Feb 24, 2019
29
41
I notice this game was made using Ren'Py, the development has been basically stagnant for multiple years, and people are already making better art for it using AI. And a mention of writers willing to help. The game is also loved and popular.
Wouldn't it be a good idea to start a mod for the game that would be an unofficial continuation of the development, if it isn't already a thing? Since it was made with Ren'Py, it shouldn't be hard to "fork" the game, and modify the code a bit to add new content, and continue the game's development. It would be easy to add a sort of "side quest" at some point in the game that sees new events unfold, that would make it very easy to add into the fork any new changes made to the original game. People are doing something like that successfully for Saria Reclaimed, another game in a similar situation. https://f95zone.to/threads/saria-reclaimed-unofficial-edition-0-19-9-velminth.205774/

With the release of the flux.1 model, a good usage of comfyUI, controlnet, and a LoRA tuned with the original art, great results can be obtained for the art given enough skill and time. Civitai is also a good place to find resources and info. A GPU with 12gb to 16gb of vram should be enough to make quality art with a bit of skill. Stable Diffusion tutorials on youtube can be very useful too. You can either try to stick with the original artstyle for coherence (a LoRA is very useful for that), or try to improve on it depending on taste. Good luck!
 

hotguy11

Newbie
Mar 17, 2022
21
40
Next update:
They are going to be released within 2 weeks.
After 2 months they come up that they are working on it.
8 months later another update, that they are doing great and the release is almost ready.
14 months later: Ready!!!
The new update will be to start the game from the last point and use your own save to go back to a previous time.
Then you can replay that.

Fanbase: awesome!
 
Sep 25, 2020
215
529
OK, this one is very difficult to rate.

Mainly, because it's another production after Noxian Nights - probably the best ever naughty game ever produced in RPGM toolbox I got chance to play. Perfect in lenght, naughtiness escalation, and last but not least - quality written character interactions! I've praised it here, if you want to know my angle with more examples. In short, as I put it:

So yes, sex scenes in "Noxian Nights" are raunchy as they should be, but what is essential, they don't exist in void and do get many emotional follow-ups in story, which gives it that organic feeling. Sex becomes integral part of the world events which will make some sort of impression on our characters. Which is perfect for this kind of game.
I love the spiteful rivalry dynamics between our sidekicks - Irelia and Katarina bickering arc creates a lot of fun distractions from main plot and gives us nice comic relief. I must say, I was more invested in this difficult relation than in whole Sulla showdown.

Some people said Hreinn should abandon grindy RPGM engine and focus on other game form, that would focus even more attention on writing quality. So, here we are, in VN territory, which should make thing better, right? Well, not exactly.

Setting same sandbox open world on Renpy may be possible, but is cumbersome as hell for sure. Especially if you want to create events in game world. Giving a player feedback about where and when something happens, where the player should go, become interested in checking out or just to move a plot forward is difficult. I guess, quest log, which now is semi-working, will help, but still, there were so many moments, which I was blocked, couldn't know what should be my next move, I didn't know if a new place which has become possible to travel was enabled or not. At the beginning of the game, I almost played it blindly, clicking on everything to find out what to do next. That should not be the case.

I would suggest to better differentiate places open to travel on the map screen from those closed. Use color/colorless icons, contrast, blur, bigger or smaller icon size, outlines of being "active" or any other means, because at the moment navigating game world is a real torture of walking mostly blind, if text doesn't point you precisely in a good direction.

As for setting: I LOVE IT. It's like getting naughty version of ! So we can have that nice pack of all that tropes about vitality based primitive culture which treats sex almost as a currency, is based around group carnal rituals and fertility cult which can go well with "breed them all" attitudes and a lone human woman, who gets behind enemy lines and needs to adapt to her new role and find place in new society without certain civilisation and moral standards main character was used to. That alone is very promising premise of becoming naughty barbarian story arc, where we can choose how it's gonna end. If she's going to get back to her human conpatriots or become orc's hero or matting press. Well yes, because why not? Just tell me, how to make of my Sabia proper minotaur cock connoisseur or how to start serious relationship with Avion. :p

When it comes to writing, it's good, but not "Noxian Nights" good. Probably partly because we don't have a classic adventuring party, which can become relationship lab on its own as other characters can judge your every move. Here, experience is more disjointed, less organic, because you're on your own most of the time, and supporting characters interactions are more scarce. Sex scenes on their own are well written, but aren't top because game lacks that organic feeling of predecessor.

I don't know how far I went into a game and story, because game world on maps is huge and I didn't visit more than 10 locations. Haven't either go to stables and got horse dick, so my disappointment is immeasurable and my day is ruined. ;)
 
4.00 star(s) 76 Votes