- Sep 4, 2017
- 1,052
- 2,190
Hello everyone.
It looks like it's time for another progress report.
I made a lot of progress this week regarding every single aspects of my game.
1) Writing
The script of the very first fight is sadly not completed yet. I'm currently having a mental block for the first game over scene which is the last remaining scene I need to write for this fight.
My very first text for this game over was way too realistic, giving it a depressing vibe. I erased nearly half of it and I will need to rewrite it again but this time with a more erotica and less dark tone. I will delay that until next month.
Hopefully, I'm pretty quick at finding out when my efforts would be useless, so I decided to put this fight onhold swiftly and to go write some lighter scenes focused on Mako Mankanshoku.
At the end, I made a lot of progress regarding those scenes. I'm trying to set a tone similar to the anime, and I think I got it pretty well until now, even if that will need an outside confirmation during play testing.
2) Gameplay
I'm having quite a dilemma regarding how much importance I must give to choices during my game.
Currently, players don't have a lot of choices but they are meaningful. As an example, each single choice made can :
- Lock or unlock another girl.
- Engage you or make you miss the route of one of your love interest.
- Change which character you will have to fight during the tournament.
And some others things I keep secret for now.
However this has a huge drawback : the player don't make a lot of choice, and overall my game has low interactivity.
I could add something like a "navigation choice" with player freely roaming inside the academy but I find it very artificial considering those choices wouldn't make you earn everything.
I don't know what do you think about that.
3) Art
- The very first CG is completed. I'm of course biased but I find it awesome. Sorry if I keep it secret but it spoils way too much.
The second CG is now being worked on. We will be able to go full speed on art during the next months.
- Another sprite completed ! Nonon Jakuzure is now part of the cast.
I think I will be able soon to show you the design of some original Characters.
It looks like it's time for another progress report.
I made a lot of progress this week regarding every single aspects of my game.
1) Writing
The script of the very first fight is sadly not completed yet. I'm currently having a mental block for the first game over scene which is the last remaining scene I need to write for this fight.
My very first text for this game over was way too realistic, giving it a depressing vibe. I erased nearly half of it and I will need to rewrite it again but this time with a more erotica and less dark tone. I will delay that until next month.
Hopefully, I'm pretty quick at finding out when my efforts would be useless, so I decided to put this fight onhold swiftly and to go write some lighter scenes focused on Mako Mankanshoku.
At the end, I made a lot of progress regarding those scenes. I'm trying to set a tone similar to the anime, and I think I got it pretty well until now, even if that will need an outside confirmation during play testing.
2) Gameplay
I'm having quite a dilemma regarding how much importance I must give to choices during my game.
Currently, players don't have a lot of choices but they are meaningful. As an example, each single choice made can :
- Lock or unlock another girl.
- Engage you or make you miss the route of one of your love interest.
- Change which character you will have to fight during the tournament.
And some others things I keep secret for now.
However this has a huge drawback : the player don't make a lot of choice, and overall my game has low interactivity.
I could add something like a "navigation choice" with player freely roaming inside the academy but I find it very artificial considering those choices wouldn't make you earn everything.
I don't know what do you think about that.
3) Art
- The very first CG is completed. I'm of course biased but I find it awesome. Sorry if I keep it secret but it spoils way too much.
The second CG is now being worked on. We will be able to go full speed on art during the next months.
- Another sprite completed ! Nonon Jakuzure is now part of the cast.
I think I will be able soon to show you the design of some original Characters.
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