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3.50 star(s) 20 Votes

KingmakerVN

Active Member
Game Developer
Nov 23, 2019
708
310
Don't think its an archer issue, just terrain. if its been fixed i'll give it a go in 1.14 then
While i do love the game, current version seems to be bit more broken than when i last played. Granted last time there wasn't world map with moving armies, but still, events seem to be repeating, like Lord Graywall arrives and the next week he arrives again.
Were you skipping when that happened?
 

KingmakerVN

Active Member
Game Developer
Nov 23, 2019
708
310
Got this error when I tried to go to world map or end the day. Using the latest version 11.4

I'm sorry, but an uncaught exception occurred.

While running game code:
File "game/script.rpy", line 39286, in script
$pathwalking(armies[army][27], army)
File "game/script.rpy", line 39286, in <module>
$pathwalking(armies[army][27], army)
File "game/code.rpy", line 18493, in pathwalking
kingdomaiafterpathfinding(kingdom)
File "game/code.rpy", line 18170, in kingdomaiafterpathfinding
attackraiders(army)
File "game/code.rpy", line 19738, in attackraiders
skirmish(army, 'raiders')
File "game/code.rpy", line 15609, in skirmish
EnemyMUnit = 0.0 + 250/EnemySkirmish
ZeroDivisionError: integer division or modulo by zero

-- Full Traceback ------------------------------------------------------------

Full traceback:
File "game/script.rpy", line 39286, in script
$pathwalking(armies[army][27], army)
File "renpy/ast.py", line 928, in execute
renpy.python.py_exec_bytecode(self.code.bytecode, self.hide, store=self.store)
File "renpy/python.py", line 2245, in py_exec_bytecode
exec(bytecode, globals, locals)
File "game/script.rpy", line 39286, in <module>
$pathwalking(armies[army][27], army)
File "game/code.rpy", line 18493, in pathwalking
kingdomaiafterpathfinding(kingdom)
File "game/code.rpy", line 18170, in kingdomaiafterpathfinding
attackraiders(army)
File "game/code.rpy", line 19738, in attackraiders
skirmish(army, 'raiders')
File "game/code.rpy", line 15609, in skirmish
EnemyMUnit = 0.0 + 250/EnemySkirmish
ZeroDivisionError: integer division or modulo by zero
Thank you. That one has been harder to track down but I'm trying, and this gave me a theory.
 
Last edited:

KingmakerVN

Active Member
Game Developer
Nov 23, 2019
708
310
Yes, i tend to skip scenes i've already seen, especially if it's another run of the night since bad events caused first to become too much of a slog.
Yeah, somebody told me that renpy sometimes creates a loop when skipping and that other creators had to find a way around it, but I haven't found what or who yet.
 
Apr 27, 2017
91
50
Thank you! It was that.

I fixed it here.

PC - MAC
Nice one dude - only other question I have is why is it that if I have soldiers on the frontline, when a skirmish appears the cost is 0.0 and the send button is greyed out and I have to fiddle with values to try get cost above 0.0 or rollback if possible and recruit more soldiers if possible to then get the cost above 0.0 or rollback and get a diff court event.

I also seem to be unable to change longbowmen values in the skirmish menus
 

KingmakerVN

Active Member
Game Developer
Nov 23, 2019
708
310
Nice one dude - only other question I have is why is it that if I have soldiers on the frontline, when a skirmish appears the cost is 0.0 and the send button is greyed out and I have to fiddle with values to try get cost above 0.0 or rollback if possible and recruit more soldiers if possible to then get the cost above 0.0 or rollback and get a diff court event.

I also seem to be unable to change longbowmen values in the skirmish menus
Did this happen in 11.4? Because that's one of the things I tried to fix.
 

KingmakerVN

Active Member
Game Developer
Nov 23, 2019
708
310
Some parts. particularly the events i've already seen or stuff rushing through. but not combat.
Yeah, we were just discussing how renpy sometimes creates a loop when skipping and that some devs had to find a way around it. I'm still trying to figure that out.
 

KingmakerVN

Active Member
Game Developer
Nov 23, 2019
708
310
Yes sir it did - I continued from a save however don't know if that has anything to do with it - I did so with you saying save compatibility in mind.
Ah. Yeah. That's the issue. It's still compatible, but since it's an older save it also saved the soldiers on that menu. It should fix itself after a raid.
 

Falorm XV

New Member
Nov 6, 2019
14
3
uh should you be able to access buildings on week 1
through map by going into country eco infrastructure? without rodrick scene?
also starting stats seem still go BLEGH on new start after 1st skill training nvm found the problem cleared old saves from folder and it stores the stats and works now
 
Last edited:

KingmakerVN

Active Member
Game Developer
Nov 23, 2019
708
310
uh should you be able to access buildings on week 1
through map by going into country eco infrastructure? without rodrick scene?
also starting stats seem still go BLEGH on new start after 1st skill training nvm found the problem cleared old saves from folder and it stores the stats and works now
Ah, I didn't think of that. Thank you for letting me know.
 
3.50 star(s) 20 Votes