ibnarabi &
Burt:
You can be as snarky and pedantic as you like about the term “beta”, but there is a difference between a “wip” and a “beta". If I go to a developers website and download an untested beta version, I am a beta tester, deliberately looking for bugs and play problems to report back to the developers for their attention, and potential fixes.
Once the developers feel they have resolved known bugs, they may feel confident enough to make a public release to a variety of sites users can download from. While calling it a "stable release" may have been a poor choice of words on my part, while still a "work in progress", unless that release is specifically labeled "Beta", it is not. Such a release may still contain as yet undiscovered bugs, and I would expect (some) users to mention them on sites where the game is discussed. I don't expect personal responses from the developers, and have no desire to waste my time on Discord. I speak to those members of F95 who may be interested in this game. If you have nothing constructive to say about what I report, don't waste my time.
I have experimented with the 2024.08 version release. Reloading any new game save made prior to meeting Steph at the lab on day 0 brings up the error. Additionally, time will not advance. Trying to use the "Wait Here" option does nothing. On Day 0, the day starts in "Early Morning". You can engage in all types of activities, but it never becomes "Morning". If a new game save is made AFTER meeting Steph at the lab, regardless of the time status, the error does NOT recur on loading. Given that serum traits are a significant component of the game, this should be defined at game creation, not after the event begins upon meeting Steph. It should be any easy bug (yes, BUG) to correct by the developers by moving its definition (NameError: name 'serum_mod_list' is not defined) to earlier in the script, but ONLY IF THEY KNOW ABOUT IT, by users reporting it.
Get off your high horses.