Definitely shows promise but... needs a lot of bug fixing to say the least. At least 3 times now I've been softlocked because the only way to get to the next day is to sleep in 1 specific bed, and it's really buggy and locks you out. On day 2 if you leave the house after talking to the thief, the bed stops working and you're softlocked. On day 3 (or 4, don't remember) if you don't pay for a bed before nighttime, you're locked out of your home bed, as well as locked out of the inn, so... another softlock. Easy workaround would be if the dev added like an alley or hay pile you could sleep in at any time to get to the next day. Things like meditating or usual time skips don't work when it's late at night, so if you don't buy a bed on day 4 before nighttime you get locked out. The scenes however are fairly well made and honestly on the better end of RPGM scenes in my opinion. So if the dev fixes the bed problem in the future that would be great, as getting softlocked out of 2 hours of progress because I wasn't constantly making different save files, I think this could be a good game.