Have you made sure the Mods folder is within the folder namedso i'm not sure where the problem lies, but when i try to play the mod doesn't seem to be running with it. as far as i know I've installed this correctly. I cannot change anything at my bedroom and none of the mod content seems to be enabled. (mind you i didn't go far into it after i saw there wasn't anything to change in the bedroom)
game
(\LabRats2\game\)?Yeah that fixed it, thanks.Use the master branch for 0.26.1 or check list of releasesYou must be registered to see the links, developer branch is being updated for v0.27.0.
AH. Yeah, i guess i derped. i didn't put them in the actual (.../game/) folder. Thank you.Use the master branch for 0.26.1, developer branch is being updated for v0.27.0.
Sorry I've been dealing with personal issues. This was intentional because the sluttiness threshold for threesomes was already so high that I didn't feel it needed additional sluttiness bonuses, but honestly I don't feel to strongly about it so it might be worth changing.Hi, I have an interesting observation. If during a threesome a girl has an orgasm, it does not receive the usual "+5 sluttiness" modifier. It does not matter, if it is person_1 or person_2. Is this intentional (no double amount of sluttiness increase for the same work), or a bug?
I'm sorry, but an uncaught exception occurred.
While running game code:
File "game/script.rpy", line 9650, in script call
$ picked_option.call_action()
File "game/Mods/Core/Mechanics/Label_Overrides/interview_action_description_override.rpy", line 68, in script call
call advance_time from _call_advance_time_interview_action_enhanced
File "game/Mods/Core/Mechanics/Label_Overrides/advance_time_override.rpy", line 269, in script
if act.is_action_enabled(): # Only run actions that have their requirement met.
File "game/Mods/Core/Mechanics/Label_Overrides/advance_time_override.rpy", line 269, in <module>
if act.is_action_enabled(): # Only run actions that have their requirement met.
File "game/Mods/Core/action_mod_core.rpy", line 35, in is_action_enabled
requirement_return = self.check_requirement(extra_args)
File "game/script.rpy", line 3741, in check_requirement
return self.requirement(*extra_args)
File "game/Mods/Core/Mechanics/Label_Overrides/advance_time_override.rpy", line 45, in advance_time_mandatory_vibe_action_requirement
return man
NameError: global name 'man' is not defined
-- Full Traceback ------------------------------------------------------------
Full traceback:
File "game/script.rpy", line 9650, in script call
$ picked_option.call_action()
File "game/Mods/Core/Mechanics/Label_Overrides/interview_action_description_override.rpy", line 68, in script call
call advance_time from _call_advance_time_interview_action_enhanced
File "game/Mods/Core/Mechanics/Label_Overrides/advance_time_override.rpy", line 269, in script
if act.is_action_enabled(): # Only run actions that have their requirement met.
File "D:\burn-hry\192 Game Keygens\35 Hentai Games\Lab_Rats_2-v0.27.1-pc\renpy\ast.py", line 1832, in execute
if renpy.python.py_eval(condition):
File "D:\burn-hry\192 Game Keygens\35 Hentai Games\Lab_Rats_2-v0.27.1-pc\renpy\python.py", line 2059, in py_eval
return py_eval_bytecode(code, globals, locals)
File "D:\burn-hry\192 Game Keygens\35 Hentai Games\Lab_Rats_2-v0.27.1-pc\renpy\python.py", line 2052, in py_eval_bytecode
return eval(bytecode, globals, locals)
File "game/Mods/Core/Mechanics/Label_Overrides/advance_time_override.rpy", line 269, in <module>
if act.is_action_enabled(): # Only run actions that have their requirement met.
File "game/Mods/Core/action_mod_core.rpy", line 35, in is_action_enabled
requirement_return = self.check_requirement(extra_args)
File "game/script.rpy", line 3741, in check_requirement
return self.requirement(*extra_args)
File "game/Mods/Core/Mechanics/Label_Overrides/advance_time_override.rpy", line 45, in advance_time_mandatory_vibe_action_requirement
return man
NameError: global name 'man' is not defined
Windows-8-6.2.9200
Ren'Py 7.3.5.606
Lab Rats 2 - Down to Business v0.27.1
Fri Apr 10 01:31:18 2020
This has been fixed, download latest version of mod beta.Getting this error while the game tries to give out daily serum dosages.
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This has been fixed, download latest version of mod beta.got an error while modifying the production weight settings on 0.27.1 (with mod)
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For clarity, the animations are not part of the MOD, they are part of the base game, we have no intention to fix this issue, actually we advise to disable animations completely, since they cause lag, out of memory errors and display issues. When you install the bugfix as advised for the MOD, disabling the animations will enable the old method of displaying characters without the back plate.Hello its me again... And im here again to report about animations does not work correctly!!! Goddamit please fix them already. It was the issue in past version 0.26 i mentioned about it here too.. I thought in new ver all will be fixed! The problem is in this mod (cuz if i play original game animations works FINE) Please fix animations they dont close up(zoom) target correctly in a frame... TY
You dont seem to understand it good sir. Ok ill explain it on fingers (simple mode) Normal game - animations works. Mod - animations are broken. Mod has problems with animations >>>> you mod creators need to fix it cuz product is incomplete...For clarity, the animations are not part of the MOD, they are part of the base game, we have no intention to fix this issue, actually we advise to disable animations completely, since they cause lag, out of memory errors and display issues. When you install the bugfix as advised for the MOD, disabling the animations will enable the old method of displaying characters without the back plate.
If you want to complain about the animations I suggest you contact the creator on his Patreon page.
It's you that doesn't understand. THEY. ARE NOT. GOING. TO. ADDRESS. THIS! You have two choices only: Play with mods. Or play with animations. You do not get to do both. Period. The end.You dont seem to understand it good sir. Ok ill explain it on fingers (simple mode) Normal game - animations works. Mod - animations are broken. Mod has problems with animations >>>> you mod creators need to fix it cuz product is incomplete...
PS playing this game without animations is like riding ferrari on 1st gear...
PPS I wouldnt bring up the issue if animations in mod were always like that - but they did work in ver 0.25. So it is possible to make them work again - this is where you come into action. It is your mod right?? You know it better than anyone. Or you suggest me to get into it waste 10+ hrs it finding proper files and change values of it for picture to finally work???
PSSS My Pc is good i dont have any issues with animations stalling or causing troubles- they never did. I really dont know what are you guys playing on? (wood XD) But yes if i switch animations off - picture looks right size.
I'm still doing a play through run, although this will not hit every line of code, it should allow me to find the most prominent issues. I will update the OP when I think it stable enough.Besides that, you can hardly call these animations anyways. It's just a picture being slightly stretched and distorted.
I don't understand how this is something you'd actually want. Especially with the added blue frame around the image it just looks terrible. Without it the models at least kind of blend in with the background, creating some immersion.
Anyways, you guys are doing amazing work with the mod and the bugfix, keep it up
Do you have an idea when we can expect a stable version of those for 0.27?
Yeah, you're right, this i a bug for the mod in combination with the bugfix, please update both, then it should be resolved.The "animations" work fine for me with mod installed.
Anyone else getting the double -Employee on the random people you can hire off the street? It's not game breaking but does make the interaction list longer by listing certain interactions twice twice.