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3.50 star(s) 20 Votes

KingmakerVN

Active Member
Game Developer
Nov 23, 2019
708
310
Found a bug where I'm stuck paying loans after the final payment. Also buildings aren't paying weekly like it says in the tool tip.
Ah. That's a typo. It's meant to be monthly like everything else. Thank you for the heads up.
 

Crashen

New Member
Oct 2, 2017
14
3
Got it. Is that where admin and production training kick in? I've noticed that the base stats for them have a higher cost than income. Also a warning on the expenses of provincial upgrades would be nice. Upgrading the castle plus the loan bug really put my latest save in a tight spot.
 

KingmakerVN

Active Member
Game Developer
Nov 23, 2019
708
310
Got it. Is that where admin and production training kick in? I've noticed that the base stats for them have a higher cost than income. Also a warning on the expenses of provincial upgrades would be nice. Upgrading the castle plus the loan bug really put my latest save in a tight spot.
I probably made it too confusing. They don't cost anything, they simply either reduce expenses or increase income by a percentage.

I'll add the warning for the next one. Sorry for that.
 

billyjoebobmartin

Active Member
Dec 8, 2020
736
865
I probably made it too confusing. They don't cost anything, they simply either reduce expenses or increase income by a percentage.

I'll add the warning for the next one. Sorry for that.
pretty sure he was asking about if those stats affected the income/upkeep of building on/after their first upgrade. to which your answer still applies ironically. lol
 

UnstableV

Newbie
Apr 1, 2021
84
70
I have some graphical glitches with characters models. Also, errors when opening map sometime in game.
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0.11.3, new game

PS. Note the dot above Rosalyn's head.
 

KingmakerVN

Active Member
Game Developer
Nov 23, 2019
708
310
I have some graphical glitches with characters models. Also, errors when opening map sometime in game.
You don't have permission to view the spoiler content. Log in or register now.
You don't have permission to view the spoiler content. Log in or register now.
0.11.3, new game

PS. Note the dot above Rosalyn's head.
Did the error from the traceback occur from defending a province?

Was her hair flashing or just completely gone?

True, I hadn't noticed the dot. Thanks.
 

UnstableV

Newbie
Apr 1, 2021
84
70
Did the error from the traceback occur from defending a province?

Was her hair flashing or just completely gone?

True, I hadn't noticed the dot. Thanks.
From defending a province.

Completely gone and it looks normal only when her eyes closed, like on attached screenshot.
 
Apr 27, 2017
91
50
KingmakerVN I keep getting this when trying to enter skirmish:


Code:
I'm sorry, but an uncaught exception occurred.

While running game code:
  File "game/script.rpy", line 4307, in script
    call screen skirmish
  File "renpy/common/000statements.rpy", line 569, in execute_call_screen
    store._return = renpy.call_screen(name, *args, **kwargs)
  File "game/screens.rpy", line 8210, in execute
    screen skirmish:
  File "game/screens.rpy", line 8210, in execute
    screen skirmish:
  File "game/screens.rpy", line 8250, in execute
    frame:
  File "game/screens.rpy", line 8255, in execute
    vbox:
  File "game/screens.rpy", line 8295, in execute
    frame:
  File "game/screens.rpy", line 8298, in execute
    hbox:
  File "game/screens.rpy", line 8572, in execute
    if gha > 0 or Edicts[22][3] == True or harchers > 0:
  File "game/screens.rpy", line 8576, in execute
    vbox:
  File "game/screens.rpy", line 8604, in execute
    if gharchers > 0:
  File "game/screens.rpy", line 8604, in <module>
    if gharchers > 0:
NameError: name 'gharchers' is not defined

-- Full Traceback ------------------------------------------------------------

Full traceback:
  File "game/script.rpy", line 4307, in script
    call screen skirmish
  File "renpy/ast.py", line 2015, in execute
    self.call("execute")
  File "renpy/ast.py", line 2003, in call
    return renpy.statements.call(method, parsed, *args, **kwargs)
  File "renpy/statements.py", line 278, in call
    return method(parsed, *args, **kwargs)
  File "renpy/common/000statements.rpy", line 569, in execute_call_screen
    store._return = renpy.call_screen(name, *args, **kwargs)
  File "renpy/exports.py", line 3136, in call_screen
    rv = renpy.ui.interact(mouse="screen", type="screen", roll_forward=roll_forward)
  File "renpy/ui.py", line 298, in interact
    rv = renpy.game.interface.interact(roll_forward=roll_forward, **kwargs)
  File "renpy/display/core.py", line 3325, in interact
    repeat, rv = self.interact_core(preloads=preloads, trans_pause=trans_pause, pause=pause, pause_start=pause_start, **kwargs)
  File "renpy/display/core.py", line 3737, in interact_core
    root_widget.visit_all(lambda i : i.per_interact())
  File "renpy/display/core.py", line 568, in visit_all
    d.visit_all(callback, seen)
  File "renpy/display/core.py", line 568, in visit_all
    d.visit_all(callback, seen)
  File "renpy/display/core.py", line 568, in visit_all
    d.visit_all(callback, seen)
  File "renpy/display/screen.py", line 436, in visit_all
    callback(self)
  File "renpy/display/core.py", line 3737, in <lambda>
    root_widget.visit_all(lambda i : i.per_interact())
  File "renpy/display/screen.py", line 447, in per_interact
    self.update()
  File "renpy/display/screen.py", line 637, in update
    self.screen.function(**self.scope)
  File "game/screens.rpy", line 8210, in execute
    screen skirmish:
  File "game/screens.rpy", line 8210, in execute
    screen skirmish:
  File "game/screens.rpy", line 8250, in execute
    frame:
  File "game/screens.rpy", line 8255, in execute
    vbox:
  File "game/screens.rpy", line 8295, in execute
    frame:
  File "game/screens.rpy", line 8298, in execute
    hbox:
  File "game/screens.rpy", line 8572, in execute
    if gha > 0 or Edicts[22][3] == True or harchers > 0:
  File "game/screens.rpy", line 8576, in execute
    vbox:
  File "game/screens.rpy", line 8604, in execute
    if gharchers > 0:
  File "game/screens.rpy", line 8604, in <module>
    if gharchers > 0:
NameError: name 'gharchers' is not defined

Windows-10-10.0.19041
Ren'Py 7.4.11.2266
Kingmaker 0.11.3 0.11.3
Sun Jan 16 17:51:53 2022
Also keep getting an error on the "Sometime that week..." but I am trying to get the console code for it

Can't seem to get any events to trigger as a result i.e. I can skill up and deal with most court events except ones that require battle but the witch event etc isn't triggering - this is all on a new game.

EDIT:

Here's the sometime later this week error:

Code:
I'm sorry, but an uncaught exception occurred.

While running game code:
  File "game/script.rpy", line 6150, in script
    python:
  File "game/script.rpy", line 6154, in <module>
    l = worldinfo[pro][9][0]
NameError: name 'pro' is not defined

-- Full Traceback ------------------------------------------------------------

Full traceback:
  File "game/script.rpy", line 6150, in script
    python:
  File "renpy/ast.py", line 928, in execute
    renpy.python.py_exec_bytecode(self.code.bytecode, self.hide, store=self.store)
  File "renpy/python.py", line 2245, in py_exec_bytecode
    exec(bytecode, globals, locals)
  File "game/script.rpy", line 6154, in <module>
    l = worldinfo[pro][9][0]
NameError: name 'pro' is not defined

Windows-10-10.0.19041
Ren'Py 7.4.11.2266
Kingmaker 0.11.3 0.11.3
Sun Jan 16 18:27:59 2022
 
Last edited:

Benn Swagger

Well-Known Member
Aug 26, 2016
1,520
2,141
Old save not working (properly) ?
My old save is July 2021, every time I'm clicking something, changing tabs, trainings ... "an exception has occutred". It can be ignore, but keep happening. Am I got to play from beginning ? ... :sick: ... RIP
 

KingmakerVN

Active Member
Game Developer
Nov 23, 2019
708
310
Old save not working (properly) ?
My old save is July 2021, every time I'm clicking something, changing tabs, trainings ... "an exception has occutred". It can be ignore, but keep happening. Am I got to play from beginning ? ... :sick: ... RIP
Yeah, old saves are not compatible.
 
  • Sad
Reactions: Benn Swagger

KingmakerVN

Active Member
Game Developer
Nov 23, 2019
708
310
KingmakerVN I keep getting this when trying to enter skirmish:


Code:
I'm sorry, but an uncaught exception occurred.

While running game code:
  File "game/script.rpy", line 4307, in script
    call screen skirmish
  File "renpy/common/000statements.rpy", line 569, in execute_call_screen
    store._return = renpy.call_screen(name, *args, **kwargs)
  File "game/screens.rpy", line 8210, in execute
    screen skirmish:
  File "game/screens.rpy", line 8210, in execute
    screen skirmish:
  File "game/screens.rpy", line 8250, in execute
    frame:
  File "game/screens.rpy", line 8255, in execute
    vbox:
  File "game/screens.rpy", line 8295, in execute
    frame:
  File "game/screens.rpy", line 8298, in execute
    hbox:
  File "game/screens.rpy", line 8572, in execute
    if gha > 0 or Edicts[22][3] == True or harchers > 0:
  File "game/screens.rpy", line 8576, in execute
    vbox:
  File "game/screens.rpy", line 8604, in execute
    if gharchers > 0:
  File "game/screens.rpy", line 8604, in <module>
    if gharchers > 0:
NameError: name 'gharchers' is not defined

-- Full Traceback ------------------------------------------------------------

Full traceback:
  File "game/script.rpy", line 4307, in script
    call screen skirmish
  File "renpy/ast.py", line 2015, in execute
    self.call("execute")
  File "renpy/ast.py", line 2003, in call
    return renpy.statements.call(method, parsed, *args, **kwargs)
  File "renpy/statements.py", line 278, in call
    return method(parsed, *args, **kwargs)
  File "renpy/common/000statements.rpy", line 569, in execute_call_screen
    store._return = renpy.call_screen(name, *args, **kwargs)
  File "renpy/exports.py", line 3136, in call_screen
    rv = renpy.ui.interact(mouse="screen", type="screen", roll_forward=roll_forward)
  File "renpy/ui.py", line 298, in interact
    rv = renpy.game.interface.interact(roll_forward=roll_forward, **kwargs)
  File "renpy/display/core.py", line 3325, in interact
    repeat, rv = self.interact_core(preloads=preloads, trans_pause=trans_pause, pause=pause, pause_start=pause_start, **kwargs)
  File "renpy/display/core.py", line 3737, in interact_core
    root_widget.visit_all(lambda i : i.per_interact())
  File "renpy/display/core.py", line 568, in visit_all
    d.visit_all(callback, seen)
  File "renpy/display/core.py", line 568, in visit_all
    d.visit_all(callback, seen)
  File "renpy/display/core.py", line 568, in visit_all
    d.visit_all(callback, seen)
  File "renpy/display/screen.py", line 436, in visit_all
    callback(self)
  File "renpy/display/core.py", line 3737, in <lambda>
    root_widget.visit_all(lambda i : i.per_interact())
  File "renpy/display/screen.py", line 447, in per_interact
    self.update()
  File "renpy/display/screen.py", line 637, in update
    self.screen.function(**self.scope)
  File "game/screens.rpy", line 8210, in execute
    screen skirmish:
  File "game/screens.rpy", line 8210, in execute
    screen skirmish:
  File "game/screens.rpy", line 8250, in execute
    frame:
  File "game/screens.rpy", line 8255, in execute
    vbox:
  File "game/screens.rpy", line 8295, in execute
    frame:
  File "game/screens.rpy", line 8298, in execute
    hbox:
  File "game/screens.rpy", line 8572, in execute
    if gha > 0 or Edicts[22][3] == True or harchers > 0:
  File "game/screens.rpy", line 8576, in execute
    vbox:
  File "game/screens.rpy", line 8604, in execute
    if gharchers > 0:
  File "game/screens.rpy", line 8604, in <module>
    if gharchers > 0:
NameError: name 'gharchers' is not defined

Windows-10-10.0.19041
Ren'Py 7.4.11.2266
Kingmaker 0.11.3 0.11.3
Sun Jan 16 17:51:53 2022
Also keep getting an error on the "Sometime that week..." but I am trying to get the console code for it

Can't seem to get any events to trigger as a result i.e. I can skill up and deal with most court events except ones that require battle but the witch event etc isn't triggering - this is all on a new game.

EDIT:

Here's the sometime later this week error:

Code:
I'm sorry, but an uncaught exception occurred.

While running game code:
  File "game/script.rpy", line 6150, in script
    python:
  File "game/script.rpy", line 6154, in <module>
    l = worldinfo[pro][9][0]
NameError: name 'pro' is not defined

-- Full Traceback ------------------------------------------------------------

Full traceback:
  File "game/script.rpy", line 6150, in script
    python:
  File "renpy/ast.py", line 928, in execute
    renpy.python.py_exec_bytecode(self.code.bytecode, self.hide, store=self.store)
  File "renpy/python.py", line 2245, in py_exec_bytecode
    exec(bytecode, globals, locals)
  File "game/script.rpy", line 6154, in <module>
    l = worldinfo[pro][9][0]
NameError: name 'pro' is not defined

Windows-10-10.0.19041
Ren'Py 7.4.11.2266
Kingmaker 0.11.3 0.11.3
Sun Jan 16 18:27:59 2022
Did you start a fresh game for 11.3? Or is it an older save?
 
Apr 27, 2017
91
50
Did you start a fresh game for 11.3? Or is it an older save?
Yes it was on a fresh start - but I just started another fresh game and still get this - is it army recruitment related maybe? I noticed it happened after I published a few rules and recruited some soldiers.

Code:
I'm sorry, but an uncaught exception occurred.

While running game code:
  File "game/script.rpy", line 4260, in script
    call screen skirmish
  File "renpy/common/000statements.rpy", line 569, in execute_call_screen
    store._return = renpy.call_screen(name, *args, **kwargs)
  File "game/screens.rpy", line 8210, in execute
    screen skirmish:
  File "game/screens.rpy", line 8210, in execute
    screen skirmish:
  File "game/screens.rpy", line 8250, in execute
    frame:
  File "game/screens.rpy", line 8255, in execute
    vbox:
  File "game/screens.rpy", line 8295, in execute
    frame:
  File "game/screens.rpy", line 8298, in execute
    hbox:
  File "game/screens.rpy", line 8572, in execute
    if gha > 0 or Edicts[22][3] == True or harchers > 0:
  File "game/screens.rpy", line 8576, in execute
    vbox:
  File "game/screens.rpy", line 8604, in execute
    if gharchers > 0:
  File "game/screens.rpy", line 8604, in <module>
    if gharchers > 0:
NameError: name 'gharchers' is not defined

-- Full Traceback ------------------------------------------------------------

Full traceback:
  File "game/script.rpy", line 4260, in script
    call screen skirmish
  File "renpy/ast.py", line 2015, in execute
    self.call("execute")
  File "renpy/ast.py", line 2003, in call
    return renpy.statements.call(method, parsed, *args, **kwargs)
  File "renpy/statements.py", line 278, in call
    return method(parsed, *args, **kwargs)
  File "renpy/common/000statements.rpy", line 569, in execute_call_screen
    store._return = renpy.call_screen(name, *args, **kwargs)
  File "renpy/exports.py", line 3136, in call_screen
    rv = renpy.ui.interact(mouse="screen", type="screen", roll_forward=roll_forward)
  File "renpy/ui.py", line 298, in interact
    rv = renpy.game.interface.interact(roll_forward=roll_forward, **kwargs)
  File "renpy/display/core.py", line 3325, in interact
    repeat, rv = self.interact_core(preloads=preloads, trans_pause=trans_pause, pause=pause, pause_start=pause_start, **kwargs)
  File "renpy/display/core.py", line 3737, in interact_core
    root_widget.visit_all(lambda i : i.per_interact())
  File "renpy/display/core.py", line 568, in visit_all
    d.visit_all(callback, seen)
  File "renpy/display/core.py", line 568, in visit_all
    d.visit_all(callback, seen)
  File "renpy/display/core.py", line 568, in visit_all
    d.visit_all(callback, seen)
  File "renpy/display/screen.py", line 436, in visit_all
    callback(self)
  File "renpy/display/core.py", line 3737, in <lambda>
    root_widget.visit_all(lambda i : i.per_interact())
  File "renpy/display/screen.py", line 447, in per_interact
    self.update()
  File "renpy/display/screen.py", line 637, in update
    self.screen.function(**self.scope)
  File "game/screens.rpy", line 8210, in execute
    screen skirmish:
  File "game/screens.rpy", line 8210, in execute
    screen skirmish:
  File "game/screens.rpy", line 8250, in execute
    frame:
  File "game/screens.rpy", line 8255, in execute
    vbox:
  File "game/screens.rpy", line 8295, in execute
    frame:
  File "game/screens.rpy", line 8298, in execute
    hbox:
  File "game/screens.rpy", line 8572, in execute
    if gha > 0 or Edicts[22][3] == True or harchers > 0:
  File "game/screens.rpy", line 8576, in execute
    vbox:
  File "game/screens.rpy", line 8604, in execute
    if gharchers > 0:
  File "game/screens.rpy", line 8604, in <module>
    if gharchers > 0:
NameError: name 'gharchers' is not defined

Windows-10-10.0.19041
Ren'Py 7.4.11.2266
Kingmaker 0.11.3 0.11.3
Sun Jan 16 19:55:05 2022
 
3.50 star(s) 20 Votes