- Oct 6, 2017
- 507
- 176
the fact is that they don't ignore you, they simply don't care about you, it's you and only you who decide to use them as for mods, they don't care what pc you have because it's you who decide to use them, even br, I don't know what you think it is, if you don't like a mod you take it off, you don't like ForceHighPoly? ok, take it offExcept it is exactly like I mentioned, the mods that cause this memory problem are exclusively for singleplayer mode, they ignore the game's original optimization (that would limit the number of objects and details displayed in freeroam) just so that modded characters can be seen during exploration and not only when interactig with them. Causing a massive dump into memory every time you press "go out".
Cards aren't necessarily to blame for that, the singleplayer mods that was designed for high end systems and comes enabled by default is the real culprint here. With ForceHighPoly mod disabled you can load even the heaviest cards without crashing the game up because the base game optimization will kick in limiting the number of objects it will be displaying.
And about your statement "Studio does not have the same limitation":
Try creating a single studio scene with 30 or so modded characters, save it, and then try to load the scene and you will be faced with the exact same crash. Because this is exactly what the main game is doing at the moment you press free roam when unoptimized.
I would post the scene I created that crashes studio here but it is over 140mb so its not worth the upload.
Last edited: