Dude, they are all betas.All due respect, but you don't get it. Not sure where I got the original zip from (lewdninja ???), but downloaded a new zipfile "LabRats2-Reformulate-2024.08-pc.zip" from WorkUpload. Deleted all the persistent Renpy dirs in "Users"; renamed the original Lab Rats dir, so as not to interfere, created new game structure from the publically released .zip file. Started a new game, all defaults except pregnancy. Same results: Save immediately on Day 0, Early Morning. Quit game. Restart Lab Rats. Load game. Immediately upon loading, it tells me there is an "Uncaught Exception"; that's a BUG. To whit:
"
I'm sorry, but an uncaught exception occurred.
While running game code:
File "game/bugfix_additions/serum_mod_core.rpy", line 74, in <module>
File "game/bugfix_additions/serum_mod_core.rpy", line 40, in initialize_serum_mod_traits
NameError: name 'serum_mod_list' is not defined
-- Full Traceback ------------------------------------------------------------
Full traceback:
File "script.rpyc", line 241, in script call
File "bugfix_additions/action_mod_core.rpyc", line 73, in script call
File "bugfix_additions/compatibility_fix.rpyc", line 209, in script call
File "bugfix_additions/compatibility_fix.rpyc", line 196, in script call
File "crises/settings/change_crisis_chance.rpyc", line 36, in script call
File "game_screens/configuration_screens/generic_prefereces_ui.rpyc", line 12, in script call
File "bugfix_additions/room_validation_functions.rpyc", line 27, in script call
File "game_loops/advance_time.rpyc", line 24, in script call
File "bugfix_additions/action_mod_core.rpyc", line 94, in script call
File "bugfix_additions/serum_mod_core.rpyc", line 74, in script
File "F:\Gaming\Games_4\Lab Rats\LabRats2-Reformulated\renpy\ast.py", line 1138, in execute
renpy.python.py_exec_bytecode(self.code.bytecode, self.hide, store=self.store)
File "F:\Gaming\Games_4\Lab Rats\LabRats2-Reformulated\renpy\python.py", line 1122, in py_exec_bytecode
exec(bytecode, globals, locals)
File "game/bugfix_additions/serum_mod_core.rpy", line 74, in <module>
File "game/bugfix_additions/serum_mod_core.rpy", line 40, in initialize_serum_mod_traits
NameError: name 'serum_mod_list' is not defined
Windows-7-6.1.7601-SP1 AMD64
Ren'Py 8.1.3.23091805
Lab Rats 2 - Down to Business 2024.08
Mon Dec 9 12:16:22 2024
"
Why do you say, "... nothing in your error post that has a bug. ..." The traceback log indicates a BUG.
Hovering over the "IGNORE" choice, presents the message: "Ignores the exception, allowing you to continue. This often leads to additional errors." Why would I want to do that? This is not a five minute game. I don't want to waste hours of play time to have some additional error pop up, propagating from this, perhaps with no clear clue it stems from this point.
I'm aware there is a beta available, probably with its own undiscovered bugs. I truly don't care that I'm four months behind those who want the newest, glitziest version. I want to play a stable release. When a BUG pops up immediately upon starting the game, and no one seems to care, I have to wonder if its even known to those continuing development.
Now, to get back to my original question: Has anyone else had this same experience? Maybe with the newest beta? Has anyone even checked?
Answer no in over 200 downloads its not a bug if you want personal answers join discordAll due respect, but you don't get it. Not sure where I got the original zip from (lewdninja ???), but downloaded a new zipfile "LabRats2-Reformulate-2024.08-pc.zip" from WorkUpload. Deleted all the persistent Renpy dirs in "Users"; renamed the original Lab Rats dir, so as not to interfere, created new game structure from the publically released .zip file. Started a new game, all defaults except pregnancy. Same results: Save immediately on Day 0, Early Morning. Quit game. Restart Lab Rats. Load game. Immediately upon loading, it tells me there is an "Uncaught Exception"; that's a BUG. To whit:
"
I'm sorry, but an uncaught exception occurred.
While running game code:
File "game/bugfix_additions/serum_mod_core.rpy", line 74, in <module>
File "game/bugfix_additions/serum_mod_core.rpy", line 40, in initialize_serum_mod_traits
NameError: name 'serum_mod_list' is not defined
-- Full Traceback ------------------------------------------------------------
Full traceback:
File "script.rpyc", line 241, in script call
File "bugfix_additions/action_mod_core.rpyc", line 73, in script call
File "bugfix_additions/compatibility_fix.rpyc", line 209, in script call
File "bugfix_additions/compatibility_fix.rpyc", line 196, in script call
File "crises/settings/change_crisis_chance.rpyc", line 36, in script call
File "game_screens/configuration_screens/generic_prefereces_ui.rpyc", line 12, in script call
File "bugfix_additions/room_validation_functions.rpyc", line 27, in script call
File "game_loops/advance_time.rpyc", line 24, in script call
File "bugfix_additions/action_mod_core.rpyc", line 94, in script call
File "bugfix_additions/serum_mod_core.rpyc", line 74, in script
File "F:\Gaming\Games_4\Lab Rats\LabRats2-Reformulated\renpy\ast.py", line 1138, in execute
renpy.python.py_exec_bytecode(self.code.bytecode, self.hide, store=self.store)
File "F:\Gaming\Games_4\Lab Rats\LabRats2-Reformulated\renpy\python.py", line 1122, in py_exec_bytecode
exec(bytecode, globals, locals)
File "game/bugfix_additions/serum_mod_core.rpy", line 74, in <module>
File "game/bugfix_additions/serum_mod_core.rpy", line 40, in initialize_serum_mod_traits
NameError: name 'serum_mod_list' is not defined
Windows-7-6.1.7601-SP1 AMD64
Ren'Py 8.1.3.23091805
Lab Rats 2 - Down to Business 2024.08
Mon Dec 9 12:16:22 2024
"
Why do you say, "... nothing in your error post that has a bug. ..." The traceback log indicates a BUG.
Hovering over the "IGNORE" choice, presents the message: "Ignores the exception, allowing you to continue. This often leads to additional errors." Why would I want to do that? This is not a five minute game. I don't want to waste hours of play time to have some additional error pop up, propagating from this, perhaps with no clear clue it stems from this point.
I'm aware there is a beta available, probably with its own undiscovered bugs. I truly don't care that I'm four months behind those who want the newest, glitziest version. I want to play a stable release. When a BUG pops up immediately upon starting the game, and no one seems to care, I have to wonder if its even known to those continuing development.
Now, to get back to my original question: Has anyone else had this same experience? Maybe with the newest beta? Has anyone even checked?
Hello this version is not on the github it's normal ?The latest developer build, as of 10 minutes ago, compiled with the current mods -> Virgin Tracker, Kaden, Kina, moresomes, and the RealPornMod; already integrated within.
You must be registered to see the links
Mega
Yeah this user makes an independent version based of the github versions for players that can not or do not want to use github to do it themselves.Hello this version is not on the github it's normal ?
Ok it's cool any changelog for this version ?Yeah this user makes an independent version based of the github versions for players that can not or do not want to use github to do it themselves.
Are you a mental?ibnarabi & Burt:
You can be as snarky and pedantic as you like about the term “beta”, but there is a difference between a “wip” and a “beta". If I go to a developers website and download an untested beta version, I am a beta tester, deliberately looking for bugs and play problems to report back to the developers for their attention, and potential fixes.
Once the developers feel they have resolved known bugs, they may feel confident enough to make a public release to a variety of sites users can download from. While calling it a "stable release" may have been a poor choice of words on my part, while still a "work in progress", unless that release is specifically labeled "Beta", it is not. Such a release may still contain as yet undiscovered bugs, and I would expect (some) users to mention them on sites where the game is discussed. I don't expect personal responses from the developers, and have no desire to waste my time on Discord. I speak to those members of F95 who may be interested in this game. If you have nothing constructive to say about what I report, don't waste my time.
I have experimented with the 2024.08 version release. Reloading any new game save made prior to meeting Steph at the lab on day 0 brings up the error. Additionally, time will not advance. Trying to use the "Wait Here" option does nothing. On Day 0, the day starts in "Early Morning". You can engage in all types of activities, but it never becomes "Morning". If a new game save is made AFTER meeting Steph at the lab, regardless of the time status, the error does NOT recur on loading. Given that serum traits are a significant component of the game, this should be defined at game creation, not after the event begins upon meeting Steph. It should be any easy bug (yes, BUG) to correct by the developers by moving its definition (NameError: name 'serum_mod_list' is not defined) to earlier in the script, but ONLY IF THEY KNOW ABOUT IT, by users reporting it.
Get off your high horses.
Sometimes ya gotta use shift+R to refresh and the URM will work.. no idea why >.>' but this fixes it. and you only need to press m to access the URMI've downloaded the recent 2024.09 mega version, and tried to use 0x52_URM.rpa, as Im used to making tweaks with that. Does anyone have an idea how to enable it, as alt-m seems to not work...
I just compile the latest code on Gitlab, and all of the mods together, then upload them. That's what it is.Hello this version is not on the github it's normal ?
If you used the most recent script you should be fine.Finally, I decided to join the Beta version. i was aware that the newest beta version is 2024.9? Did I miss some important step to catch up the latest version? i used the all in one script to get beta version.
Those are best done by editing the .rpy files themselves.Is there a command line code to get everyone to stop sitting down at work and stand up instead?
Or maybe one to remove the energy cap of 300?