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4.60 star(s) 67 Votes

ibnarabi

Newbie
May 21, 2021
84
327
All due respect, but you don't get it. Not sure where I got the original zip from (lewdninja ???), but downloaded a new zipfile "LabRats2-Reformulate-2024.08-pc.zip" from WorkUpload. Deleted all the persistent Renpy dirs in "Users"; renamed the original Lab Rats dir, so as not to interfere, created new game structure from the publically released .zip file. Started a new game, all defaults except pregnancy. Same results: Save immediately on Day 0, Early Morning. Quit game. Restart Lab Rats. Load game. Immediately upon loading, it tells me there is an "Uncaught Exception"; that's a BUG. To whit:

"
I'm sorry, but an uncaught exception occurred.

While running game code:
File "game/bugfix_additions/serum_mod_core.rpy", line 74, in <module>
File "game/bugfix_additions/serum_mod_core.rpy", line 40, in initialize_serum_mod_traits
NameError: name 'serum_mod_list' is not defined

-- Full Traceback ------------------------------------------------------------

Full traceback:
File "script.rpyc", line 241, in script call
File "bugfix_additions/action_mod_core.rpyc", line 73, in script call
File "bugfix_additions/compatibility_fix.rpyc", line 209, in script call
File "bugfix_additions/compatibility_fix.rpyc", line 196, in script call
File "crises/settings/change_crisis_chance.rpyc", line 36, in script call
File "game_screens/configuration_screens/generic_prefereces_ui.rpyc", line 12, in script call
File "bugfix_additions/room_validation_functions.rpyc", line 27, in script call
File "game_loops/advance_time.rpyc", line 24, in script call
File "bugfix_additions/action_mod_core.rpyc", line 94, in script call
File "bugfix_additions/serum_mod_core.rpyc", line 74, in script
File "F:\Gaming\Games_4\Lab Rats\LabRats2-Reformulated\renpy\ast.py", line 1138, in execute
renpy.python.py_exec_bytecode(self.code.bytecode, self.hide, store=self.store)
File "F:\Gaming\Games_4\Lab Rats\LabRats2-Reformulated\renpy\python.py", line 1122, in py_exec_bytecode
exec(bytecode, globals, locals)
File "game/bugfix_additions/serum_mod_core.rpy", line 74, in <module>
File "game/bugfix_additions/serum_mod_core.rpy", line 40, in initialize_serum_mod_traits
NameError: name 'serum_mod_list' is not defined

Windows-7-6.1.7601-SP1 AMD64
Ren'Py 8.1.3.23091805
Lab Rats 2 - Down to Business 2024.08
Mon Dec 9 12:16:22 2024
"
Why do you say, "... nothing in your error post that has a bug. ..." The traceback log indicates a BUG.

Hovering over the "IGNORE" choice, presents the message: "Ignores the exception, allowing you to continue. This often leads to additional errors." Why would I want to do that? This is not a five minute game. I don't want to waste hours of play time to have some additional error pop up, propagating from this, perhaps with no clear clue it stems from this point.

I'm aware there is a beta available, probably with its own undiscovered bugs. I truly don't care that I'm four months behind those who want the newest, glitziest version. I want to play a stable release. When a BUG pops up immediately upon starting the game, and no one seems to care, I have to wonder if its even known to those continuing development.

Now, to get back to my original question: Has anyone else had this same experience? Maybe with the newest beta? Has anyone even checked?
Dude, they are all betas.
All of them.
There is no such thing as a stable release.
Not sure where you got that idea, you should delete it from your head.
 

Burt

Ignoring Social Media
Dec 14, 2016
1,183
927
All due respect, but you don't get it. Not sure where I got the original zip from (lewdninja ???), but downloaded a new zipfile "LabRats2-Reformulate-2024.08-pc.zip" from WorkUpload. Deleted all the persistent Renpy dirs in "Users"; renamed the original Lab Rats dir, so as not to interfere, created new game structure from the publically released .zip file. Started a new game, all defaults except pregnancy. Same results: Save immediately on Day 0, Early Morning. Quit game. Restart Lab Rats. Load game. Immediately upon loading, it tells me there is an "Uncaught Exception"; that's a BUG. To whit:

"
I'm sorry, but an uncaught exception occurred.

While running game code:
File "game/bugfix_additions/serum_mod_core.rpy", line 74, in <module>
File "game/bugfix_additions/serum_mod_core.rpy", line 40, in initialize_serum_mod_traits
NameError: name 'serum_mod_list' is not defined

-- Full Traceback ------------------------------------------------------------

Full traceback:
File "script.rpyc", line 241, in script call
File "bugfix_additions/action_mod_core.rpyc", line 73, in script call
File "bugfix_additions/compatibility_fix.rpyc", line 209, in script call
File "bugfix_additions/compatibility_fix.rpyc", line 196, in script call
File "crises/settings/change_crisis_chance.rpyc", line 36, in script call
File "game_screens/configuration_screens/generic_prefereces_ui.rpyc", line 12, in script call
File "bugfix_additions/room_validation_functions.rpyc", line 27, in script call
File "game_loops/advance_time.rpyc", line 24, in script call
File "bugfix_additions/action_mod_core.rpyc", line 94, in script call
File "bugfix_additions/serum_mod_core.rpyc", line 74, in script
File "F:\Gaming\Games_4\Lab Rats\LabRats2-Reformulated\renpy\ast.py", line 1138, in execute
renpy.python.py_exec_bytecode(self.code.bytecode, self.hide, store=self.store)
File "F:\Gaming\Games_4\Lab Rats\LabRats2-Reformulated\renpy\python.py", line 1122, in py_exec_bytecode
exec(bytecode, globals, locals)
File "game/bugfix_additions/serum_mod_core.rpy", line 74, in <module>
File "game/bugfix_additions/serum_mod_core.rpy", line 40, in initialize_serum_mod_traits
NameError: name 'serum_mod_list' is not defined

Windows-7-6.1.7601-SP1 AMD64
Ren'Py 8.1.3.23091805
Lab Rats 2 - Down to Business 2024.08
Mon Dec 9 12:16:22 2024
"
Why do you say, "... nothing in your error post that has a bug. ..." The traceback log indicates a BUG.

Hovering over the "IGNORE" choice, presents the message: "Ignores the exception, allowing you to continue. This often leads to additional errors." Why would I want to do that? This is not a five minute game. I don't want to waste hours of play time to have some additional error pop up, propagating from this, perhaps with no clear clue it stems from this point.

I'm aware there is a beta available, probably with its own undiscovered bugs. I truly don't care that I'm four months behind those who want the newest, glitziest version. I want to play a stable release. When a BUG pops up immediately upon starting the game, and no one seems to care, I have to wonder if its even known to those continuing development.

Now, to get back to my original question: Has anyone else had this same experience? Maybe with the newest beta? Has anyone even checked?
Answer no in over 200 downloads its not a bug if you want personal answers join discord
 

Wahaele

Newbie
Feb 15, 2019
30
3
The latest developer build, as of 10 minutes ago, compiled with the current mods -> Virgin Tracker, Kaden, Kina, moresomes, and the RealPornMod; already integrated within.



Mega
Hello this version is not on the github it's normal ?
 

DA22

Devoted Member
Jan 10, 2018
8,082
16,668
Hello this version is not on the github it's normal ?
Yeah this user makes an independent version based of the github versions for players that can not or do not want to use github to do it themselves.
 

anoldscrewup

Newbie
Nov 13, 2019
88
61
ibnarabi & Burt:

You can be as snarky and pedantic as you like about the term “beta”, but there is a difference between a “wip” and a “beta". If I go to a developers website and download an untested beta version, I am a beta tester, deliberately looking for bugs and play problems to report back to the developers for their attention, and potential fixes.

Once the developers feel they have resolved known bugs, they may feel confident enough to make a public release to a variety of sites users can download from. While calling it a "stable release" may have been a poor choice of words on my part, while still a "work in progress", unless that release is specifically labeled "Beta", it is not. Such a release may still contain as yet undiscovered bugs, and I would expect (some) users to mention them on sites where the game is discussed. I don't expect personal responses from the developers, and have no desire to waste my time on Discord. I speak to those members of F95 who may be interested in this game. If you have nothing constructive to say about what I report, don't waste my time.

I have experimented with the 2024.08 version release. Reloading any new game save made prior to meeting Steph at the lab on day 0 brings up the error. Additionally, time will not advance. Trying to use the "Wait Here" option does nothing. On Day 0, the day starts in "Early Morning". You can engage in all types of activities, but it never becomes "Morning". If a new game save is made AFTER meeting Steph at the lab, regardless of the time status, the error does NOT recur on loading. Given that serum traits are a significant component of the game, this should be defined at game creation, not after the event begins upon meeting Steph. It should be any easy bug (yes, BUG) to correct by the developers by moving its definition (NameError: name 'serum_mod_list' is not defined) to earlier in the script, but ONLY IF THEY KNOW ABOUT IT, by users reporting it.

Get off your high horses.
 

dalzomo

Active Member
Aug 7, 2016
914
763
anoldscrewup I don't usually get involved in the fights in this thread since I'm the vanilla guy but as a relative outsider maybe I can help. First off, you're the only one here on a high horse, but it's probably because you are laboring under a misconception. Or maybe you're just entitled. But this isn't a game in development. It is a mod, which is in constant "beta" though even that's being generous in development terms. There honestly aren't any "stable" releases as you envision them. Only versions that Trist finally bundles up and posts occasionally. Which he probably hasn't done in a while because someone else has been volunteering to post compiled builds. Because this is a mod, with multiple contributors (not devs) with their own mods to this mod. And Trist tries to get them all to work together but sometimes they (the other modders) just can't fix something they broke for a long time until someone who actually knows what they're doing (read Trist) can find the time to look at the code and fix it to work with everyone else's

your very best chance to find a fix to your issue is to download the latest develop build. If that doesn't do it and you think you know the fix, the best way to get it on Trist's radar is to post it in the correct room on the Discord instead of this thread
 

Burt

Ignoring Social Media
Dec 14, 2016
1,183
927
ibnarabi & Burt:

You can be as snarky and pedantic as you like about the term “beta”, but there is a difference between a “wip” and a “beta". If I go to a developers website and download an untested beta version, I am a beta tester, deliberately looking for bugs and play problems to report back to the developers for their attention, and potential fixes.

Once the developers feel they have resolved known bugs, they may feel confident enough to make a public release to a variety of sites users can download from. While calling it a "stable release" may have been a poor choice of words on my part, while still a "work in progress", unless that release is specifically labeled "Beta", it is not. Such a release may still contain as yet undiscovered bugs, and I would expect (some) users to mention them on sites where the game is discussed. I don't expect personal responses from the developers, and have no desire to waste my time on Discord. I speak to those members of F95 who may be interested in this game. If you have nothing constructive to say about what I report, don't waste my time.

I have experimented with the 2024.08 version release. Reloading any new game save made prior to meeting Steph at the lab on day 0 brings up the error. Additionally, time will not advance. Trying to use the "Wait Here" option does nothing. On Day 0, the day starts in "Early Morning". You can engage in all types of activities, but it never becomes "Morning". If a new game save is made AFTER meeting Steph at the lab, regardless of the time status, the error does NOT recur on loading. Given that serum traits are a significant component of the game, this should be defined at game creation, not after the event begins upon meeting Steph. It should be any easy bug (yes, BUG) to correct by the developers by moving its definition (NameError: name 'serum_mod_list' is not defined) to earlier in the script, but ONLY IF THEY KNOW ABOUT IT, by users reporting it.

Get off your high horses.
Are you a mental?
 
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SRJ

Newbie
May 2, 2017
51
99
I've downloaded the recent 2024.09 mega version, and tried to use 0x52_URM.rpa, as Im used to making tweaks with that. Does anyone have an idea how to enable it, as alt-m seems to not work...
 

anoldscrewup

Newbie
Nov 13, 2019
88
61
Ah, the joyous cameraderie of fellow gamers. Come to this site to report an unusual situation with a game (probably unanticipated by the developers), asking if other members of this site (NOT the developers) have experienced anything similar, and am talked down to by people who feel, by not having the latest, greatest version, I am not on their level, so rather than discuss the report I made, I'm told "You don't understand!"

Reacting to being talked down to ("... nothing in your post is a bug ..."), I reiterate and expand on my experience with the game, while admitting "stable release" was a poor choice of words. Then I'm told I have some "sense of entitlement".

You people need to grow up. Have any of you bothered to check what I said? Probably not. Have any of you checked if the current, newest, "bestest" version has a similar problem? Probably not. Just pile on the messenger.

Good-bye
 

Elkrose

Newbie
Oct 20, 2018
58
84
I've downloaded the recent 2024.09 mega version, and tried to use 0x52_URM.rpa, as Im used to making tweaks with that. Does anyone have an idea how to enable it, as alt-m seems to not work...
Sometimes ya gotta use shift+R to refresh and the URM will work.. no idea why >.>' but this fixes it. and you only need to press m to access the URM
 
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ibnarabi

Newbie
May 21, 2021
84
327
Hello this version is not on the github it's normal ?
I just compile the latest code on Gitlab, and all of the mods together, then upload them. That's what it is.
Changes to the main mod are here.


All the other mods, to that mod, have lots of changes themselves... there is no master bug fix list.

If one was delusional, one could choose complain about the code from August, which may well have been fixed already. Or one could just compile the new code and check for oneself, or download the code I posted a few days ago. Perhaps it's fixed, perhaps not. Considering that was four months ago, if it was a serious bug, it's probably been fixed...
 

berserker285714

New Member
Apr 21, 2023
6
0
Finally, I decided to join the Beta version. i was aware that the newest beta version is 2024.9? Did I miss some important step to catch up the latest version? i used the all in one script to get beta version.
 

beefenstein

Member
Jan 29, 2019
141
76
I played v2024.05 a while ago. Have the more recent versions introduced any new features that'd make it worth updating?

The "changelog" being a massive list of git commits is pretty annoying, since anything potentially important will drown in a mass of minor changes like possessive forms in dialogue or removing debug statements.
 
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sincity3000

Newbie
Mar 18, 2018
15
7
Is there a command line code to get everyone to stop sitting down at work and stand up instead?

Or maybe one to remove the energy cap of 300?
Those are best done by editing the .rpy files themselves.

Here's an example of MainCharacter_ren.rpy changed to have 800 max_energy:

Screenshot_20241216_175607.png

Faster: Energy cap can also be removed with Shift+O console and typing in:

mc.max_energy_cap = XXX

where XXX is 300 in the example above.

Sitting roles need to changed inside Person_ren.rpy, here:

Screenshot_20241216_180607.png

You'll have to replace sitting with stand2, stand3, or stand4.
 
Last edited:
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4.60 star(s) 67 Votes