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KGARrokh

Member
Oct 18, 2018
159
508
Well, since Nomo is dead and they don't want to post the images for some reason, does anyone have the Patreon images of Noxian Nights? There are some missing and I remember more tiers with more images.

Asking again if anyone new has those.
It doesn't look like that they posten NN images on patreon or not all posts have attached files...
 

Enigmanic

Active Member
Nov 4, 2019
573
730
It doesn't look like that they posten NN images on patreon or not all posts have attached files...
IIRC, they started their Patreon account either shortly before NN was finished or before they started on KoD.
 

Falso

Newbie
Jun 23, 2017
27
20
It doesn't look like that they posten NN images on patreon or not all posts have attached files...
IIRC, they started their Patreon account either shortly before NN was finished or before they started on KoD.
They had more posts in the Patreon but they were deleted because Patreon changed his policies or they deleted it themselves. Kemono didn't save the old posts, when they were doing Noxian Nights. It didn't even exist back then
 
Last edited:

Falso

Newbie
Jun 23, 2017
27
20
Dont feel bad about them. They had their chance to step up and actually make something out of their game. Instead, they decided to milk the cashcow and deliver subpar content for years.
I will never understand this. They had more than enough time. They don't have to do that much, just release a small update evry 2 months and you are set. Or release some images or anything in their patreon. Anything but staying silent for 1+year each update.
 

Jinsoyun

Active Member
Sep 28, 2018
646
1,243
I will never understand this. They had more than enough time. They don't have to do that much, just release a small update evry 2 months and you are set. Or release some images or anything in their patreon. Anything but staying silent for 1+year each update.
Absolutely.
I ranted about this several times now, but they really didn't need to put in more effort than they already do to make this game good.

There was never any need for 5000 stock images of sketch art.
There was never any need for each new quest to have 10 times more words than the last one.
There was never any need for new game mechanics or modular stuff that gets dropped after one try.

Each member of Hreinn made their own work a lot harder than what was reasonable.
 

Falso

Newbie
Jun 23, 2017
27
20
Absolutely.
I ranted about this several times now, but they really didn't need to put in more effort than they already do to make this game good.

There was never any need for 5000 stock images of sketch art.
There was never any need for each new quest to have 10 times more words than the last one.
There was never any need for new game mechanics or modular stuff that gets dropped after one try.

Each member of Hreinn made their own work a lot harder than what was reasonable.
Even now they still can fix it, is not even that difficult. they just have to do ANYTHING, instead of being silent. And post the images we want :(
 

VVTS

Member
Game Developer
May 4, 2020
211
429
I love this game, but, now...
Now it seems to me that the game makers made Kingdom of Deception on the Renpy engine for nothing.
At first (first 2-3 years) I thought it was a good technical decision.
But after eight years...
I can assume that one of the most important problems is not only the visual part, but also the code.
Making a full-fledged and rather large rpg game on an engine designed for visual novels is not an easy task, and the mechanics of renpy itself only make it harder.
I think if Kingdom of Deception had been made on RPG Maker, like Noxian Nights.
A lot of the problems would have been avoided.
If it was an RPG Maker or Unity engine, some of the event-quests could have been bypassed or tackled much later.
But with renpy you will always move forward with only small offshoots.
That's fine for a novella, but not for a novelistic rpg with a huge world map.
Speaking of artwork...
I don't like these three,
1729715427795.png 1729715404148.png 1729715387152.png
I don't know why exactly they are made with such a difference in level (I've looked at the latest drawings and they don't look bad in my opinion).
But these three... Maybe I'm wrong, but it feels like they didn't use references.
Also, I'm not intimidated by Sabia's more lush form, but it would be so much cooler if we had the option to increase her volume on quests ourselves (breasts, ass, belly, and so on).
( Many may laugh sadly, but! Defenestration has this implemented! And there the game seems to be made by just two people too. )
But what really frustrated me was the blocking of the ability to control my choice of dominant or submissive.
I've always tried to balance being able to both submit and resist, but now that freedom of choice has been taken away from me.
Worse, losing this moment, I went through the event with the minotaur on the path of resistance, we returned to camp, the relationship normalized, a few days passed, and I finalized my choice by throwing points into submission.
I return to the bandit camp and... The Minotaur considers Sabia his submissive whore...
But I chose resistance in his event!
The thing is, the developer probably just waved it off, though they could have spent a little time and implemented condition branching.
Honestly, that's what pissed me off the most.
I last played Kingdom of Deception in the spring or summer of this year.
And it seems to have taken me out of my sanity a lot more than I thought it would, since I'm still writing this post.
 

shujuku

Member
Oct 11, 2023
128
377
I love this game, but, now...
Now it seems to me that the game makers made Kingdom of Deception on the Renpy engine for nothing.
At first (first 2-3 years) I thought it was a good technical decision.
But after eight years...
I can assume that one of the most important problems is not only the visual part, but also the code.
Making a full-fledged and rather large rpg game on an engine designed for visual novels is not an easy task, and the mechanics of renpy itself only make it harder.
I think if Kingdom of Deception had been made on RPG Maker, like Noxian Nights.
A lot of the problems would have been avoided.
If it was an RPG Maker or Unity engine, some of the event-quests could have been bypassed or tackled much later.
But with renpy you will always move forward with only small offshoots.
That's fine for a novella, but not for a novelistic rpg with a huge world map.
Speaking of artwork...
I don't like these three,
View attachment 4160764 View attachment 4160760 View attachment 4160757
I don't know why exactly they are made with such a difference in level (I've looked at the latest drawings and they don't look bad in my opinion).
But these three... Maybe I'm wrong, but it feels like they didn't use references.
Also, I'm not intimidated by Sabia's more lush form, but it would be so much cooler if we had the option to increase her volume on quests ourselves (breasts, ass, belly, and so on).
( Many may laugh sadly, but! Defenestration has this implemented! And there the game seems to be made by just two people too. )
But what really frustrated me was the blocking of the ability to control my choice of dominant or submissive.
I've always tried to balance being able to both submit and resist, but now that freedom of choice has been taken away from me.
Worse, losing this moment, I went through the event with the minotaur on the path of resistance, we returned to camp, the relationship normalized, a few days passed, and I finalized my choice by throwing points into submission.
I return to the bandit camp and... The Minotaur considers Sabia his submissive whore...
But I chose resistance in his event!
The thing is, the developer probably just waved it off, though they could have spent a little time and implemented condition branching.
Honestly, that's what pissed me off the most.
I last played Kingdom of Deception in the spring or summer of this year.
And it seems to have taken me out of my sanity a lot more than I thought it would, since I'm still writing this post.
Nomo's art degraded and making the game in renpy was a dumb choice.
 

VVTS

Member
Game Developer
May 4, 2020
211
429
Nomo's art degraded and making the game in renpy was a dumb choice.
Actually porting a game from renpy to RPG Maker is not such a difficult task.
Yes, it will take 1-2 months, but apart from a lot of text, the game doesn't have any super complicated mechanics.
Well, except for their personalized combat system (although it's hard to call it indispensable).
 
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Jinsoyun

Active Member
Sep 28, 2018
646
1,243
I love this game, but, now...
Now it seems to me that the game makers made Kingdom of Deception on the Renpy engine for nothing.
At first (first 2-3 years) I thought it was a good technical decision.
But after eight years...
I can assume that one of the most important problems is not only the visual part, but also the code.
Making a full-fledged and rather large rpg game on an engine designed for visual novels is not an easy task, and the mechanics of renpy itself only make it harder.
I think if Kingdom of Deception had been made on RPG Maker, like Noxian Nights.
A lot of the problems would have been avoided.
If it was an RPG Maker or Unity engine, some of the event-quests could have been bypassed or tackled much later.
But with renpy you will always move forward with only small offshoots.
That's fine for a novella, but not for a novelistic rpg with a huge world map.
Speaking of artwork...
I don't like these three,
View attachment 4160764 View attachment 4160760 View attachment 4160757
I don't know why exactly they are made with such a difference in level (I've looked at the latest drawings and they don't look bad in my opinion).
But these three... Maybe I'm wrong, but it feels like they didn't use references.
Also, I'm not intimidated by Sabia's more lush form, but it would be so much cooler if we had the option to increase her volume on quests ourselves (breasts, ass, belly, and so on).
( Many may laugh sadly, but! Defenestration has this implemented! And there the game seems to be made by just two people too. )
But what really frustrated me was the blocking of the ability to control my choice of dominant or submissive.
I've always tried to balance being able to both submit and resist, but now that freedom of choice has been taken away from me.
Worse, losing this moment, I went through the event with the minotaur on the path of resistance, we returned to camp, the relationship normalized, a few days passed, and I finalized my choice by throwing points into submission.
I return to the bandit camp and... The Minotaur considers Sabia his submissive whore...
But I chose resistance in his event!
The thing is, the developer probably just waved it off, though they could have spent a little time and implemented condition branching.
Honestly, that's what pissed me off the most.
I last played Kingdom of Deception in the spring or summer of this year.
And it seems to have taken me out of my sanity a lot more than I thought it would, since I'm still writing this post.
As i can't speak for you, i can only tell why i don't like those pictures:

Between the awkward poses, the unhealthy kirby-colored pink skin, the strange proportions and gravity defying tits, Sabia not only doesn't look like the curvy but athletic warrior she was depicted and described to be early on, she simply doesn't look human at all.
The original Sabia has been replaced by a cheep rubber blow-up doll from the 90's.

But as it is not my habit to be negative and not support my point, here is an attempt at an illustrated wall of text:
v13_day2_ornallybj (2).jpg
This pose was designed to have Sabia sandwiched between two orcs for it to even remotely work. But then why is the solo version so frequently used? Floating tits, pushed-up butt and limp arm somehow angled a bit backwards and the bent spine, this posture simply does not make sense if she is not forced into it. And the idea that she just stands like this when she is undressed completely undermines the orcs forcing her body by strength.

But let's make some comparisons.
sabia_merchants (1).jpg
Similar upper body posture. Arms behind back to push the chest forward. But in this picture Sabia is initiating, she wants to look attractive and she isn't just bracing herself for the inevitable. Her skin is white with pink shading and not dark-pink with pink highlights. Her breasts are a fraction of the size yet they are clearly pulled down by gravity and her arms and shoulders show muscle and her tattoo that was not removed yet somehow.

But let's see something closer in pose:
SUtentacle2 (2).jpg
Very similar. Her back is curved forward, ass and tits pushed up. But this pose was described as awkward and uncomfortable and we see why she has this posture: she is sandwiched between Neve and the rocks, Sabia's assets aren't just floating around and still their sizes are way smaller than the sketch version and she actually has a body too.

Last one for this:
HGNdajrabB (6).jpg
This is the picture the sketched one should have been. Same pose, same function: Sabia in an awkward situation, about to be groped and fucked by two orcs from the front and back.
These are the same pictures, yet the difference is difficult to put in words. When this one was released everyone agreed that KoD has some of the best art on this site but now all 20 of us who still frequent this thread can only watch in disbelief.

Let's move on to the second one.
v13_dogeza (4).jpg
Right away, her ass is 3 times wider than her hips and twice as thick vertically as well. Sabia always had thicc thighs, but even as those get oversized as well, the proportions of her ass still just do not work. Even the argument that this picture was designed for an orc to push into her from behind and thus squishing her ass forward is not good, because so was every other doggy style scene. Once again, her tattoo is removed.
And as this is basically all-fours position, let's see the other depictions of it.

A classic for starters:
badendorctrial (1).jpg
All-fours, spit-roast set up. Her back is horizontal and not angled forward, but the proportions, the colors, the shapes are clearly visible.

RGAdisqualificationA (1).jpg
This is a similar situation, shown from the back. Her hip-waist-ass ratio is literally front and center.

I don't want to keep repeating myself too much, so here is the final picture for this case:
chufkhunt_kia (11).jpg
Once again, this is 90% the same picture only a few patches before the sketches. Her breasts are left to hang free, but apart from that, the pose, the angle of the picture and a lot of other details are the same.

I won't do the third picture now, but it has it's own comparisons as well, i just had enough for now.

Instead i'll also post the pictures that baffle me the most.

Who knows what this image is?
v14training_sub2 (9).jpg
It's the base groping image, but from an angle that makes it impossible to see what's going on.

These two are also the same picture:
v14training_sub3 (19).jpg
HGNtekrok (17).jpg
Just as these two:
v14training_sub6 (13).jpg
orcveterans (40).jpg

Nomo not only has a great art style, but he displayed an incredible talent for picture composition as well when he drew full scale art.
Currently along with the lower quality of the sketches the pictures also have no composition whatsoever, no focus and somehow orc asses take up more real estate in the frame than the protagonist everyone is here to see.

It's been years and i still can't understand it.
 

Falso

Newbie
Jun 23, 2017
27
20
As i can't speak for you, i can only tell why i don't like those pictures:

Between the awkward poses, the unhealthy kirby-colored pink skin, the strange proportions and gravity defying tits, Sabia not only doesn't look like the curvy but athletic warrior she was depicted and described to be early on, she simply doesn't look human at all.
The original Sabia has been replaced by a cheep rubber blow-up doll from the 90's.

But as it is not my habit to be negative and not support my point, here is an attempt at an illustrated wall of text:
View attachment 4161818
This pose was designed to have Sabia sandwiched between two orcs for it to even remotely work. But then why is the solo version so frequently used? Floating tits, pushed-up butt and limp arm somehow angled a bit backwards and the bent spine, this posture simply does not make sense if she is not forced into it. And the idea that she just stands like this when she is undressed completely undermines the orcs forcing her body by strength.

But let's make some comparisons.
View attachment 4161881
Similar upper body posture. Arms behind back to push the chest forward. But in this picture Sabia is initiating, she wants to look attractive and she isn't just bracing herself for the inevitable. Her skin is white with pink shading and not dark-pink with pink highlights. Her breasts are a fraction of the size yet they are clearly pulled down by gravity and her arms and shoulders show muscle and her tattoo that was not removed yet somehow.

But let's see something closer in pose:
View attachment 4161893
Very similar. Her back is curved forward, ass and tits pushed up. But this pose was described as awkward and uncomfortable and we see why she has this posture: she is sandwiched between Neve and the rocks, Sabia's assets aren't just floating around and still their sizes are way smaller than the sketch version and she actually has a body too.

Last one for this:
View attachment 4161880
This is the picture the sketched one should have been. Same pose, same function: Sabia in an awkward situation, about to be groped and fucked by two orcs from the front and back.
These are the same pictures, yet the difference is difficult to put in words. When this one was released everyone agreed that KoD has some of the best art on this site but now all 20 of us who still frequent this thread can only watch in disbelief.

Let's move on to the second one.
View attachment 4161932
Right away, her ass is 3 times wider than her hips and twice as thick vertically as well. Sabia always had thicc thighs, but even as those get oversized as well, the proportions of her ass still just do not work. Even the argument that this picture was designed for an orc to push into her from behind and thus squishing her ass forward is not good, because so was every other doggy style scene. Once again, her tattoo is removed.
And as this is basically all-fours position, let's see the other depictions of it.

A classic for starters:
View attachment 4161957
All-fours, spit-roast set up. Her back is horizontal and not angled forward, but the proportions, the colors, the shapes are clearly visible.

View attachment 4161974
This is a similar situation, shown from the back. Her hip-waist-ass ratio is literally front and center.

I don't want to keep repeating myself too much, so here is the final picture for this case:
View attachment 4161978
Once again, this is 90% the same picture only a few patches before the sketches. Her breasts are left to hang free, but apart from that, the pose, the angle of the picture and a lot of other details are the same.

I won't do the third picture now, but it has it's own comparisons as well, i just had enough for now.

Instead i'll also post the pictures that baffle me the most.

Who knows what this image is?
View attachment 4162003
It's the base groping image, but from an angle that makes it impossible to see what's going on.

These two are also the same picture:
View attachment 4162011
View attachment 4162018
Just as these two:
View attachment 4162025
View attachment 4162014

Nomo not only has a great art style, but he displayed an incredible talent for picture composition as well when he drew full scale art.
Currently along with the lower quality of the sketches the pictures also have no composition whatsoever, no focus and somehow orc asses take up more real estate in the frame than the protagonist everyone is here to see.

It's been years and i still can't understand it.
I think he is depressed or having an artist crisis, he has dissapeared from the discord too. Hasn't talked in a long time
 
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shadow415

Member
Oct 14, 2019
150
254
Nomo not only has a great art style, but he displayed an incredible talent for picture composition as well when he drew full scale art.
Currently along with the lower quality of the sketches the pictures also have no composition whatsoever, no focus and somehow orc asses take up more real estate in the frame than the protagonist everyone is here to see.

It's been years and i still can't understand it.
He probably outsourced the old art to someone in China or Russia and that person probably isn't taking commissions anymore. So now has to do it himself and you can see the difference.
 
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Reactions: Enigmanic

Serena

Newbie
Aug 13, 2017
77
101
I love this game, but, now...
Now it seems to me that the game makers made Kingdom of Deception on the Renpy engine for nothing.
At first (first 2-3 years) I thought it was a good technical decision.
But after eight years...
I can assume that one of the most important problems is not only the visual part, but also the code.
Making a full-fledged and rather large rpg game on an engine designed for visual novels is not an easy task, and the mechanics of renpy itself only make it harder.
I think if Kingdom of Deception had been made on RPG Maker, like Noxian Nights.
A lot of the problems would have been avoided.
If it was an RPG Maker or Unity engine, some of the event-quests could have been bypassed or tackled much later.
But with renpy you will always move forward with only small offshoots.
That's fine for a novella, but not for a novelistic rpg with a huge world map.
Speaking of artwork...
I don't like these three,
View attachment 4160764 View attachment 4160760 View attachment 4160757
I don't know why exactly they are made with such a difference in level (I've looked at the latest drawings and they don't look bad in my opinion).
But these three... Maybe I'm wrong, but it feels like they didn't use references.
Also, I'm not intimidated by Sabia's more lush form, but it would be so much cooler if we had the option to increase her volume on quests ourselves (breasts, ass, belly, and so on).
( Many may laugh sadly, but! Defenestration has this implemented! And there the game seems to be made by just two people too. )
But what really frustrated me was the blocking of the ability to control my choice of dominant or submissive.
I've always tried to balance being able to both submit and resist, but now that freedom of choice has been taken away from me.
Worse, losing this moment, I went through the event with the minotaur on the path of resistance, we returned to camp, the relationship normalized, a few days passed, and I finalized my choice by throwing points into submission.
I return to the bandit camp and... The Minotaur considers Sabia his submissive whore...
But I chose resistance in his event!
The thing is, the developer probably just waved it off, though they could have spent a little time and implemented condition branching.
Honestly, that's what pissed me off the most.
I last played Kingdom of Deception in the spring or summer of this year.
And it seems to have taken me out of my sanity a lot more than I thought it would, since I'm still writing this post.
I agree honestly, I feel like you have seen the recent code, the new code is just well a mess to say the least be honest, the combat system is decent but not something they can't replicate or outright abandon if they moved the game to a different engine, the problem is that they probably won't do it.
 
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shujuku

Member
Oct 11, 2023
128
377
I agree honestly, I feel like you have seen the recent code, the new code is just well a mess to say the least be honest, the combat system is decent but not something they can't replicate or outright abandon if they moved the game to a different engine, the problem is that they probably won't do it.
The game had a slow poison ever since the start. Lets look at the team. Sierra was the writer and ?coder? while Nomo drew the art. This worked fine until Sierra left the project for whatever reasons and now the whole connection between KoDs fantasy world and bringing it into writing was severed. This is why you see such a downgrade when you analyze the Horned Garbage Collection Run around Event to earlier plots. Now all we have gotten is actually zero relevant plot and anything introduced has not even progressed Sabia's original goal of taking revenge. Its just someones glorified orc sex simulator of their MC.
 

Jinsoyun

Active Member
Sep 28, 2018
646
1,243
The game had a slow poison ever since the start. Lets look at the team. Sierra was the writer and ?coder? while Nomo drew the art. This worked fine until Sierra left the project for whatever reasons and now the whole connection between KoDs fantasy world and bringing it into writing was severed. This is why you see such a downgrade when you analyze the Horned Garbage Collection Run around Event to earlier plots. Now all we have gotten is actually zero relevant plot and anything introduced has not even progressed Sabia's original goal of taking revenge. Its just someones glorified orc sex simulator of their MC.
Nomo came up with the plot from the start as well. The switch from Sierra to Monsinne absolutely undercut Hreinn's ability to create immersion, but the plot has been lost on something else.

The plan for this game was always very ambitious for a small team of 2-3 and so a lot of paths and mechanics had to be cut (dajrab, freedom/slavery, raiding, puzzles, etc) and also it seems like there were no detailed long term plans for the plot from the start of development either. Best example was the massive debate for Sabia to leave the camp and explore the map vs more content for the characters we already met. If there was a plan, this debate could have been avoided or stopped rather quickly. Sierra's departure was also around this time and to this day she was the only person on the team who had a talent for official communications, so things became messy.

After this point Hreinn had openly wrote each time how they will start thinking about what the next patch will contain after the release of the newest one. So basically no forward planning, just taking everything step by step. Unfortunately the dev team consists of an artist/team lead who is bogged down by making unimportant assets, a coder who has been overwhelmed by unnecessary game mechanics several times and a writer who seem hell bent on derailing the story and the MC, so progress grinds to a halt.
 
3.90 star(s) 77 Votes