There are some clothes you can only get from buying them in certain places, but most of them are loot drops. I have in my design plans to give one of the girls a passive Slut Skill to increase the odds of finding cloths in loot. I'll look into getting that added soon.Unlocking the clothing options is such a grind, is there going to be a way to make it easier? Such as buying them or something to make sure we get the drops?
I have the same problem.so how do you activate the voice lines for the character? i'm only 20 or so minutes in, i've come across a couple women so far and none of them have had the option, have i just not gotten to any of the girls with voice lines yet?
nope, got no answers and found none either.I have the same problem.
Did you ever get a good answer to this?
it seems to be some selected characters have these feature been implemented for example the girl in the end of timenope, got no answers and found none either.
Idk if this still works, but I figured out a different way to cheat before I read this.Ive managed to make the game unlock supporter perks without being a supporter for anyone wanting the bonus menu.
I have the same problem.
Did you ever get a good answer to this?
There are a couple of girls who are voiced with more on the way. Try Brittany at The End of Time and the girl at the airport in Salem 1969.nope, got no answers and found none either.
Can you tell me more about your idea? Right now you can rewind time by clicking on Kronos in the Battle Map or from the slide-out side menu on the World Map. Are you saying you'd like a way to rewind time even faster, like maybe when you're in the middle of dialogue?it seems to be some selected characters have these feature been implemented for example the girl in the end of time
game kinda hard for combat like i need to reset and grind for wolves in the beginning and focus on health and attack in every level up an interesting time zone concept is an area that is full of enemies like between the far future and somewhat modern age like a wasteland timeline or a time anomaly where all type enemies are present in a single time zone but otherwise a good game. also i feel like the ability to reset the timeline and leave in a single action would be great quality of life feature.
no. my idea is like in other games you can save and exit in a single action that the concept i'm thinking of a single action that both let you leave the timeline and reset it so if you come back the timeline is reset also it would be great if a timeline have an indicator like an hourglass indicating time has passed in that timeline, and my idea of a new time zone is like a fallout wasteland or ww3 wasteland filled with zombies, bandit, rapid dogs and soldiers also potentially a new girl can be added a survivalist living in this harsh time where the rule is kill or be killedCan you tell me more about your idea? Right now you can rewind time by clicking on Kronos in the Battle Map or from the slide-out side menu on the World Map. Are you saying you'd like a way to rewind time even faster, like maybe when you're in the middle of dialogue?
Well, I'll be damned, it actually works on Linux now. I'm glad I decided to peruse the thread again to see if anything had changed since the last time I tried your game. I never really held it against you that it didn't work but now I'm impressed that you took the time to get it working.Great news everyone! The next version to come out has been tested to be working on both the Steam Deck and WINE (Ubuntu but I assume MacOS will work too). I've put in many months of work to convert from DX9 to DX11 and rework much of the code, but it's finally going to be available to users beyond Windows. The next update will work in WINE and Steam Deck if you already know how to run Windows software in those environments, but I'll be providing easier options to follow.
A huge shoutout to the monthly supporters who made this possible and let me know they wanted the game to work in Linux, MacOS, and on the Steam Deck!
Mine crashes when i do it, cant figure it outIdk if this still works, but I figured out a different way to cheat before I read this.
It turns out you can just scan with Cheatengine like normal but with value type: string and it works.
So here if I edited the top money value it would immediately bounce back to the previous value, but the bottom one will stick.
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As shrimple as that.
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the new update focused on just crashing people who try to modify game.never seen a porn game dev so annoying like thisMine crashes when i do it, cant figure it out
The hourglass idea is interesting but I don't think I could add something like that to this game because while there are some events which can occur and then pass in each timeline, they aren't really based on a specific amount of time passing. Usually when you need to return later for something to happen the game either just prompts you to wait around or you can just talk to a character repeatedly until time has passed. But I do like the concept of having an hourglass a lot.no. my idea is like in other games you can save and exit in a single action that the concept i'm thinking of a single action that both let you leave the timeline and reset it so if you come back the timeline is reset also it would be great if a timeline have an indicator like an hourglass indicating time has passed in that timeline, and my idea of a new time zone is like a fallout wasteland or ww3 wasteland filled with zombies, bandit, rapid dogs and soldiers also potentially a new girl can be added a survivalist living in this harsh time where the rule is kill or be killed
Thank you and thanks to the players who pushed me to get the code up to speed to function on Linux. It was a lot of work so I'm happy to hear people are getting to play it on non-Windows machines!Well, I'll be damned, it actually works on Linux now. I'm glad I decided to peruse the thread again to see if anything had changed since the last time I tried your game. I never really held it against you that it didn't work but now I'm impressed that you took the time to get it working.
You're absolutely right! There are a couple of dependencies that need to be installed to work properly. I'm in the process of getting some packages and instructions put together to make it super easy for Linux, MacOS, and Steam Deck players. I try to find a balance among making new content, fixing bugs, then fixing the bugs that popped up from fixing other bugs, adding features, and making the game accessible on newer devices. Plus I've got a new game in the works that runs on RenPy so that gets tossed in there as well.Nevermind, it still crashes every time I kill the first wolf. I haven't attempted to kill anything else to see if it is just the wolf or if it will crash on anything I kill. It does start up and run a lot better for everything else but it will crash every single time I kill the wolf.
Edit: I will note that it would always crash in that spot previously before the update to get it working on Linux. It was just too much of an annoyance to try and diagnose before because of how long the game took to start up. I would be willing to attempt that now if there was some kind of crash log.
Update: I appear to have fixed the crash. I was able to pull up a running log using Lutris. I had to install some gstreamer plugins and I'm honestly not sure which one was the one that fixed it as I installed all of them lol. Just an FYI in case anyone else runs into the same problem. Just as an aside, if I had to guess my previous crashes were almost assuredly this same problem and I could have likely played the game before. It's performance was just so bad before that it made trying to figure out why it was crashing too much of a pain to attempt.