- Dec 1, 2018
- 2,169
- 2,089
See it like this others never make it to even have any Save system ever in this state complexity rangeI swear... illusion, how, just how are they able to make animation speed dependent on something in the savegame... this company blows my mind every single time they release something.
Guess its time to delete a savegame then, thanks for the effort.
And some even not in much much lower state complexity cases, see everywhere around here where even is a functional save system implemented, you will be surprised about the amount of functional save systems when the Data complexity rises or if you find one about it's bugs
And this even is the case for a bit further in progress development where the save system could be properly worked out based on the Games/Simulation development state reaching a certain point of stability.
But many never gonna reach even the base stability (freeze) for a properly working less complex save system.
So on this matter what you see in Koikatsu implemented here is amazing
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