4.60 star(s) 65 Votes

Trollden

Member
Aug 8, 2017
253
326
Use the master branch for 0.26.1 or check list of releases , developer branch is being updated for v0.27.0.
 
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Trollden

Member
Aug 8, 2017
253
326
so i'm not sure where the problem lies, but when i try to play the mod doesn't seem to be running with it. as far as i know I've installed this correctly. I cannot change anything at my bedroom and none of the mod content seems to be enabled. (mind you i didn't go far into it after i saw there wasn't anything to change in the bedroom)
Have you made sure the Mods folder is within the folder named game (\LabRats2\game\)?
If you are not using a new save then you might have to load up the save you are attempting to use; save and load it again for the after_load label to trigger.

Do you happen to be on a different operating system than Windows? I have no idea if the mods will work on e.g Mac OS.
 

LZ_Starbuck

Member
Mar 25, 2019
190
338
Hi, I have an interesting observation. If during a threesome a girl has an orgasm, it does not receive the usual "+5 sluttiness" modifier. It does not matter, if it is person_1 or person_2. Is this intentional (no double amount of sluttiness increase for the same work), or a bug?
Sorry I've been dealing with personal issues. This was intentional because the sluttiness threshold for threesomes was already so high that I didn't feel it needed additional sluttiness bonuses, but honestly I don't feel to strongly about it so it might be worth changing.
 

czertik

Active Member
Apr 25, 2018
822
263
got this error

Code:
I'm sorry, but an uncaught exception occurred.

While running game code:
  File "game/script.rpy", line 9650, in script call
    $ picked_option.call_action()
  File "game/Mods/Core/Mechanics/Label_Overrides/interview_action_description_override.rpy", line 68, in script call
    call advance_time from _call_advance_time_interview_action_enhanced
  File "game/Mods/Core/Mechanics/Label_Overrides/advance_time_override.rpy", line 269, in script
    if act.is_action_enabled(): # Only run actions that have their requirement met.
  File "game/Mods/Core/Mechanics/Label_Overrides/advance_time_override.rpy", line 269, in <module>
    if act.is_action_enabled(): # Only run actions that have their requirement met.
  File "game/Mods/Core/action_mod_core.rpy", line 35, in is_action_enabled
    requirement_return = self.check_requirement(extra_args)
  File "game/script.rpy", line 3741, in check_requirement
    return self.requirement(*extra_args)
  File "game/Mods/Core/Mechanics/Label_Overrides/advance_time_override.rpy", line 45, in advance_time_mandatory_vibe_action_requirement
    return man
NameError: global name 'man' is not defined

-- Full Traceback ------------------------------------------------------------

Full traceback:
  File "game/script.rpy", line 9650, in script call
    $ picked_option.call_action()
  File "game/Mods/Core/Mechanics/Label_Overrides/interview_action_description_override.rpy", line 68, in script call
    call advance_time from _call_advance_time_interview_action_enhanced
  File "game/Mods/Core/Mechanics/Label_Overrides/advance_time_override.rpy", line 269, in script
    if act.is_action_enabled(): # Only run actions that have their requirement met.
  File "D:\burn-hry\192 Game Keygens\35 Hentai Games\Lab_Rats_2-v0.27.1-pc\renpy\ast.py", line 1832, in execute
    if renpy.python.py_eval(condition):
  File "D:\burn-hry\192 Game Keygens\35 Hentai Games\Lab_Rats_2-v0.27.1-pc\renpy\python.py", line 2059, in py_eval
    return py_eval_bytecode(code, globals, locals)
  File "D:\burn-hry\192 Game Keygens\35 Hentai Games\Lab_Rats_2-v0.27.1-pc\renpy\python.py", line 2052, in py_eval_bytecode
    return eval(bytecode, globals, locals)
  File "game/Mods/Core/Mechanics/Label_Overrides/advance_time_override.rpy", line 269, in <module>
    if act.is_action_enabled(): # Only run actions that have their requirement met.
  File "game/Mods/Core/action_mod_core.rpy", line 35, in is_action_enabled
    requirement_return = self.check_requirement(extra_args)
  File "game/script.rpy", line 3741, in check_requirement
    return self.requirement(*extra_args)
  File "game/Mods/Core/Mechanics/Label_Overrides/advance_time_override.rpy", line 45, in advance_time_mandatory_vibe_action_requirement
    return man
NameError: global name 'man' is not defined

Windows-8-6.2.9200
Ren'Py 7.3.5.606
Lab Rats 2 - Down to Business v0.27.1
Fri Apr 10 01:31:18 2020
 
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edoitachi

Member
Jul 24, 2018
114
106
Hello its me again... And im here again to report about animations does not work correctly!!! Goddamit please fix them already. It was the issue in past version 0.26 i mentioned about it here too.. I thought in new ver all will be fixed! The problem is in this mod (cuz if i play original game animations works FINE) Please fix animations they dont close up(zoom) target correctly in a frame... TY
 

Tristim

Member
Modder
Donor
Nov 12, 2018
316
1,276
Hello its me again... And im here again to report about animations does not work correctly!!! Goddamit please fix them already. It was the issue in past version 0.26 i mentioned about it here too.. I thought in new ver all will be fixed! The problem is in this mod (cuz if i play original game animations works FINE) Please fix animations they dont close up(zoom) target correctly in a frame... TY
For clarity, the animations are not part of the MOD, they are part of the base game, we have no intention to fix this issue, actually we advise to disable animations completely, since they cause lag, out of memory errors and display issues. When you install the bugfix as advised for the MOD, disabling the animations will enable the old method of displaying characters without the back plate.
If you want to complain about the animations I suggest you contact the creator on his Patreon page.
 

edoitachi

Member
Jul 24, 2018
114
106
For clarity, the animations are not part of the MOD, they are part of the base game, we have no intention to fix this issue, actually we advise to disable animations completely, since they cause lag, out of memory errors and display issues. When you install the bugfix as advised for the MOD, disabling the animations will enable the old method of displaying characters without the back plate.
If you want to complain about the animations I suggest you contact the creator on his Patreon page.
You dont seem to understand it good sir. Ok ill explain it on fingers (simple mode) Normal game - animations works. Mod - animations are broken. Mod has problems with animations >>>> you mod creators need to fix it cuz product is incomplete...
PS playing this game without animations is like riding ferrari on 1st gear...
PPS I wouldnt bring up the issue if animations in mod were always like that - but they did work in ver 0.25. So it is possible to make them work again - this is where you come into action. It is your mod right?? You know it better than anyone. Or you suggest me to get into it waste 10+ hrs it finding proper files and change values of it for picture to finally work???
PSSS My Pc is good i dont have any issues with animations stalling or causing troubles- they never did. I really dont know what are you guys playing on? (wood XD) But yes if i switch animations off - picture looks right size.
 
Last edited:

Haydes71

New Member
Oct 9, 2017
10
8
You dont seem to understand it good sir. Ok ill explain it on fingers (simple mode) Normal game - animations works. Mod - animations are broken. Mod has problems with animations >>>> you mod creators need to fix it cuz product is incomplete...
PS playing this game without animations is like riding ferrari on 1st gear...
PPS I wouldnt bring up the issue if animations in mod were always like that - but they did work in ver 0.25. So it is possible to make them work again - this is where you come into action. It is your mod right?? You know it better than anyone. Or you suggest me to get into it waste 10+ hrs it finding proper files and change values of it for picture to finally work???
PSSS My Pc is good i dont have any issues with animations stalling or causing troubles- they never did. I really dont know what are you guys playing on? (wood XD) But yes if i switch animations off - picture looks right size.
It's you that doesn't understand. THEY. ARE NOT. GOING. TO. ADDRESS. THIS! You have two choices only: Play with mods. Or play with animations. You do not get to do both. Period. The end.
 

damano

New Member
Aug 26, 2018
7
6
Besides that, you can hardly call these animations anyways. It's just a picture being slightly stretched and distorted.
I don't understand how this is something you'd actually want. Especially with the added blue frame around the image it just looks terrible. Without it the models at least kind of blend in with the background, creating some immersion.
Anyways, you guys are doing amazing work with the mod and the bugfix, keep it up:)
Do you have an idea when we can expect a stable version of those for 0.27?
 

Tristim

Member
Modder
Donor
Nov 12, 2018
316
1,276
Besides that, you can hardly call these animations anyways. It's just a picture being slightly stretched and distorted.
I don't understand how this is something you'd actually want. Especially with the added blue frame around the image it just looks terrible. Without it the models at least kind of blend in with the background, creating some immersion.
Anyways, you guys are doing amazing work with the mod and the bugfix, keep it up:)
Do you have an idea when we can expect a stable version of those for 0.27?
I'm still doing a play through run, although this will not hit every line of code, it should allow me to find the most prominent issues. I will update the OP when I think it stable enough.
 
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hipslipblip

Newbie
Donor
Apr 25, 2017
67
45
The "animations" work fine for me with mod installed.
Anyone else getting the double -Employee on the random people you can hire off the street? It's not game breaking but does make the interaction list longer by listing certain interactions twice twice.
 

Tristim

Member
Modder
Donor
Nov 12, 2018
316
1,276
The "animations" work fine for me with mod installed.
Anyone else getting the double -Employee on the random people you can hire off the street? It's not game breaking but does make the interaction list longer by listing certain interactions twice twice.
Yeah, you're right, this i a bug for the mod in combination with the bugfix, please update both, then it should be resolved.
If you want to fix your game use the console when talking to them:
-> the_person.special_role (will show you all the roles for the person)
-> vars(the_person.special_role[0]) (will show you the details for a role the '0' is the index in the list, increase for next role)
-> del the_person.special_role[0] (will remove the role, make sure it's an employee role else other things might break)
 
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lolotech

Member
Oct 7, 2018
270
338
The unisex bathroom after purchase is also missing (for me). When you say update mod you mean replace the 0.27.1 with the newer 0.27.1 on the main page?
 

lolotech

Member
Oct 7, 2018
270
338
O mighty Spinx Tristim please answer me one question to help answer your riddle
Are you implying people are using 0.27.1 game vers with 0.26.1 mod or
Are you implying that you update your mods 0.27.1 with a newer mod with no naming conventions?

I ask because last time I had a problem with the pictures 1/4th size nobody helped me, so i re-dowloaded the game, mods and bugfix again, seemed to have fixed the issue. So it is clear you dont know how to use version control naming conventions 0.26.2 (yea? mind blown)
 
4.60 star(s) 65 Votes