I had the same issue last time, reinstall the game and mod seemed to fix it.. nobody replied unfortunately.Is there any way to make the portraits bigger? They're all really small with the mod+bugfix.
Go to the main office, click on "Manage Employee Uniforms", click on the "Assign to Division:" button of the desired (undesired) uniform, you'll find the highlighted (green) divisions allowed to use that specific uniform: click to unlight them. Easy.How do you delete an assigned work outfit with the Mod? Meaning if I assigned a stricter outfit before, and then I bought a sluttier policy and wanted to unassign the earlier one, how would I do that? I went into outfit manager and deleted it, but then it still shows as assigned in the Manage Employee options.
THank you, I was looking for away to make them disappear!Go to the main office, click on "Manage Employee Uniforms", click on the "Assign to Division:" button of the desired (undesired) uniform, you'll find the highlighted (green) divisions allowed to use that specific uniform: click to unlight them. Easy.
AFTER you disable them from being used, you can delete them from your outfit manager, and they'll be removed automatically from the "Manage Emplyee Uniforms" menu too.... ;-)THank you, I was looking for away to make them disappear!
There are 11 serums to be found thanks to Nora's questionaires:Hey, first off, this mod is awesome keep up the good work.
does anyone know what Nora wants with the questionnaires? (after all her mods are researched) I feel like ive tried a lot of different things and she always says "there is nothing interesting about this person" or whatever
thanks
An undocumented change had been made to the parameters of theWhile developing a serum, when Stephanie comes to tell me about a variant she found with an additional trait but also a side effect, the game produces this error.
The error refers to game/Mods/Core/Mechanics/Label_Overrides/advance_time_override.rpy
so i assume it is possibly mod related.
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The only way around that is going back before this event started, then save and reload so the event does not trigger.
Is there a way to fix that myself (maybe there is only something small wrong, which i can edit myself)
I'm using the latest Mod and unofficial Bugfixes and my save is a week old or so (started with the current game version)
trait_list_tooltip
that we override.screen trait_list_tooltip(the_traits, y_height = 0):
.super helpful, thank you!There are 10 new serums to be found thanks to Nora's questionaires:
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You need to be at work (any of the business' rooms) during the weekend (Saturday or Sunday) and the time has to be between Morning and Evening.So I saw "Added back dungeon" in the changelog and it says that the trigger for it is a month into the game, but at this point I'm at day 41 and nothing has happened.
if day > 24 and time_of_day > 1 and time_of_day < 4: #Early for testing
if mc.business.funds > 20000 and not mc.business.is_open_for_business(): #Only trigger when alone in the office
if mc.is_at_work():
return True
Ah, okay. Didn't realize it was so specific. Thanks.You need to be at work (any of the business' rooms) during the weekend (Saturday or Sunday) and the time has to be between Morning and Evening.
Additionally it requires you to have $20000 (twenty thousand dollars) in business funds.
A bit quirky.Python:if day > 24 and time_of_day > 1 and time_of_day < 4: #Early for testing if mc.business.funds > 20000 and not mc.business.is_open_for_business(): #Only trigger when alone in the office if mc.is_at_work(): return True
Also requires funds of greater than 20000 I thinkSo I saw "Added back dungeon" in the changelog and it says that the trigger for it is a month into the game, but at this point I'm at day 41 and nothing has happened.
I'm really sorry, but at this point the mod authors have decided not to support the animations (for now anyway). I'm not aware of a method to get the mod working with animations enabled. If you want to take a crack at it, the animation code is in a vanilla file character_animation.rpyThanks for the mod!
Unfortunately have the same issue as Crosse where, with animations enabled, all the girls are shifted so far right half their body is gone off the screen. Can see the background fill clip into the log too.
Tested with a newly downloaded Lab Rats 2 and applied the bugfix then the mod a few times.
Base game, only the mom is shifted slightly right but not off the screen and no clipping. (1st pic)
Suspect it's to do with scaling or rendering values not to screen?
EDIT: reuploaded the pic of the clipping
Just point me to where I can edit the renpy draw function or something to move this box left
To build a dungeon is now a MC idea, and it trigger randomly after the requirements are satisfied: day > 24 and funds > 20000So I saw "Added back dungeon" in the changelog and it says that the trigger for it is a month into the game, but at this point I'm at day 41 and nothing has happened.