- May 8, 2017
- 241
- 345
Just some information that I didn't provide, which was or might have been different from QuickBob. I started a brand new save as I recently formatted my computer. Also QuickBob mentioned his companion died, which could have lead to some of the issues he ran into, while my companion was alive and well. I also didn't go to all the various time periods, which could have also had an impact. I'm planning on playing through and completing all the content in the coming days/week so I'll be sure to note when I have a new issue pop up and what might have changed from before I had encountered that problem since that might be helpful for you.I wanted to thank you both for the positive responses and sharing some of the issues you've been having. It's much more useful for the progress of the game to get specific details on problems, rather than the standard go-to of leaving me a 1-star rating because "it sucks". Lol.
For any consistent crashing, it does help when you report them to me on the Discord channel under "bugs" so I can have a little real-time chat about what's going on and work on a solution. As for many of the issues you've both mentioned, what happens is the game will reach a certain level of stability, and then I'll add a new feature, like when I introduced the companion system, which then creates some instability I need to work out. Then I'll add another feature and there will be more bugs. Since this isn't a finished game, not by a long shot, and the engine is still in active development, there will be unknown bugs in every new version, at least until all of my roadmapped core game functions are completed.
For quest direction, I've tried to do a better job of including clues on what to do next in the Quest Scroll. Clearly there is more to do in that as well, and I've attempted to indicate when a quest is a complete dead-end and requires a "future update, whatever that means" as I like to make the characters say.
I put together a Wiki so veteran players could share walkthroughs on how to complete each quest and other details of the game, but unfortunately people would rather play games and I would rather program games than update the Wiki, so it tends to get neglected unless I need a break from character renders, quest design, writing, programming, and play testing. Who am I kidding. I don't test the game anymore at this point other than to make sure a new mechanic I just added functions properly. Lol.
The good news is I still have an amazing group of supporters who have ensured I can continue to work on Kronos and put out new updates several times each month. If it wasn't for that support, honestly, I just wouldn't be able to afford to work on this because I have to make up the difference with other jobs and projects.
If you hop on the Discord channel and keep me up-to-date with the latest bugs you encounter, along with which version you're playing and if you did a full Time Rewind from the main menu or even started a fresh save, this can really help me know what might be causing a problem for you and if that issue is just an incompatibility with a previous save or something else. I'm glad I actually finally reached a point where players didn't have to start a brand new save with every updated (like it used to be).
But I've enjoyed the game for quite awhile. I've been playing since before you could do anything in the first Salem time period other than walk around (IIRC), I just wouldn't really post comments back when I first started on the site and have only recently begun to comment more frequently and discovered the "watch" feature for threads. (I don't recall if the first versions I played even had the witch you could fight.)
Keep up the good work and hope that life goes smoothly for you.