Sorry there are no save files available, you are the first person in 123 pages and 6 years of discussions to ask for save files. Nobody before you asked for save files for this game, you can take a look with the search option of the forum and find out that nobody else ever did. Better luck next time.save?
for this game? noClose to 6 months no update. Is that a new record?
The concept was a bit tricky right from the start. None of the original team knew how to work with renpy and from the first patch there was the sub/dom and the3 captains+solo routes. 6 possible variations for a lot of things. NN gave us a bit of freedom to choose the order of certain things, but the game was still quite linear.What has changed between NN and KoD to cause this?
Initially, it was because they went to Renpy from RPG maker, so took more time programming. There's also sub/dom routes so it did take longer (but since most graphics are just slight variations, I don't personally see why it took much longer but w.e)They started on NN in July 2015 and the last version was out September of 2016. So 14 months.
The first version of KoD was out in May 2017 and we are now in August 2023. That comes to 76 months.
That is well over 5 times as long. What has changed between NN and KoD to cause this? I understand it's a small team and there are issues and all that, but there are children that have been born when this game started that are now in primary school.
I am not sure what the timeframe is for it, but I'd almost say it ought to be labelled on hold.
Sounds like Star CitizenThe concept was a bit tricky right from the start. None of the original team knew how to work with renpy and from the first patch there was the sub/dom and the3 captains+solo routes. 6 possible variations for a lot of things. NN gave us a bit of freedom to choose the order of certain things, but the game was still quite linear.
The way Hreinn started it, they needed to put in at least 6 times the work to give us the same amount of content as in NN.
This kind of shift in scales needs expert planning and a team with steady output and Hreinn has neither.
Despite all the negative things i write here, i still don't think that this game is unsalvageable or that everything is over, but once Nomo gets better, they need to get back to their their strengths and do what they are good at.
Jokes on you bud, game ended 3 years ago.can anyone help here,please,i cannot rescue Vehlis, when she is captured by Jasmine,ans when i go to save her,Jasmine is always there,and triggers GAME OVER..
Read the walkthrough carefully. You have to do the quest in a limited number of days otherwise you fail.can anyone help here,please,i cannot rescue Vehlis, when she is captured by Jasmine,ans when i go to save her,Jasmine is always there,and triggers GAME OVER..
I believe Sierra mentioned in her game's server that she mostly left because she didn't like how rape-y the game got and wanted to remove the sub/non-con aspects and make the game entirely about dom route and a battlesim. Nomo didn't feel the fans of NN would like that direction, so they just broke things off in the end.At this point, I really wish Nomo just leaves Hreinn, rejoins Sierra, and they go back to making games together. (assuming there were no like, internal issues that lead to them parting ways)
I can confirm that is part of the reason, there was something else more personal going between Sierra and Nomo too, Sierra refused to comment about it though. Her community made it clear that the rape-y part of the sex scenes was part of it though.I believe Sierra mentioned in her game's server that she mostly left because she didn't like how rape-y the game got and wanted to remove the sub/non-con aspects and make the game entirely about dom route and a battlesim. Nomo didn't feel the fans of NN would like that direction, so they just broke things off in the end.
Damn, that's a real shame. I definitely think the sub writing could have been changed a bit to make it less rape-y, but still appealing. I mean assuming the stuff already in NN wasn't already too far, Nomo really fucked up considering that's a lot to work with.I can confirm that is part of the reason, there was something else more personal going between Sierra and Nomo too, Sierra refused to comment about it though. Her community made it clear that the rape-y part of the sex scenes was part of it though.
From what Sierra had said about future collaborations, it's pretty unlikely that she will be involved with Nome or anyone else for that matter.Damn, that's a real shame. I definitely think the sub writing could have been changed a bit to make it less rape-y, but still appealing. I mean assuming the stuff already in NN wasn't already too far, Nomo really fucked up considering that's a lot to work with.
That being said, we since we don't know what the other issues were, it might not have even been the biggest reason why she left. Hopefully it's something that can mended though and they do work together again at some point.
Well, there's a big difference between having a rape fantasy in a game you're playing, even if it's not your thing, and writing / developing a rape fetish game. It's not even setting aside the other fantasy elements, just what someone is comfortable being directly associated with. Like if I was part of a porn game development team and the game was shifting to have most / all scenes involve scat / piss I'd drop out, since it's not something I'd want to work on.Eh, I get that rape fantasies are definitely not for everyone but in the context of both NN (even if it was just monster rape) or KOD I think they kinda work. i mean if you can suspend your disbelief for orcs, cat girls, magic, and elastic assholes fuck to bits taht don't bleed or shit everywhere on any given day taht Ranakh shows up (or anyone one of a hundred mfers) Why not belief that some of these apprently porn star level champions take it against their will and after a day or two get back on the .... orc? Eh you get the expression.
But I wouldn't believe that THAT is the biggest reason. I think lots of people (its been said for YEARS now) seem to believe there was a major difference in work ethic. But I'd be willing to believe it may not have been one BIG thing and maybe several little things.
I do think the best parts of the game (I always talk about how my first run was a solo and dominant Sabia) was all those options of play. I think if people knew MORE options justmeant the death of the game, they'd have taken less. WTF was the Dajrab route even gonna be?
Number of choices | Number of endings |
1 | 2 |
2 | 4 |
3 | 8 |
4 | 16 |
5 | 32 |
6 | 64 |
7 | 128 |