CREATE YOUR AI CUM SLUT ON CANDY.AI TRY FOR FREE
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3.50 star(s) 20 Votes

anomynus

Member
Apr 7, 2018
142
543
1706381656880.png

Dunno, bruv, she might ask for a mouth or nose in return.

Also, is it only me, or are their colours, dialogue and animation seerm mixed up?
 

Shipfu

Member
Mar 20, 2020
201
159
Will we be able to get other females, like the dwarfs, dark elfs, jungle people, southerners, westerners, avians and beastfolk?
Such a big map, would be a waste not to have more races.
 

harem.king

Engaged Member
Aug 16, 2023
3,729
6,471
Updated cheats list??? Pls and Thank You
cheats are patreon exclusive and change each update.
nobody leaked the latest ones yet.

the only cheats you actually need in this game though is to install URM (link in my signature) and increase 2 variables.

[skill_increase] applies a multiplier to your skill training. set to 100 for instantly maxing out skills
[Gold] is your money. set it to a million
 

HentaiKami

Engaged Member
Jan 27, 2019
2,596
3,895
I saw someone post a picture of an elf. how do you get her?
When the slaving raids start, send dowager queen to negotiate, then try to be generous host with knowledge of elven culture and don't reveal you know their language until at the end of the negotiations. Then you can ask for diplomatic marriage, after a while the elven queen appears to your court and you get to seduce her.
 
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Shipfu

Member
Mar 20, 2020
201
159
Here are some cheatcodes. press the gate door when you are in the castle.


plsloveme
Nobility = 100
Merchants = 100
Commoners = 100
Church = 100

massiverep
Renown = 1000

gimmethegreen
Gold += 1000

garystu
Max all skills

And you need to press the royalty button before you start a game and wait around til week 29 i think it was, to activate the elf chain quest you need max history and max etiquette to wife that elf queen.
 

a1fox3

Loving Family Member's
Donor
Respected User
Aug 8, 2017
24,152
16,603
When I try to upgrade the wall to the 3rd level all icons are missing and nothing can be clicked to move back to the normal map.
Kingmaker 2024-01-29 12-18-20-56.jpg Have to scroll back or save and exit and then reload but it is as if I did not try to upgrade.
 

harem.king

Engaged Member
Aug 16, 2023
3,729
6,471
When the slaving raids start, send dowager queen to negotiate, then try to be generous host with knowledge of elven culture and don't reveal you know their language until at the end of the negotiations. Then you can ask for diplomatic marriage, after a while the elven queen appears to your court and you get to seduce her.
And you need to press the royalty button before you start a game and wait around til week 29 i think it was, to activate the elf chain quest you need max history and max etiquette to wife that elf queen.
thanks. I need to skip a lot of time...
When I try to upgrade the wall to the 3rd level all icons are missing and nothing can be clicked to move back to the normal map.
View attachment 3307382 Have to scroll back or save and exit and then reload but it is as if I did not try to upgrade.
You upgrade the walls in the town view.
Capture.PNG
 

FallenR

New Member
Nov 2, 2021
14
2
An error occurred when I clicked my army.
```
I'm sorry, but an uncaught exception occurred.

While running game code:
File "game/script.rpy", line 54383, in script
call screen provincemap
File "renpy/common/000statements.rpy", line 569, in execute_call_screen
store._return = renpy.call_screen(name, *args, **kwargs)
File "game/screens.rpy", line 11343, in execute
screen armyinfo(army, playable):
File "game/screens.rpy", line 11343, in execute
screen armyinfo(army, playable):
File "game/screens.rpy", line 11469, in execute
draggroup:
File "game/screens.rpy", line 11471, in execute
drag:
File "game/screens.rpy", line 11476, in execute
python:
File "game/screens.rpy", line 11481, in <module>
armyAP = calculatearmyAP(army)
File "game/code.rpy", line 17301, in calculatearmyAP
speedWeight = (math.sqrt(speedWeight))*2
ValueError: math domain error

-- Full Traceback ------------------------------------------------------------

Full traceback:
File "game/script.rpy", line 54383, in script
call screen provincemap
File "renpy/ast.py", line 2015, in execute
self.call("execute")
File "renpy/ast.py", line 2003, in call
return renpy.statements.call(method, parsed, *args, **kwargs)
File "renpy/statements.py", line 278, in call
return method(parsed, *args, **kwargs)
File "renpy/common/000statements.rpy", line 569, in execute_call_screen
store._return = renpy.call_screen(name, *args, **kwargs)
File "renpy/exports.py", line 3136, in call_screen
rv = renpy.ui.interact(mouse="screen", type="screen", roll_forward=roll_forward)
File "renpy/ui.py", line 298, in interact
rv = renpy.game.interface.interact(roll_forward=roll_forward, **kwargs)
File "renpy/display/core.py", line 3325, in interact
repeat, rv = self.interact_core(preloads=preloads, trans_pause=trans_pause, pause=pause, pause_start=pause_start, **kwargs)
File "renpy/display/core.py", line 3737, in interact_core
root_widget.visit_all(lambda i : i.per_interact())
File "renpy/display/core.py", line 568, in visit_all
d.visit_all(callback, seen)
File "renpy/display/core.py", line 568, in visit_all
d.visit_all(callback, seen)
File "renpy/display/core.py", line 568, in visit_all
d.visit_all(callback, seen)
File "renpy/display/core.py", line 568, in visit_all
d.visit_all(callback, seen)
File "renpy/display/screen.py", line 436, in visit_all
callback(self)
File "renpy/display/core.py", line 3737, in <lambda>
root_widget.visit_all(lambda i : i.per_interact())
File "renpy/display/screen.py", line 447, in per_interact
self.update()
File "renpy/display/screen.py", line 637, in update
self.screen.function(**self.scope)
File "game/screens.rpy", line 11343, in execute
screen armyinfo(army, playable):
File "game/screens.rpy", line 11343, in execute
screen armyinfo(army, playable):
File "game/screens.rpy", line 11469, in execute
draggroup:
File "game/screens.rpy", line 11471, in execute
drag:
File "game/screens.rpy", line 11476, in execute
python:
File "game/screens.rpy", line 11481, in <module>
armyAP = calculatearmyAP(army)
File "game/code.rpy", line 17301, in calculatearmyAP
speedWeight = (math.sqrt(speedWeight))*2
ValueError: math domain error

Windows-10-10.0.19041
Ren'Py 7.4.11.2266
Kingmaker Beta 0.17 0.17
Tue Jan 30 09:16:22 2024
```

Also, this when I try to disband my army to continue playing:
```
I'm sorry, but an uncaught exception occurred.

While running game code:
File "game/script.rpy", line 54145, in script
call screen provincemap
File "renpy/common/000statements.rpy", line 569, in execute_call_screen
store._return = renpy.call_screen(name, *args, **kwargs)
File "renpy/common/00action_other.rpy", line 537, in __call__
rv = self.callable(*self.args, **self.kwargs)
File "game/code.rpy", line 7804, in disbandCompany
nobleHouses[bannerSteward]['BannersRaised'][str(province)] -= 1
KeyError: u'21'

-- Full Traceback ------------------------------------------------------------

Full traceback:
File "game/script.rpy", line 54145, in script
call screen provincemap
File "renpy/ast.py", line 2015, in execute
self.call("execute")
File "renpy/ast.py", line 2003, in call
return renpy.statements.call(method, parsed, *args, **kwargs)
File "renpy/statements.py", line 278, in call
return method(parsed, *args, **kwargs)
File "renpy/common/000statements.rpy", line 569, in execute_call_screen
store._return = renpy.call_screen(name, *args, **kwargs)
File "renpy/exports.py", line 3136, in call_screen
rv = renpy.ui.interact(mouse="screen", type="screen", roll_forward=roll_forward)
File "renpy/ui.py", line 298, in interact
rv = renpy.game.interface.interact(roll_forward=roll_forward, **kwargs)
File "renpy/display/core.py", line 3325, in interact
repeat, rv = self.interact_core(preloads=preloads, trans_pause=trans_pause, pause=pause, pause_start=pause_start, **kwargs)
File "renpy/display/core.py", line 4160, in interact_core
rv = root_widget.event(ev, x, y, 0)
File "renpy/display/layout.py", line 1102, in event
rv = i.event(ev, x - xo, y - yo, cst)
File "renpy/display/transition.py", line 48, in event
return self.new_widget.event(ev, x, y, st) # E1101
File "renpy/display/layout.py", line 1102, in event
rv = i.event(ev, x - xo, y - yo, cst)
File "renpy/display/layout.py", line 1102, in event
rv = i.event(ev, x - xo, y - yo, cst)
File "renpy/display/screen.py", line 727, in event
rv = self.child.event(ev, x, y, st)
File "renpy/display/layout.py", line 1102, in event
rv = i.event(ev, x - xo, y - yo, cst)
File "renpy/display/dragdrop.py", line 860, in event
return super(DragGroup, self).event(ev, x, y, st)
File "renpy/display/layout.py", line 1102, in event
rv = i.event(ev, x - xo, y - yo, cst)
File "renpy/display/dragdrop.py", line 573, in event
return self.child.event(ev, x, y, st)
File "renpy/display/layout.py", line 1323, in event
rv = super(Window, self).event(ev, x, y, st)
File "renpy/display/layout.py", line 273, in event
rv = d.event(ev, x - xo, y - yo, st)
File "renpy/display/layout.py", line 1102, in event
rv = i.event(ev, x - xo, y - yo, cst)
File "renpy/display/layout.py", line 273, in event
rv = d.event(ev, x - xo, y - yo, st)
File "renpy/display/viewport.py", line 299, in event
rv = super(Viewport, self).event(ev, x, y, st)
File "renpy/display/layout.py", line 273, in event
rv = d.event(ev, x - xo, y - yo, st)
File "renpy/display/layout.py", line 1102, in event
rv = i.event(ev, x - xo, y - yo, cst)
File "renpy/display/dragdrop.py", line 860, in event
return super(DragGroup, self).event(ev, x, y, st)
File "renpy/display/layout.py", line 1102, in event
rv = i.event(ev, x - xo, y - yo, cst)
File "renpy/display/dragdrop.py", line 573, in event
return self.child.event(ev, x, y, st)
File "renpy/display/layout.py", line 1323, in event
rv = super(Window, self).event(ev, x, y, st)
File "renpy/display/layout.py", line 273, in event
rv = d.event(ev, x - xo, y - yo, st)
File "renpy/display/layout.py", line 1102, in event
rv = i.event(ev, x - xo, y - yo, cst)
File "renpy/display/behavior.py", line 983, in event
return handle_click(self.clicked)
File "renpy/display/behavior.py", line 918, in handle_click
rv = run(action)
File "renpy/display/behavior.py", line 323, in run
new_rv = run(i, *args, **kwargs)
File "renpy/display/behavior.py", line 330, in run
return action(*args, **kwargs)
File "renpy/common/00action_other.rpy", line 537, in __call__
rv = self.callable(*self.args, **self.kwargs)
File "game/code.rpy", line 7804, in disbandCompany
nobleHouses[bannerSteward]['BannersRaised'][str(province)] -= 1
KeyError: u'21'

Windows-10-10.0.19041
Ren'Py 7.4.11.2266
Kingmaker Beta 0.17 0.17
Tue Jan 30 09:36:03 2024
```
 
Last edited:

a1fox3

Loving Family Member's
Donor
Respected User
Aug 8, 2017
24,152
16,603
Virgin tag needed. Kingmaker 2024-01-29 19-01-37-18.jpg

KingmakerVN

Came back after not playing for more than a year and this last version there is to many bugs.
The old maid sex scenes are no longer working and have to roll back to get out of the convo because there is no choices to choose from.
The young maid first sex scene works as it should but when trying it again it goes into a major bug that even the ignore button can't get passed.
Every time a enemy shows up its a major battle that I can not win even when I get every single group in all areas, takes way to much time to move them to combat that the enemy just leaves before my group can get to them 20 or more weeks to move.
The cost for battle groups and the support you lose is not worth the attempt to even try to go to battle.
The enemy after the fire group has 1 and a half roll of fighters and between 1-2 rolls of archers and I have no idea how many they have with horses.

Well time to stop playing for another year or so then try again.
Really like the game though but its not playable at this point.
 
Last edited:

egonblabla

New Member
Jun 3, 2021
13
6
How do i replenish men lost in battle? Tool tip says it "can only be passively raised from friendly provinces" but it never happens. Do i have to toggle it somewhere?
 

a1fox3

Loving Family Member's
Donor
Respected User
Aug 8, 2017
24,152
16,603
How do i replenish men lost in battle? Tool tip says it "can only be passively raised from friendly provinces" but it never happens. Do i have to toggle it somewhere?
They will grow once you stop moving them in your kingdom, it takes several to many weeks to do though.
Depends on how many you lost.
 

egonblabla

New Member
Jun 3, 2021
13
6
They will grow once you stop moving them in your kingdom, it takes several to many weeks to do though.
Depends on how many you lost.
Yup, they replenish as they should. I looked wrong at the numbers. Somehow maximum number of men in some of the banners got lowered. I have a unit of men-at-arms 426/426 strong, no wounded. Disbanded them and raised new ones, problem gone.
 

Absalon17

Newbie
Aug 28, 2021
25
5
i have an error the mc, the older sister and the maid hair is bugged sometimes they are bald or just appear on a side
 

Serko81

New Member
Oct 9, 2023
3
3
I got an error message when moving the army (under the command of king/mc) to the woman raiders like that;

Code:
I'm sorry, but an uncaught exception occurred.

While running game code:
  File "game/script.rpy", line 54375, in script
    $kingdomaiafterpathfinding(army)
  File "game/script.rpy", line 54375, in <module>
    $kingdomaiafterpathfinding(army)
  File "game/code.rpy", line 15488, in kingdomaiafterpathfinding
    attackraiders(army)
  File "game/code.rpy", line 17720, in attackraiders
    skirmishbattleauto()
  File "game/code.rpy", line 11867, in skirmishbattleauto
    skirmishaftermath()
  File "game/code.rpy", line 13339, in skirmishaftermath
    losermoraleChange = ACasualties/totalLoserArmy+ .0
ZeroDivisionError: float division by zero

-- Full Traceback ------------------------------------------------------------

Full traceback:
  File "game/script.rpy", line 54375, in script
    $kingdomaiafterpathfinding(army)
  File "renpy/ast.py", line 928, in execute
    renpy.python.py_exec_bytecode(self.code.bytecode, self.hide, store=self.store)
  File "renpy/python.py", line 2245, in py_exec_bytecode
    exec(bytecode, globals, locals)
  File "game/script.rpy", line 54375, in <module>
    $kingdomaiafterpathfinding(army)
  File "game/code.rpy", line 15488, in kingdomaiafterpathfinding
    attackraiders(army)
  File "game/code.rpy", line 17720, in attackraiders
    skirmishbattleauto()
  File "game/code.rpy", line 11867, in skirmishbattleauto
    skirmishaftermath()
  File "game/code.rpy", line 13339, in skirmishaftermath
    losermoraleChange = ACasualties/totalLoserArmy+ .0
ZeroDivisionError: float division by zero

Windows-10-10.0.22621
Ren'Py 7.4.11.2266
Kingmaker Beta 0.17 0.17
Fri Feb 16 04:26:43 2024
 
3.50 star(s) 20 Votes