and dominant Sabia) was all those options of play. I think if people knew MORE options justmeant the death of the game, they'd have taken less. WTF was the Dajrab route even gonna be?
 
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souldead341

Engaged Member
Oct 16, 2017
2,268
2,349
Eh, I get that rape fantasies are definitely not for everyone but in the context of both NN (even if it was just monster rape) or KOD I think they kinda work. i mean if you can suspend your disbelief for orcs, cat girls, magic, and elastic assholes fuck to bits taht don't bleed or shit everywhere on any given day taht Ranakh shows up (or anyone one of a hundred mfers) Why not belief that some of these apprently porn star level champions take it against their will and after a day or two get back on the .... orc? Eh you get the expression.

But I wouldn't believe that THAT is the biggest reason. I think lots of people (its been said for YEARS now) seem to believe there was a major difference in work ethic. But I'd be willing to believe it may not have been one BIG thing and maybe several little things.

I do think the best parts of the game (I always talk about how my first run was a solo and dominant Sabia) was all those options of play. I think if people knew MORE options justmeant the death of the game, they'd have taken less. WTF was the Dajrab route even gonna be?
Well, there's a big difference between having a rape fantasy in a game you're playing, even if it's not your thing, and writing / developing a rape fetish game. It's not even setting aside the other fantasy elements, just what someone is comfortable being directly associated with. Like if I was part of a porn game development team and the game was shifting to have most / all scenes involve scat / piss I'd drop out, since it's not something I'd want to work on.

And I think just about everyone knows more options means a huge amount more development time, which is more likely to kill a small team project like this. There's a reason pretty much every multiple choice story requires either a massive a number of bad / alternate ends or a diamond shape. Obviously if a route lasts 1-2 scenes before you hit an end then the game doesn't bloat, but if there aren't those ends you have either a diamond or pyramid shape.

A pyramid shape is what happens when each choice branches to be separate from each other choice and continues for a similar length, you end up with exponentially more endings. For example, if there are only 2 choices that all go the same length you have the following:

Number of choicesNumber of endings
12
24
38
416
532
664
7128

So many games will either have minimal changes between routes (like just a few lines of text differences), and / or go for a pyramid shape. The developer Telltale games are a classic example of this. No matter which choices you make, you'll always end up in the same are at the end of a game segment. The details of that segment will then only have minor effects on the next segment of the game.
 
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