- Oct 9, 2017
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You don't have to use the premade animations, I just used one as a base. Like I said the bp for kks is kind of wonky in studio. Some time you need to re-enable it or change the target to something else and back again for it to fix itself. The original one has a bunch of bones and a version just for studio, unlike this one. The targeting is just for the genitals, it has nothing to do with the animation per se.Thank you for the reply. I'm using the settings showed in the picture but are you using a "premade animation" (one of those in the animation section) in that picture?
Because if I try to create a completely new animation I can see that even the "auto target" feature does not work...
Also I have another question, if you don't mind: in the kks folder I have a subfolder called "mods" and inside this there are a few other folders. One of those is called "my mods" and if I got it right I should put all the mods I install inside this folder... But beside this folder there are some more: 1 is called "better penetration" and has inside a few .dll files and the others are called "sideloader x<something>".
So I was wondering, do I have to move the .dll files from the better penetration folder to the my mods folder? Or those will work anyway as long as they stay inside the main root folder called "mods"? Does the same hold for the others "sideloader" folders?
You should probably put anything you get yourself in "my mods". As far as I know the updater won't touch them and if you do add something that borks your game it's easier to get rid of. The bp folder should be fine just like it is now. Moving the dll file somewhere else isn't going to change how the mod works.
As long as they are in the root mods folder that's all that should matter unless you download a mod that has a BepInEx plugin. That needs to go in the plugins folder. The zipmods go in my mods.