Viressa

Well-Known Member
May 24, 2018
1,522
3,210
Yeah it felt like it was just starting to get good (terrible raid minigame aside) with 0.5 and then Sierra left, leaving 0.6 as a sidequest-only update and 0.7 and 0.8 with a completely different tone and new direction for the story. It just makes me sad thinking what could've been. Ah well.
 
  • Like
Reactions: ANormalMaster

TheSexinati

Active Member
Sep 1, 2017
822
1,744
Pineapple on Pizza!

How dare you bring this subject up in here... Know you not that Pineapple Pizza is heresy of the highest order, that it is worse than even that depraved spectacle of hand-holding!
 
  • Like
Reactions: Redgy

Viressa

Well-Known Member
May 24, 2018
1,522
3,210
By my understanding, "checking and tweaking" is typically last step-tune up type stuff. That's taken them over a week? Christ, how much do they need to check? Hopefully that means lots of content and not poor work pace.
Most likely they mean they're doing internal bug testing: Since this update adds a ton of new code and other crap, it's not surprising it's taking a while.
 

souldead341

Engaged Member
Oct 16, 2017
2,482
2,578
Most likely they mean they're doing internal bug testing: Since this update adds a ton of new code and other crap, it's not surprising it's taking a while.
Except that their last few posts have been that they're "tweaking" IIRC. So it's really been about a month+ of "tweaking" the game that they've claimed to be working on. Though that might depend on exactly what you count as tweaking (I personally would say it's last minute typo / word choice changes and minor changes to art work, not bug testing. If you're bug testing, you say that you're bug testing, if you're adding artwork still that's what you're doing, exc.)
 
  • Like
Reactions: NBV and pizbia

WiccaWicked

Newbie
Jan 6, 2018
33
93
Most likely they mean they're doing internal bug testing: Since this update adds a ton of new code and other crap, it's not surprising it's taking a while.
That's fair. I tried coding in college and I was hopeless at it, so I can't comment on how hard it is. If this update adds new framework for for scenes and mid speech content, I'm all for the wait. I just wish they would be more specific about why it takes so much time. I can't fathom a reason not to be transparent with all update progress. I like what summertime saga does with the constant progress bars.
 
Last edited:

fffffffffffk

Member
Sep 1, 2019
275
898
That's fair. I tried coding in college and I was hopeless at it, so I can't comment on how hard it is. If this update adds new framework for for scenes and mid speech content, I'm all for the wait. I just wish they would be more specific about why it takes so much time. I can't fathom a reason not to be transparent with all update progress. I like what summertime saga does with the constant progress bars.
It's only hard because they didn't do it at the start of the project.
 
  • Like
Reactions: EMADE

WiccaWicked

Newbie
Jan 6, 2018
33
93
It's only hard because they didn't do it at the start of the project.
I wonder if they didn't change their plans halfway through. If they intended to make it how it's "going to be" after this update, then they should have just built it like this from the start. I'm more inclined to think they started it as just nn but with original characters, but Sierra wanted to write an actual story, and when she left they just decided to go back to nn, but go ahead and use the framework they were making anyway. Not that I'm complaining, in my mind, story is the icing on top a core sponge of scenes and artwork. If things become just, more and better nn, I'm all for it. Look at four elements trainer, it's basically 4 books of the same writing and art, but new scenarios, and it's doing hella well.
 

Jinsoyun

Active Member
Sep 28, 2018
720
1,359
Except that does not add up well. From their post about Sierra's departure we know that Nomo is the one behind the story and character design for both visuals and personality. If only Sierra wanted to make a story and politics based game, then why would they leave the story writing to Nomo? A more fitting explanation is that Nomo accepted the shift in direction while Sierra wanted to focus on writing something more interesting/challenging to her and she already had at least one other project to work on anyway.

It's only hard because they didn't do it at the start of the project.
That is pretty much the point exactly, but i'm not sure we view it the same way.
We aren't talking about a company here, not even a small one but rather a duo/trio of writers and artists. As far as i know, renpy was new to everyone involved at the start, so problems were bound to happen. The inventory system is a good example. In RPGMaker you don't have to worry about that, because the inventory, shop, loot, treasures and equipment systems are all integrated. But not in renpy.

Due to the nature of patreon and game development in general they had to create a demo version early on. 0.1 and 0.2 were basically just that, demos. Then they started to add things to this demo step by step as they came up. This is obvious if you look at the development history. With hindsight it's easy to tell that this was a bad idea, but i don't remember anyone bringing up the lack of complex background systems in this thread either when the game launched.
Pointing out a mistake in the past is quite easy, but to prevent it one from happening in the first place would need the expertise of a project manager and several years of experience in the industry.

Hreinn should improve their communication and planning, not just for the players, but for their own sake too. But too many complaints in this thread are about things that could only be solved with a time machine.
 
  • Like
Reactions: asagizone
3.90 star(s) 77 Votes