Could you load save data in this version? lolGithub Test Build #430403f
This build is newer than the latest official in the OP, but fixes some issues, like post processing, head locking in animations, and equipment save bugs.
746 MB
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Workupload
Pixeldrain
I will try to make a build every couple of days or so, depending on whether or not it makes sense (it takes some time).
Bunnyhop is the only reason I play this game sometimes.v629
the changes i saw
-better textures
-new furniture
-dick,balls,boobs shrinking reagents
-bunnyhop is broken
-mods
-poopy graphics
-optimization
-bugs
restart the game.For some reason i can't edit my kobold in the settings. Like, it only shows restore default and that's it. Anyone know how to fix this?
You cannot move savegames from stable to test, but yes, it will save and load games saved within that version.Could you load save data in this version? lol
Save files where moved to "LocalLow\Naelstrof\KoboldKare\defaultUser\saves" like he said.You cannot move savegames from stable to test, but yes, it will save and load games saved within that version.
I am currently writing with Naelstrof about why it will not share saves between stable and test. Being Unity, it should really be no issue.
But it seems it's an issue that has surfaced due to the Steam implementation, but the game should be able to assess whether or not it's run from Steam or not.
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BTW the savefile is just a JSON.
Yes, but that's not all. No matter what I do, I cannot move games from the stable to this version, even though I make sure the files are virtually identical.Save files where moved to "LocalLow\Naelstrof\KoboldKare\defaultUser\saves" like he said.
I am talking with Naelstrof right now. He is currently writing the modding section of his wiki. I am gonna make a humanoid soon as possible.The modding system does support other meshes as there one available, but not a human.
Personally, I have never understood the idea of having sex with dragons. If they were humanoid cows - now that's another story.
1. I booted the new buildYes, but that's not all. No matter what I do, I cannot move games from the stable to this version, even though I make sure the files are virtually identical.
The defaultUser folder is an issue caused by Naelstrof's move to support Steam. But as mentioned, it won't work to copy the old saves there, not even if you edit the file to reflect KKSAVE version 55 (the stable is 54).
BTW I am going to build an updated test release soon. There were more changes that might influence playability, expecially around modding and storage of mod selections.
Give me 5 minutes. I am uploading a build from right now which fixes that.i become error when i load old or new games versions ( " Steam " New Text )
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and the game does not load
Yes, I did too, but the saves wouldn't load.1. I booted the new build
2. made a save
3. closed the game.
4. Opened save folder
5. Moved old saves to new save directory
- From [Naelstrof\KoboldKare\saves] ->TO-> [Naelstrof\KoboldKare\defaultUser\saves]
6. Booted the game to find my old saves next to the new one.
Most game mechanics are explained on the Wiki:So... how does the game-play work? specifically the food/etc.
I had fun making stuff like milkshakes, mushroom/fruit drinks etc but don't understand how the two bars below stamina work.
Is there something to read I'm missing or?
also any more mods yet?